I recall in the past really struggling finding money for keeping up with PC upgrades (even though, relatively speaking, my income then was better than it is now), there was a time when it seemed every new release needed a new more advanced bit of hardware, and if you couldn't afford it you were grubbing around in the bargain bins at the game store rather than eagerly awaiting new releases.
If consoles are holding technology back, then that's not a bad thing for those PC gamers who can't afford the mad upgrade dash and constant money-sink of days gone by!
Consoles actually raise the hardware
standard, at least up until their twilight years. PC gaming actually is in a pretty good equilibrium in terms of Advancement rate against usage rate. A top-tier PC from 5 years ago can still pretty much make any game released today it's [censored], but that still doesn't account for the unnecessary complexity overall of the platform. I know a lot of people don't have any issues with setup, and I know most people that do, it's a really simple fix, but, especially in entertainment which is supposed to help reduce stress, it's not very productive to have to take a basic course in computer sciences just to play a videogame.
With how cheap memory is now, I doubt we'll actually have that issue in the next console cycle, though a lot of my compatriots believe it'll either be the last, or second-to-last console cycle before we go full cloud-mobile.
But this is supposed to be about the Todd interview. So um... something something, walled cities, something, something, mammoths, something, giants, something something.