New Todd interview from German site Part 2

Post » Tue Nov 17, 2009 1:55 am

I am very happy to hear that radiant AI type stuff is being extended to beasts. We knew about the wolves and that implied other animals would get similar attention but we did not know. Its a logical step. MW everyone just stood around. In OB npcs became much more real, yet beast still just stood around and walked in circles. Now in Skyrim Npc's are getting enhanced further while beast are getting there first taste of radiant AI, awesomeness.
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Rachael Williams
 
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Post » Tue Nov 17, 2009 12:06 am

I was hoping to see some Racism in Skyrim, and get the feel of Morrowind back. It's now been confirmed... yay!
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Dustin Brown
 
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Post » Tue Nov 17, 2009 6:43 am

How would you feel about massacre of all the Nords, ArghoZ from Norway? ;)

Hah, you can try! XD
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NEGRO
 
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Post » Mon Nov 16, 2009 10:20 pm

Great, they can't put enough polygons and NPCs in one load to have open cities because of the "current system"... yet people defend consoles so vigorously, *sigh*.

Everything else sounds like a massive improvement over OB. With that new sneak detection improvement though, gonna still need to mod in total actual darkness where there isn't real light, and *hopefully* cities without "loading walls" will not be too much of a problem to implement...
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Quick draw II
 
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Post » Tue Nov 17, 2009 9:49 am

Great interview, one of the best to date. You've probably already got most of this info, but here are my personal notes on the interview:

Vibe in Morrowind, stranger in a strange land - alien. Wrong for Skyrim, shouldn't feel like isolated alien land.

Great thing about Morrowind, heightened wonder of discovery. Skyrim trying to walk line between classical fantasy and wonder of discovery. Unique culture while appropriate to what Skyrim should be.

"Different in different parts of this world, much like in Morrowind where house redoran or Telvanni would treat things differently, we have that, between the various holds"

"Bigger cities still have walls that load you"

More traps, gone a long way with traps.

"Spacial puzzles" and "Adventure gamery puzzles", more than before

Over 100 "points of interest" eg. Necromancer altars

Giants have camps, often with mammoths

Wolves, deer, elk have dens

Gods; Aedra and Daedra make appearances, still a big part of the world.

Land mass about the same size as Oblivion, "flows" differently due to mountains

10 races, each feeels different from the rest

Raccism, nords don't like elves. Some of this leads onto quests, is the theme for quests, but mostly adds flavor depending upon which race you pick.

Animations for cooking, smithing, etc

All NPC jobs can be done by player, animations play for the PC. Not minigames!

Crafting for magic; enchanting. Combat; smithing. Stealth; alchemy.

Alchemy works differently to Oblivion

Dungeons range from tiny, 15 minute dungeons, to massive, 2 hour epic dungeons.
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Taylor Bakos
 
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Post » Tue Nov 17, 2009 1:06 am

Listening to these interviews is so great and I'm not bothered by walls...the tech of the future will eliminate those. I'm not going to let it bother me. What bothers me more is racism. :( I haven't finished Morrowind yet so I don't know what's in there about racism....always sad to see it. I *am* looking forward to the puzzles and I hope they aren't toooooooooo hard. :) I was also glad to read that Daedra/Oblivion would make an appearance.

:tes:
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Katie Samuel
 
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Post » Tue Nov 17, 2009 7:04 am

Hey rabbits. Maybe I was right about those small animals I pointed out on a screenshot..:) if anyone remembers...
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Andy durkan
 
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Post » Tue Nov 17, 2009 4:17 am

All NPC jobs can be done by player, animations play for the PC. Not minigames!


That in itself is worth celebrating. I kind of hope the whole minigame lode will just fade into oblivion and in 2 years time everyone will remeber it as just another urban myth.

Ahhh...
Feels good.
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Robert Devlin
 
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Post » Tue Nov 17, 2009 10:58 am

Hey rabbits. Maybe I was right about those small animals I pointed out on a screenshot..:) if anyone remembers...


Can you link the sceenshot?
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Glu Glu
 
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Post » Tue Nov 17, 2009 3:34 am

Can you link the sceenshot?


yeah here you go, everyone said they were rocks..maybe, maybe not. Keep in mind it was done while we were waiting for that new info in april. http://www.gamesas.com/index.php?/topic/1180227-possible-animal-life-in-screen/
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emily grieve
 
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Post » Tue Nov 17, 2009 12:27 am

Getting to 11-11-11 is going to take forever. :brokencomputer:

I really liked this interview, let Todd talk and ask basic questions. Don't ask him dumb stuff like "Can I rides da Dragons".

