» Tue Nov 17, 2009 9:49 am
Great interview, one of the best to date. You've probably already got most of this info, but here are my personal notes on the interview:
Vibe in Morrowind, stranger in a strange land - alien. Wrong for Skyrim, shouldn't feel like isolated alien land.
Great thing about Morrowind, heightened wonder of discovery. Skyrim trying to walk line between classical fantasy and wonder of discovery. Unique culture while appropriate to what Skyrim should be.
"Different in different parts of this world, much like in Morrowind where house redoran or Telvanni would treat things differently, we have that, between the various holds"
"Bigger cities still have walls that load you"
More traps, gone a long way with traps.
"Spacial puzzles" and "Adventure gamery puzzles", more than before
Over 100 "points of interest" eg. Necromancer altars
Giants have camps, often with mammoths
Wolves, deer, elk have dens
Gods; Aedra and Daedra make appearances, still a big part of the world.
Land mass about the same size as Oblivion, "flows" differently due to mountains
10 races, each feeels different from the rest
Raccism, nords don't like elves. Some of this leads onto quests, is the theme for quests, but mostly adds flavor depending upon which race you pick.
Animations for cooking, smithing, etc
All NPC jobs can be done by player, animations play for the PC. Not minigames!
Crafting for magic; enchanting. Combat; smithing. Stealth; alchemy.
Alchemy works differently to Oblivion
Dungeons range from tiny, 15 minute dungeons, to massive, 2 hour epic dungeons.