New Todd Howard Interview with IGN

Post » Wed Sep 01, 2010 7:26 pm

Carriages: the best news ever thank you Bethesda for doing this! In your face fast travel, I don't need you any more!


Wonder if it will be Red Dead style where you actually travel in the carriage or if it is just Fast Travel you pay for? I don't have anything against using fast travel so I don't really have a stake in it one way or the other, but it would be cool if it is more than just Fast Travel you pay for.

Love the small humor in this, I want a unicorn dlc, and some unicorn armor!


We've been promised a Unicorn now!! :teehee:
User avatar
naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Wed Sep 01, 2010 9:37 pm

Nice reading, thank you for posting :tops:
The paid (he didn't say paid, I just assumed) transport by carriage is great, now I'm waiting for the boats confirmation.
User avatar
xemmybx
 
Posts: 3372
Joined: Thu Jun 22, 2006 2:01 pm

Post » Wed Sep 01, 2010 3:34 pm

Based of the fact that he didn't answer neither the unicorn nor the levitation questions straight on, it's a safe bet (of 300 dollars) that both are in :thumbsup: . And the carriage and DX11 info is finally gonna put some blazing topics to rest.
User avatar
Laura Tempel
 
Posts: 3484
Joined: Wed Oct 04, 2006 4:53 pm

Post » Wed Sep 01, 2010 11:11 am

I enjoyed the interview. I love the fact that we can ride carriages as an alternative to fast travel. I would assume its to every city and probably most of the towns. Maybe a few other places but those would be for sure.

The much more substancial relief is that he stated that you can fast-travel ONLY to places you've been to before. Which is just the right way to do it IMO.
User avatar
Nienna garcia
 
Posts: 3407
Joined: Wed Apr 25, 2007 3:23 am

Post » Thu Sep 02, 2010 2:41 am

tessellation isn't an AUTOMATED PROCESS. tessellating every single object in the game just so a small subset of PC gamers will be able to go OH IT'S PRETTY and then [censored] about casual gameplay and [censored] animations isn't worth the effort.

Who said it was an automated process? I don't know to be honest. Not really why you said that in what sounded like a crazy, generalizing (or uninformed) rant to my reply.
It has absolutely nothing to do with what I said (that it would make an incredible difference, which it would no matter what).
User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Wed Sep 01, 2010 9:58 pm

Wow bravo Bethesda BRAVO!!! I am super excited now. One of the most surprisingly good news I could have ever expected is seeing DX11 support! I love how Todd was humble enough to admit they wouldn't utilize all of the new powers DX11 affords them, but they are going to support it nonetheless. Can you imagine the mods that will be possible now for Skyrim on PC?! This is going to be absolutely amazing! :celebration: :celebration: :celebration:

Also carriages as an alternative to fast travel?! I don't know how to say thank you enough for considering this option (except by buying and supporting your decisions :biggrin: )

Bravo guys, this is some of the best news I have heard :)
User avatar
Brandi Norton
 
Posts: 3334
Joined: Fri Feb 09, 2007 9:24 pm

Post » Wed Sep 01, 2010 3:16 pm

This has been covered before, with regards to the player being able to just walk away from a NPC while they are still talking, and either return while they still talk or the NPC will stop talking and walk off.

This means that there is no switch into a conversation mode. Enemies will be able to attack you while you talk, and you will be able to defend yourself also, the game is still playable as normal while you have a conversation at the same time.

so an NPC is going to stand there while someone tries to kill you then just resume the conversation after the fight like everything is ok? No thanks.
User avatar
lillian luna
 
Posts: 3432
Joined: Thu Aug 31, 2006 9:43 pm

Post » Wed Sep 01, 2010 4:28 pm

Good read.

Now it may be just me but http://pc.ign.com/dor/objects/93395/elder-scrolls-v/images/the-elder-scrolls-v-skyrim-20110330052314715.html looks like http://pc.ign.com/dor/objects/93395/elder-scrolls-v/images/elder-scrolls-v-skyrim-20110211094610642.html, only shirtless? And our trailer nord looks like he has both on? Is that even possible, or am I just seeing things?
User avatar
OnlyDumazzapplyhere
 
Posts: 3445
Joined: Wed Jan 24, 2007 12:43 am

Post » Wed Sep 01, 2010 10:29 am

I really hope there aren't too many dragons. He said while walking three attacked him at once and recognised that that's too much. But he recognised it because obviously that's difficult (by my understanding). For me, the issue is that that would make the dragons mundane and svck all of the excitement out of the encounters. I get that they're not rare, but I don't want to see one flying around or attacking me every 100 steps.

