New Todd interview from German site Part 2

Post » Wed Nov 18, 2009 5:09 am

no no, in the full interview hes saying that if it was next gen consoles you wouldn't need load doors, but in skyrim they will be. But as he says, its pretty much the same experience, and i agree. So i don't know why people have such a problem with load doors. It takes a second and boom, you're in.

What I have written there is from the *FULL* interview, and if you do not believe me just follow the http://www.gamesas.com/index.php?/topic/1185009-the-complete-text-of-an-interview. ;)
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Trista Jim
 
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Post » Wed Nov 18, 2009 1:05 am

What I have written there is from the *FULL* interview, and if you do not believe me just follow the http://www.gamesas.com/index.php?/topic/1185009-the-complete-text-of-an-interview. ;)


Umm, tchk, you know, more speed would allow you to, to always put more detail, put more people on the screen, we won’t, we wouldn't have to make as many choices between, ahh, how many polygons or memory we would put in the environment vs the people, so our bigger cities, still have walls, that load you, so that if, if, you know, we were on a next-gen system, that might be something you wouldn’t have to do, memory-wise, you know, to section that off.

But at the end, the experience is kind of the same. You would be just walking smoothly into that city [talking about next gen], as opposed to clicking the door, waiting for the load, and then going in.
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Charles Weber
 
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Post » Wed Nov 18, 2009 12:12 pm

What I have written there is from the *FULL* interview, and if you do not believe me just follow the http://www.gamesas.com/index.php?/topic/1185009-the-complete-text-of-an-interview. ;)


ok but i'm not sure which way you're going. The paragraph before you bolded a line, says IF we were on a next gen console. So my question is: Do you know that there will be load doors? Because there will be.

I ask because you posted initially there as if you were replying to the other guy saying there won't be load doors.
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jodie
 
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Post » Wed Nov 18, 2009 6:44 am

ok but i'm not sure which way you're going. The paragraph before you bolded a line, says IF we were on a next gen console. So my question is: Do you know that there will be load doors? Because there will be.

I ask because you posted initially there as if you were replying to the other guy saying there won't be load doors.

Yea, i'm not sure where the confusion is coming from.
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x a million...
 
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Post » Wed Nov 18, 2009 11:17 am

ok but i'm not sure which way you're going. The paragraph before you bolded a line, says IF we were on a next gen console. So my question is: Do you know that there will be load doors? Because there will be.

I ask because you posted initially there as if you were replying to the other guy saying there won't be load doors.

What I interpret from his paragraph is that, he says in the next-gen consoles, there would be no need for isolation, but in the current consoles, there is a need, but they made it in a way that it would not show and the transition would be smooth and give us the same experience as if there was actually no isolation. :)
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Jordan Moreno
 
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Post » Wed Nov 18, 2009 10:43 am

What I interpret from his paragraph is that, he says in the next-gen consoles, there would be no need for isolation, but in the current consoles, there is a need, but they made it in a way that it would not show and the transition would be smooth and give us the same experience as if there was actually no isolation. :)


This is what I'm understanding it to mean too. They're memory-isolated but there's no actual loading door or a loading screen. It'll happen behind the scenes, and the illusion will be preserved well enough that it will feel like an open city.
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natalie mccormick
 
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Post » Tue Nov 17, 2009 10:17 pm

This is what I'm understanding it to mean too. They're memory-isolated but there's no actual loading door or a loading screen. It'll happen behind the scenes, and the illusion will be preserved well enough that it will feel like an open city.

I think that's wishful thinking.
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Glu Glu
 
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Post » Wed Nov 18, 2009 8:50 am

What I interpret from his paragraph is that, he says in the next-gen consoles, there would be no need for isolation, but in the current consoles, there is a need, but they made it in a way that it would not show and the transition would be smooth and give us the same experience as if there was actually no isolation. :)


"...as opposed to clicking the door, waiting for the load, and then going in."

He said "waiting for the load." Whether its a screen freezes then you're in, a loading screen, or just a screen fade, it's not the same experience as the city being part of the open world.
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Nikki Lawrence
 
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Post » Wed Nov 18, 2009 2:19 am

Great Interview. And the beginnings of Daedra confrimation! Amen!!! :celebration: :obliviongate: :celebration:
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Melanie Steinberg
 
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Post » Tue Nov 17, 2009 8:56 pm

"...as opposed to clicking the door, waiting for the load, and then going in."

He said "waiting for the load." Whether its a screen freezes then you're in, a loading screen, or just a screen fade, it's not the same experience as the city being part of the open world.


Are you saying that the experience of the game is changed by a second load, with or without a load screen? Is it really that bad? Not trying to be condescending but I feel sorry for anyone that feels so. Surely your attention span isn't that low that the illusion of the game world is shattered so drastically. But, I guess, one day you shall have a game that doesn't do this.
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Harinder Ghag
 
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Post » Wed Nov 18, 2009 2:35 am

Are you saying that the experience of the game is changed by a second load, with or without a load screen? Is it really that bad? Not trying to be condescending but I feel sorry for anyone that feels so. Surely your attention span isn't that low that the illusion of the game world is shattered so drastically. But, I guess, one day you shall have a game that doesn't do this.


