Well that is not good enough for me (unfortunately).
So I made an object script that is not attached to any object in my mod and now I always cut and paste my INI file into this script and run the CS debugger on it. The first time I did this I found several little bugs that did not stop the mod from working but did change slightly how it worked. :facepalm:
Example:
Scriptname TestIniForBugs Begin OnDrop;-----INI ver 1.2set mymod.vardamage to 5set mymod.varhealth to 2set mymod.varmagic to 7set mymod.varsound to oend
Now compile and .... ERROR!
Opps.....that should b a ZERO not a letter o !!!