I hope dragons don't become some sort of really powerful cliff racer. Would look kinda cool, but that would wear off when you can't get anywhere without being pestered by one.
User avatar
cassy
 
Posts: 3368
Joined: Mon Mar 05, 2007 12:57 am

Post » Wed Sep 01, 2010 11:53 pm

CARRIAGES CONFIRMED EVERYONE! TRAVEL SERVICES (a mix with FO3 fast travel style)! We finally got a valid alternative! :flamethrower: :flamethrower: :flamethrower:
:intergalactic: :intergalactic: :intergalactic:

:celebration: :celebration: :celebration: woohoo
User avatar
alyssa ALYSSA
 
Posts: 3382
Joined: Mon Sep 25, 2006 8:36 pm

Post » Thu Sep 02, 2010 12:52 am

Great news.


I suspect the carriage system maybe similar to the stagecoach in Red Dear Revolver or the train in GTA IV, meaning the player can enjoy the ride in real time and possibly see the world around them as they travel. It would be great if this was the case instead of instant fast travel.

I also remember seeing somewhere that they were fans of RDR and had some inspiration from it.
User avatar
Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Wed Sep 01, 2010 11:20 pm

I thought Todd was pretty hilarious at the end!
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Post » Wed Sep 01, 2010 8:52 pm

Thats it, I'm sold. This game is gonna be the best.

And I'm looking at this interview with Oblivion(what was advertised vs what we got) in mind.

Unlike some of you, who are focusing on whether or not Mechanics of a previous title are in or out, I'm looking at the game on its own, not how it stands with the rest of the series.
User avatar
Claire Lynham
 
Posts: 3432
Joined: Mon Feb 12, 2007 9:42 am

Post » Wed Sep 01, 2010 10:41 am

I suspect the carriage system maybe similar to the stagecoach in Red Dear Revolver or the train in GTA IV, meaning the player can enjoy the ride in real time and possibly see the world around them as they travel. It would be great if this was the case instead of instant fast travel.

That would be deadly cool, travel in real time and get off whenever you want, being attacked by bandits, etc...
I salute the DX11 support, this is indeed excellent news! :rock: :wave: :rock: :wave:
User avatar
Amber Hubbard
 
Posts: 3537
Joined: Tue Dec 05, 2006 6:59 pm

Post » Wed Sep 01, 2010 11:01 am

Great news.


I suspect the carriage system maybe similar to the stagecoach in Red Dear Revolver or the train in GTA IV, meaning the player can enjoy the ride in real time and possibly see the world around them as they travel. It would be great if this was the case instead of instant fast travel.

I also remember seeing somewhere that they were fans of RDR and had some inspiration from it.


Just had to say it. It's called Red Dead Redemption, lol :P

But yeah, I do hope we can ride in real time and the possibility to press a button and instantly "fast travel" to the destination. Perhaps a chance of bandits to ambush during the ride as well?
User avatar
James Baldwin
 
Posts: 3366
Joined: Tue Jun 05, 2007 11:11 am

Post » Wed Sep 01, 2010 3:05 pm

Great news.


I suspect the carriage system maybe similar to the stagecoach in Red Dear Revolver or the train in GTA IV, meaning the player can enjoy the ride in real time and possibly see the world around them as they travel. It would be great if this was the case instead of instant fast travel.

I also remember seeing somewhere that they were fans of RDR and had some inspiration from it.

Yeah Red Dead Redemption had the same thing. You could travel in a carriage and talk to others who were riding it with you (often times just the driver). It was very immersive and I enjoyed it.

If Skyrim has something similar that would be more icing on the cake, so to speak :)
User avatar
Natalie Harvey
 
Posts: 3433
Joined: Fri Aug 18, 2006 12:15 pm

Post » Thu Sep 02, 2010 12:28 am


I suspect the carriage system maybe similar to the stagecoach in Red Dear Revolver or the train in GTA IV, meaning the player can enjoy the ride in real time and possibly see the world around them as they travel. It would be great if this was the case instead of instant fast travel.


Agreed, would be pretty cool. Even being able to jump off whenever you want, so you can hitch a ride and then jump off when you are near a ruin or something you want to explore if you don't want to go the whole trip.
User avatar
Sherry Speakman
 
Posts: 3487
Joined: Fri Oct 20, 2006 1:00 pm

Post » Wed Sep 01, 2010 3:43 pm

Levitation confirmed as DLC for $400!!!!