It is. Try playing Oblivion with the Open Cities mod. The immersion is (if just by a little bit) better because of it. If others are fine with cities being loaded in separate cells, that's cool. I don't like it, and it will probably be the first mod I use to tailor Skyrim to my liking.
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jasminε
 
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Post » Wed Nov 18, 2009 4:09 am

Am I the only person APPLAUDING the closed city decision? Truly, I don't feel that a lack of a loading screen is worth whatever extra demand it puts on my console (I said the forbidden word), yet even if I had a great gaming PC, I would still take the loading screen. Rendering a city is still just too much for absolutely nothing gained but a few seconds, in my opinion... no matter what your PC is like. I specifically applaud it because I always fear something hostile will get into the city, somehow, and kill people, so that detachment actually makes the city feel more like a real city, to me... by making it feel safe and secure (from the outside world, that is).
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jodie
 
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Post » Wed Nov 18, 2009 11:34 am

Does open cities mod remove the walls, or just the loading screen from clicking the doors into the cities?
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Juan Suarez
 
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Post » Wed Nov 18, 2009 9:42 am

Does open cities mod remove the walls, or just the loading screen from clicking the doors into the cities?


There are still walls, most of them are either smaller or look different/more tailored to the city they surround, and it puts the cities right out into the "open world cell". So there's no more loading screens or anything of the sort. You just walk right on through the "gates" into the city.
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scorpion972
 
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Post » Wed Nov 18, 2009 8:26 am

There are still walls, most of them are either smaller or look different/more tailored to the city they surround, and it puts the cities right out into the "open world cell".

On Oblivion's engine? Good luck running that area at a decent framerate.
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Matthew Barrows
 
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Post » Wed Nov 18, 2009 9:22 am

There are still walls, most of them are either smaller or look different/more tailored to the city they surround, and it puts the cities right out into the "open world cell". So there's no more loading screens or anything of the sort. You just walk right on through the "gates" into the city.

So you just click the door and you're in, or the entrance is open and you just walk into the city seamlessly?
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Marcin Tomkow
 
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Post » Wed Nov 18, 2009 5:43 am

On Oblivion's engine? Good luck running that area on a decent framerate.


I'm getting at least 50 FPS. I'll have to check FRAPS though.

@Dragonborn1 : No. There's no "clicking". Its part of the open world. If there's a door, theres an opening animation and you just walk on through. No loading at all. Seamlessly as you say.
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Eileen Müller
 
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Post » Tue Nov 17, 2009 11:02 pm

I'm getting at least 50 FPS. I'll have to check FRAPS though.

@Dragonborn1 : No. There's no "clicking". Its part of the open world. If there's a door, theres an opening animation and you just walk on through. No loading at all. Seamlessly as you say.

There's an actual animation to open the door instead of just "loading into it"?
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LuCY sCoTT
 
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Post » Tue Nov 17, 2009 11:12 pm

There's an actual animation to open the door instead of just "loading into it"?


Yeah. Like when you're in ruins, you click on a door and it lifts? Like that except they swing open. Unless there's no door and you just walk right on through.
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Kate Murrell
 
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Post » Wed Nov 18, 2009 7:49 am

Yeah. Like when you're in ruins, you click on a door and it lifts? Like that except they swing open. Unless there's no door and you just walk right on through.

Nice. Is there a mod for open interiors?
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Crystal Clarke
 
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Post » Wed Nov 18, 2009 1:26 am

Nice. Is there a mod for open interiors?


I don't think so. I imagine though that THAT kind of mod would be nearly impossible to do, at least on caves, dungeons, ruins, etc(due to the sheer size and number of them). Perhaps for houses/castles and things like that it may be doable.
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Anna S
 
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Post » Tue Nov 17, 2009 10:16 pm

I don't think so. I imagine though that THAT kind of mod would be nearly impossible to do, at least on caves, dungeons, ruins, etc(due to the sheer size and number of them). Perhaps for houses/castles and things like that it may be doable.

That probably would be too much, even for buildings with a lot of clutter items.

Do the NPC's wander out of the city with the open cities mod?
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Laura Cartwright
 
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Post » Wed Nov 18, 2009 8:12 am

That probably would be too much, even for buildings with a lot of clutter items.

Do the NPC's wander out of the city with the open cities mod?


I haven't payed that much attention, but if they did before, they probably still do. Everything they did with separate cells, they still do without. I haven't had any issues with quests or anything, so I imagine so.
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Rudi Carter
 
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Post » Tue Nov 17, 2009 11:30 pm

We couldn't join them or do anything that had something to do with necromancy, that's what I meant.


if i could become a Necromancer that would be very cool. i never play Mage....EVER. but i i could be a necromancer i totally frekin would role that my third time through
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Rusty Billiot
 
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Post » Tue Nov 17, 2009 10:42 pm

What I have written there is from the *FULL* interview, and if you do not believe me just follow the http://www.gamesas.com/index.php?/topic/1185009-the-complete-text-of-an-interview. ;)


as long as they show an animation to make me belive i opened the door im cool with load screens. either way i have to be cool with them but i would just like my character to at least extnd his hand or something.
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Hearts
 
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