New Todd interview from German site Part 2

Post » Tue Nov 17, 2009 1:54 pm

I would subscribe to your post except for a few bits.

1. I believe they'll circumvent the different-cell problem. In fact the draw distance apparent paradox would indicatye they have. So I'm confident dragons will be able to swoop down on cities and burn them to the ground. Then again, scortching, perhaps? :biggrin:


2. The question one has to ask is this: Could they actually deliver a detailed open world with entirely open cities on the Xbox360 and PS3? Probably not. I also believe there is still some ambiguity in Todd's words that leaves room for some small hope.

Let's erect a barrage of tweet questions around Pete Hines so he eventually breaks down in exasperation and just sets the record straight on this bloody enigma!
Just one minor problem.

I don't own a Twitter account.

:biggrin:

Don't own a twitter either :P

1. I hope you're right ^^.
When I pictured dragons before I had this picture in my mind: You're running through the woods near a city. Suddenly you hear a dragons roar nearby and hear people screaming. You get out of the woods and look at the city. The city is in flames, and a dragon is circling fast above it, breathing fire as it comes. You run towards the city to help. People are terrified; some are fleeing and some are hiding under the roofs of buildings in the city. They're pleading for your help.

If something like that could still happen even with cell seperation, somehow, then I'd be happy.

2.Yup, seems like that's the problem. But it could also be a problem of optimization. Things have gone really really far with optimization today. Oblivion for instance was incredibly horribly optimized. You notice this if you install mods like Better Cities and Really AEVWD. How much you can render depend largely on how well the renderer engine is optimized, but yeah of course it also depends on how many objects are being rendered. No matter how well optimized an engine is there is always a limit. I just thought that open cities could surpass that limit. There isn't really anything to do with it now though so I'll just say: I hoped and wished for open cities.

Other than that it was pretty good news I think. I'm a bit doubtful over mammoths and giants. Sounds a bit strange... :P
I imagined giants to be lonely and kind of sad and wondering about life... lol. Maybe that's just me ^^
Was definitely a good interview though. The thing I liked most of all though was when he talked about racial conflicts and the "wonder of discovery" from Morrowind.
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Amy Siebenhaar
 
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Post » Tue Nov 17, 2009 6:02 am

Please don't be put off by 'racism' in TES. I seriously boubt that Bethesda would ever endorse any kind of racism (never mind those creepy people who get a kick out of it)- it's more about the history of the TES world, and the conflicts that exist in it.


Please
Let's not get carried away. The dictatorship of Political Correctness has lasted too long and needs to be brought down just like any other. A game is a work of fiction not a manifesto.
If that were the case then one might justly accuse Bethesda of endorsing large scale massacre, ecological crimes and so forth. And that's just absurd.

Racism is fitting in this context and it adds depth to the game. No problem whatsoever.
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FoReVeR_Me_N
 
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Post » Tue Nov 17, 2009 9:43 am

Loading cities again, eh? So how do dragons attack them? I guess it just happens in special situations.
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Lloyd Muldowney
 
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Post » Tue Nov 17, 2009 6:10 pm

I guess it just happens in special situations.

Exactly. Could be a story sequence.
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chirsty aggas
 
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Post » Tue Nov 17, 2009 4:19 pm

Loading cities again, eh? So how do dragons attack them? I guess it just happens in special situations.


Maybe dragons can chase you through the city gates if you try to retreat
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Monika Fiolek
 
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Post » Tue Nov 17, 2009 2:03 pm

The main post might want to mention the 100+ outdoor "points of interest" that are dotted about in addition to dungeons.
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HARDHEAD
 
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Post » Tue Nov 17, 2009 12:55 pm

Please
Let's not get carried away. The dictatorship of Political Correctness has lasted too long and needs to be brought down just like any other. A game is a work of fiction not a manifesto.
If that were the case then one might justly accuse Bethesda of endorsing large scale massacre, ecological crimes and so forth. And that's just absurd.

Racism is fitting in this context and it adds depth to the game. No problem whatsoever.


Which is what I said, only politely, and without the froth about 'political correctness'. By 'creepy people', I meant those who seem a little too attached to the idea of massacres.
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Riky Carrasco
 
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Post » Tue Nov 17, 2009 6:10 am

Which is what I said, only politely, and without the froth about 'political correctness'. By 'creepy people', I meant those who seem a little too attached to the idea of massacres.