In all seriousness though, we had some interesting reveals:

- Carriages (awesome)
- DX11 support (awesome)
- More armor sets than Oblivion (awesome)
User avatar
Big mike
 
Posts: 3423
Joined: Fri Sep 21, 2007 6:38 pm

Post » Wed Sep 01, 2010 11:44 pm

Just had to say it. It's called Red Dead Redemption, lol :P

But yeah, I do hope we can ride in real time and the possibility to press a button and instantly "fast travel" to the destination. Perhaps a chance of bandits to ambush during the ride as well?


Red Dead Redemption was the sequel to Red Dead Revolver.
User avatar
Unstoppable Judge
 
Posts: 3337
Joined: Sat Jul 29, 2006 11:22 pm

Post » Thu Sep 02, 2010 1:05 am

Red Dead Redemption was the sequel to Red Dead Revolver.


LOL! Didn't know that. Had absolutely zero idea. Thanks for telling me :P
I thought Red Dead Redemption was the first...
User avatar
Betsy Humpledink
 
Posts: 3443
Joined: Wed Jun 28, 2006 11:56 am

Post » Wed Sep 01, 2010 9:18 pm

Didn't you read... (no offense)?
The reason why they aren't fully using DX11 is because they want all platforms to look moderately equal. Tessellation would make such an incredible difference almost everyone would wanna buy it for the PC (as long as they have a PC that can handle it of course).
I guess a lot less console versions would be sold then. Who knows, maybe Bethesda got this deal with Microsoft and Sony (Xbox 360 & PS3) in making the game look equal, in exchange for money?
Or they're just doing it because they like a balance in graphics.

It has more to do with budget for art asset creation I suspect. They will look similar because they are using the same models and such for each version, with the exception of textures saved at a higher resolution for the PC version. It would inflate the art budget to have to create or re-create extra stuff for the PC version.
User avatar
Mariaa EM.
 
Posts: 3347
Joined: Fri Aug 10, 2007 3:28 am

Post » Wed Sep 01, 2010 10:19 pm

My bad guys, your right! in my excitement at the thought of sitting in a carriage, I timewarped to the time before redemption ;)
User avatar
A Boy called Marilyn
 
Posts: 3391
Joined: Sat May 26, 2007 7:17 am

Post » Wed Sep 01, 2010 1:01 pm

I think I speak for many on the PC that we are far from disappointed Skyrim won't utilize all of the new tech that DX11 affords the game, but rather are content that it at least supports the technology. That way modders will have more 'desk room' to create, and in the future perhaps there will be some graphics DLC for Skyrim? I have never heard of a game that did that, released better quality graphics later for a reasonable price but maybe it would work. I know I'd pay for it :)

Just some thoughts
User avatar
Princess Johnson
 
Posts: 3435
Joined: Wed Feb 07, 2007 5:44 pm

Post » Wed Sep 01, 2010 7:57 pm

My bad guys, your right! in my excitement at the thought of sitting in a carriage, I timewarped to the time before redemption ;)


Doesn't a carriage seem a little out of place though? I'd expect something more like a simple horse drawn cart or something. Just hop in with the sacks of flour and bales of hay and off we go. Meh, maybe I'm over thinking it. Probably won't use it much anyway. :tongue:
User avatar
Sophie Louise Edge
 
Posts: 3461
Joined: Sat Oct 21, 2006 7:09 pm

Post » Wed Sep 01, 2010 11:22 am

Who said it was an automated process? I don't know to be honest. Not really why you said that in what sounded like a crazy, generalizing (or uninformed) rant to my reply.
It has absolutely nothing to do with what I said (that it would make an incredible difference, which it would no matter what).


because you're like THEY'RE NOT USING IT BECAUSE IT WILL MAKE CONSOLES SELL LESS COPIES which is [censored].

yeah it would make a difference and yeah the game would totally benefit from it, but the effort required to make that difference http://store.steampowered.com/hwsurvey simply isn't worth the trouble, especially when you consider that the game's been in development for five years and there are a [censored]load of meshes that they'd have to tessellate. it has nothing to do with CONSOLES - it has to do with DX11 being the minority, DX11 being around for a little over a year, and the game being set to be released on all three platforms within seven months.
User avatar
maria Dwyer
 
Posts: 3422
Joined: Sat Jan 27, 2007 11:24 am

PreviousNext

Return to V - Skyrim