How would it not make it more detailed if I am putting the detail into it?
You didn't say you put more detail into it!
Well for a start, your biggest problem is the lossy format. all vanilla textures have already been compressed, DXT . And contain compression artifacts. simply resizing the image will just up sample the pixels to 4x the size the were as best the progrma can, often it adds a little anti alliasing. but thats it. really you essentially just have bigger pixels, no new
detail is really added. add that to the fact you are again going to compress the textures
again, thus adding further pixelation.
Unless you are using some tool that has a respampling and extrapolating function, what would basically try to add in the missing pixel data, even then removing the compression artifacts is nigh on impossible. But you can get some sort of result by using the up sampled orginal texture on one of your own scratch made one. using it as a color layer, or trying to lift details out of it.
this kind of recontruction is quite time consuming, especially if you want to rebuild a normal map proper.