The only thing I'm disapointed about is hearing that 50% of the dungeons are around 15 minutes long. I was hoping that number would be closer to 33% but then again the Dungeons in Oblivion were like that. You only had a couple dungeons in Oblivion that were kinda long like Vilverin or Lost Boy Cavern. Most were like Dzonot cave in which their was 2 areas but it didn't take you long to get through if you didn't sneak around.
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Loane
 
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Post » Tue Nov 17, 2009 11:36 am

Looks like any hopes for a Dunmer - Nord friendly alliance has just failed :(
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Tiffany Castillo
 
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Post » Tue Nov 17, 2009 5:07 am

As much as I hate cities in separate cells, it does make sense that a few cities will have walls around them. Especially during a civil war. Gives the city a stronghold feel
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Fiori Pra
 
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Post » Tue Nov 17, 2009 7:37 am

Maybe it's just me but since they're adding cooking,smelting,woodcutting...why not add fishing? Seems like it could be a great backbone for cooking.

Todd mentioned salmon.
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Ross
 
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Post » Tue Nov 17, 2009 3:56 am

Best interview so far. And I am happy about all the info.
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Vahpie
 
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Post » Tue Nov 17, 2009 4:00 am

Great, i hope we can pick sides, elf massacre :)



He said that we couldn't really pick sides, racism is there for "flavor"
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Lexy Dick
 
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Post » Tue Nov 17, 2009 9:23 am

I'm surprised nothing was said about the snow/weather system.
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Lizzie
 
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Post » Tue Nov 17, 2009 1:17 pm

He said that we couldn't really pick sides, racism is there for "flavor"

Of course you can pick sides! You can play as an anti-elf character all you want. They just won't force you to pick sides.
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Guy Pearce
 
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Post » Tue Nov 17, 2009 12:38 am

Ich danke Ihnen Gameswelt! Man, they got more information then our shows all got combined!

Maybe the other interviewers should stop asking already answered questions and less stupid stuff like "Can we be dragunz plz?"
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john palmer
 
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Post » Mon Nov 16, 2009 9:58 pm

Yeah I love the fact that gametrailers advertised this big reveal then asked the lamest questions ever ! Geoff: ''Soooo we can confirm that there are dragons in this game right?'' :facepalm:
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Isabella X
 
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Post » Tue Nov 17, 2009 6:53 am


- 50% of the dungeons are small 15 mins or so



At least half of the dungeons I've come across in oblivion were small. . . so this is no suprise. I imagine most dungeons will be similar, in size, to bleak mine, with one or two zones to explore.
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Haley Cooper
 
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Post » Tue Nov 17, 2009 3:53 am

Continuing Bavmorda's Muffin thread http://www.gamesas.com/index.php?/topic/1184810-new-todd-interview-from-german-site/


Interview is http://www.gameswelt.tv/19748/the-elder-scrolls-v-skyrim/video-interview-mit-todd-howard.html

- Todd confirms walls with loading on larger cities, haven't heard the rest yet.
- Racism and racial conflicts are back, mostly between between Nords and Elves.
- Sneak uses eyeball that opens and closes depending on how visible you are.
- Alchemy changed a little from oblivion
- 50% of the dungeons are small 15 mins or so, half the dungeons are larger, epic 1-2 hour dungeons
- lots more puzzles and traps (inc spacial puzzles)
- Necromancers are in
- Nine Divines and Daedra in also, including some unique quests

- Mammoth, Deer, Elk and rabbits all confirmed
- Each creature has been really fleshed out, they have condiered things like, what they wear, where they live what sort of clutter they have in there camps etc.
- When you see giants in the game they are often with Mammoths. This could mean for hunting? as mounts? co-existing?
- There are other creatures not yet mentioned but they are not talking about them yet.
- Armour, wood cutting, mining, cooking and ;working on leather' all included. They are not mini games you just click on them and do them.
- However some open small menu's such as cooking which shows all your foods you have + what you can make with it. This means there are cooked and raw versions of food

Ok let the dicussion continue!

Edit: Youtube http://www.youtube.com/watch?v=db-o_HrpC-0 thanks to sebastianTES

Love it, love everything about it. Awesome, thank you, 1-2 hour dungeons? :shocking: Racial conflict?
All of it, awesome :disguise:
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Rebecca Dosch
 
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Post » Tue Nov 17, 2009 7:15 am

Eh, Todd needs to discuss separate pauldrons and gauntlets.
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Stace
 
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Post » Tue Nov 17, 2009 10:11 am

Eh, Todd needs to discuss separate pauldrons and gauntlets.

There's a reason Pete hasn't answered you on twitter. They're not talking about that yet.
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Yvonne Gruening
 
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Post » Tue Nov 17, 2009 2:16 pm

Eh, Todd needs to discuss separate pauldrons and gauntlets.

Ah yes, "pauldrons" We have dismissed that claim.
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RAww DInsaww
 
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