aaaaarrrrggggg!!!!!!!!!!!!! not loading!!! can someone summarize it!!!! please <3
Trying to walk the line between the alien feel of Morrowind and the traditional fantasy feel of Oblivion.
Walled cities with loading screens confirmed.
Lots more traps and "spacial puzzles"
currently around 120 dungeons
Well over 100 POI's, or Points of Interest (probably random encounters)
Giants have camps, herd mammoths
creatures are made believable, and actually feel like they live in the world (i.e. giants and their camps)
elks confirmed
Gods and daedric princes are still in and most make appearances
Planes of Oblivion still a big part of the world of Skyrim
Landmass is about the same size as Oblivion, flow of exploration made different by mountains
Same playable races as Oblivion
Racism present, similar to Morrowind (Nords don't like Elves)
Sneak skill confirmed
Sneak system similar to Fallout, NPCs search for you rather than instantly spot you
Player can do all activities NPCs can do (cooking, making armor, making weapons, cutting wood, mining, and working leather were mentioned) (described as "fun little diversions")
Cooking system uses a menu
Crafting for each major disciplines (magic crafting is enchanting, combat crafting is smithing, and stealth crafting is alchemy)
Alchemy works "a bit differently than Oblivion"
Visually or design wise, each dungeons plays out differently
Some dungeons could take 15 minutes, others could take 1-2 hours to go through