Please do not mistake outspokenness for rudeness.
Anyway, that is not how i read your remark. I'm glad we can agree on this then.
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vicki kitterman
 
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Post » Tue Nov 17, 2009 11:59 am

The main post might want to mention the 100+ outdoor "points of interest" that are dotted about in addition to dungeons.

its been said before this interview )
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Mari martnez Martinez
 
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Post » Tue Nov 17, 2009 6:59 am

Please do not mistake outspokenness for rudeness.
Anyway, that is not how i read your remark. I'm glad we can agree on this then.


Sorry. It seemed like the poster was confused about the game's 'racism', so I wanted to alleviate his/her concerns.
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Emily Jones
 
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Post » Tue Nov 17, 2009 9:22 am

Woha ! :intergalactic: This is great (even with bad German subtitles :rolleyes: ) ! Hadn't seen it before. Thanks for the link ! :icecream:
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Laura Samson
 
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Post » Tue Nov 17, 2009 12:22 pm

Sorry. It seemed like the poster was confused about the game's 'racism', so I wanted to alleviate his/her concerns.


Hey no problem!
There's as much a chance I misread your post as that you've misworded it. I guess we're even. :biggrin:

No sweat.
Peace!
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Baylea Isaacs
 
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Post » Tue Nov 17, 2009 5:33 pm

I'm surprised nothing was said about the snow/weather system.

I think there will be plenty June 7th :D E3!
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joeK
 
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Post » Tue Nov 17, 2009 6:09 pm

I think there will be plenty June 7th :D E3!

You sure? Only a timelapse video would truly show what their snow system really does in an easy way. I'm wondering if they're going to add a timelapse video at E3 just for that particular thing to show...
Would be cool to see though :)
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Joey Avelar
 
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Post » Tue Nov 17, 2009 3:43 pm

No loading city gates FTW
:intergalactic:
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El Goose
 
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Post » Tue Nov 17, 2009 8:09 pm

I think there will be plenty June 7th :D E3!

I have butterflies in my stomach already. I took off of work the week of E3 and it was approved yesterday. Can't wait.
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Mariana
 
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Post » Tue Nov 17, 2009 4:21 pm

No loading city gates FTW
:intergalactic:

Uh, listen again, Todd said no loading for Next-gen.
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zoe
 
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Post » Tue Nov 17, 2009 2:12 pm

I have butterflies in my stomach already. I took off of work the week of E3 and it was approved yesterday. Can't wait.


cant wait either
bbuut still ssooo lonng :sadvaultboy:
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Jason Rice
 
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Post » Tue Nov 17, 2009 3:17 pm

cant wait either
bbuut still ssooo lonng :sadvaultboy:

1 month. Not bad at all. Look how far we've come since the GI coverage back in January!
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Steve Smith
 
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Post » Tue Nov 17, 2009 12:49 pm

Maybe it's just me but since they're adding cooking,smelting,woodcutting...why not add fishing? Seems like it could be a great backbone for cooking.


water + new lightning spell = fishing LOL. No in all seriousness that would be nice. Although fishing is usually quite boring.. they would have to add some rare fish to make it intersting.
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No Name
 
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Post » Tue Nov 17, 2009 8:22 am

water + new lightning spell = fishing LOL. No in all seriousness that would be nice. Although fishing is usually quite boring.. they would have to add some rare fish to make it intersting.

Do you like the fishing in OoT?
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Camden Unglesbee
 
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Post » Tue Nov 17, 2009 11:49 am

I'd almost got used to the idea of how ridiculously good this RPG is likely to be, and then a little bit of new information comes along and it all seems fresh (and exciting) again.

Particularly pleased to hear about dungeon variation, the involvement of Aedra and Daedra, "points of interest," adventure/puzzle & trap elements, the sneak eye... all of it, really.

Great interview.
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Ann Church
 
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Post » Tue Nov 17, 2009 8:05 am

- 50% of the dungeons are small 15 mins or so, half the dungeons are larger, epic 1-2 hour dungeons


WHA-WHA-Whaaat!? Damn I hope that's at least somewhat true. Don't remember ever having to spend much time in dungeons aside from load/reload.
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abi
 
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Post » Tue Nov 17, 2009 7:03 am

Have not seen the video but I am downloading it. Its big. 617mb. Must be something in there.
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Carys
 
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Post » Tue Nov 17, 2009 10:17 am


- 50% of the dungeons are small 15 mins or so, half the dungeons are larger, epic 1-2 hour dungeons



No, about half are small dungeons (10-30 mins) and from there they move to close to 2 hours. That doesn't mean half are 15 mins and half are 1-2 hours. It's likely much more diverse considering his explanation
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Ashley Hill
 
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