New texture shows up blank

Post » Thu May 03, 2012 3:02 pm

I'm doing a rather large mod [ http://www.automatichamster.com/keening/ ] and I figured I'm at the point where I should create some uniquely re-textured items. I've had success replacing textures, no problem.

I created a new texture for a tapestry in photoshop, saved it as both .bmp and .tga. Then, I created a new object and mesh by duplicating an existing tapestry, and finally opened it up in NIFtexture to add my new texture files. In all cases, it just comes out blank white. I haven't found a tutorial that would explain this problem.

http://a6.sphotos.ak.fbcdn.net/hphotos-ak-ash4/417813_3228629996055_1275746980_3326317_1514115999_n.jpg

Any modders out there want to help a newb (been modding for 2 months) figure this out?I'm trying to absorb as much learnin' and tutorials as I can as quickly as I can to be able to really create something worthwhile.

Thanks
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Stat Wrecker
 
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Post » Thu May 03, 2012 8:25 pm

Does your texture size follow the binary rule? That is, is it, say 256 x 512 pixels?
The MW engine won't render textures with oddball sizes, like 200 x 517 for example. There's a proper term for what I'm trying to describe, but I can't think of it right now. :shrug:

This may not be your problem, but it's the first one that I can think of without any more data.


:dead:
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Suzy Santana
 
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Post » Thu May 03, 2012 1:22 pm

*sigh* THANK YOU! I changed the resolution back to the default 256x512 (I had increased it by 300% for high rez graphics) and now it works. And the tapestries look gorgeous at even the default resolution. Thank you SO MUCH!!!

Here's how it came out:
http://a7.sphotos.ak.fbcdn.net/hphotos-ak-ash4/425887_224795234279198_124966874262035_485794_705657421_n.jpg

Now if I can just learn 3d studio max, lol (laughs at self)
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rheanna bruining
 
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Post » Thu May 03, 2012 7:06 pm

You're welcome, glad I could help. I made a similar mistake once, so don't feel alone. Just a suggestion- if you want hi-rez, you can make the texture 512 x 1024 or even 1024 x 2048 :blink:, just so long as the size is a factor of 2 (I think that's what it's called).

As for max, can't help you there, I'm an average Blender user.


:dead:
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James Smart
 
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Post » Thu May 03, 2012 4:21 pm

..................................

Here's how it came out:
http://a7.sphotos.ak.fbcdn.net/hphotos-ak-ash4/425887_224795234279198_124966874262035_485794_705657421_n.jpg

Now if I can just learn 3d studio max, lol (laughs at self)
tapestry looks really nice.
Search Google and Youtube you will find lots of tutorials on using 3Dmax - there quite a lot and altho' many are advanced you will be able to pick up quite a bit of help - that and spending long frustrating hours practicing.

Good luck and keep on moddin'
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Nathan Risch
 
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Post » Thu May 03, 2012 2:45 pm

... if you want hi-rez, you can make the texture 512 x 1024 or even 1024 x 2048 :blink:, just so long as the size is a factor of 2 (I think that's what it's called).

As for max, can't help you there, I'm an average Blender user.


:dead:

Factor of 2 is fine - I'm sure everyone knows what you mean. But since you asked, ***nerd talk alert*** the "correct" term for this would be "2 to the n", or "2 to the Nth power". Kind of cumbersome term so you could also say "powers of 2 rule" or just binary rule like you said. For more details, grab any algebra textbook. - nerd mode off (oh wait I can't turn that off even if I wanted to)

edit - if you don't want to bother with the details, all you have to do is multiply by 2. So 256x128 can go to 512x256 ( [256x2] by [128x2] ) or, 1024x512 ( [256x2x2] by [128x2x2] ) ... and so on
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Nany Smith
 
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Post » Fri May 04, 2012 2:05 am

I thought I understood it, but now I really get it. thanks!!
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Jose ordaz
 
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