New Todd interview from German site

Post » Wed Mar 30, 2011 10:55 am

They likely are. At worst, it's the 5 largest cities. At best, it could be only be 1-3 of the "Biggest".

Still, it's the first discernibly "Bad" news so far. Not a particularly big deal though, especially if they're all roughly the size of The Imperial City. I just hope I can get a residence in a small, un-celled village somewhere, instead of a big city.


I didnt really think the Imperial City was very big...im hoping for something a BIT more impressive, like Vivec was
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Stu Clarke
 
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Post » Wed Mar 30, 2011 2:27 am

That interview was great. Really long with a lot of good information. Every time something new is posted, it just makes me more excited. I heard nothing but good things!

I've been trying not to get my hopes up from the start, but Skyrim really sounds like it's going to be amazing.
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Robert
 
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Post » Wed Mar 30, 2011 9:04 am

I didnt really think the Imperial City was very big...im hoping for something a BIT more impressive, like Vivec was



Vivec was aesthetically large, but pretty shallow overall. In terms of actual, usable space, the Imperial City and Vivec are largely equal. This is coming from a fanatical Morrowind fan. You know what I mean, It covered a lot of area, but didn't actually use much of it.


Addendum: I do not want to see cities broken up even further, like the Imperial City was though. That would kill it, definitely.
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Dj Matty P
 
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Post » Wed Mar 30, 2011 1:33 pm

Todd confirmed that chopping wood, mining, cooking, etc. aren't minigames.
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naome duncan
 
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Post » Wed Mar 30, 2011 7:04 am

Soo...Dragons won't be able to attack the major cities since they're seperate cells?

:( :( :(
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Brittany Abner
 
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Post » Wed Mar 30, 2011 5:46 am

-Nothing really changed about the gods, deadric princes to make a show


(hopefully) Hircine :celebration:
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Claudia Cook
 
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Post » Wed Mar 30, 2011 12:47 am

Planes of Oblivion still in Skyrim? What?
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Flash
 
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Post » Wed Mar 30, 2011 8:16 am

Planes of Oblivion still in Skyrim? What?

Todd hinted that we may go back to Oblivion, but it wasn't a solid confirmation.
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Ana
 
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Post » Wed Mar 30, 2011 2:42 am

Soo...Dragons won't be able to attack the major cities since they're seperate cells?

:( :( :(


I never thought they'd attack the major cities anyway. For starters, there's just too much havok that could be unleashed on a particular player's game. But moreover, Dragons are not animals, they're intelligent, even to the point of being able to communicate, and I doubt they have any desire to end their lives with a frontal assault on a large population center.


Planes of Oblivion still in Skyrim? What?



Not the first time, you're transported to a plane of Oblivion. In Morrowind when you equip that dodad in Fyr's office, that begins the confrontation with the dude who's got that Daedric Crescent Blade sends you into Oblivion.
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amhain
 
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Post » Wed Mar 30, 2011 4:54 pm

I'm so happy you posted this :)

Thanks OP!!! :celebration:
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Fiori Pra
 
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Post » Wed Mar 30, 2011 8:39 am

I never thought they'd attack the major cities anyway. For starters, there's just too much havok that could be unleashed on a particular player's game. But moreover, Dragons are not animals, they're intelligent, even to the point of being able to communicate, and I doubt they have any desire to end their lives with a frontal assault on a large population center.

That's true, it would just be so much cooler if Dragons could attack the big cities. I love wide-scale chaos like that. I guess the only dragon attacks on the major cities will be scripted, and I'm okay with that.
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Lizs
 
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Post » Wed Mar 30, 2011 10:48 am

This is probably the most informative interview iv seen yet.
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Josee Leach
 
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Post » Wed Mar 30, 2011 2:29 pm

Regarding the 'walled cities'; I'm not sure if I heard it correctly (being 4am over here) but I noticed Todd's remark of cities that load as you enter them as opposed to clicking on a door.

This leads me to assume that -maybe- the cities will have walls, but not transition gates that just load you into a seperate cell. So rather the game loads the area around you as you move into the city as opposed to clicking on the big gates.

But then again I may have misinterpreted Todd's explanation or just heard it wrong.

At any rate, it's nice to hear that the different Holds may have alternating/differing views and opinions in the style that was presented in Morrowind with the Great Houses. To me this could provide the player with a world that feels more real and alive because not every Nord is the same cookie-cutter Nord. Also the 'racism' regarding certain races sound interesting as playing with all the races in Oblivion did not give me a sense of 'Hey, I'm a Bosmer and people respond to me differently than when I was playing a Nord.'

Also the bits regarding giants having their own style of living breathes atmosphere to me and Skyrim not being a place where every critter is just placed in an area with the sole intention to kill you on sight. ;)

So I hope this next Elder Scrolls will provide us with the depth and atmosphere of a world that has existed since the dawn of Men. :tes:
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Lizs
 
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Post » Wed Mar 30, 2011 2:30 am

Skyrim is going to be the most awesome thing to hit shelves this year. I particularly like the idea of being able to work leather, craft armor, etc. for your own purposes.
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Charleigh Anderson
 
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Post » Wed Mar 30, 2011 4:00 pm

Welp the whole walled cities hurts but i guess i should have saw it coming for us console users...hope they make the walls interesting and believable...not like fallouts which were painful wen i think about them in skyrim...hope sony and microsoft reveal there next consoles so we can has no walls for everyone on game day for elder scrolls 6 instead of pc users havin to mod it out everytime...


Dont see big deal in walled cities myself, as for next gen consoles may not have a next gen sony.
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c.o.s.m.o
 
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Post » Wed Mar 30, 2011 4:29 am

Regarding the 'walled cities'; I'm not sure if I heard it correctly (being 4am over here) but I noticed Todd's remark of cities that load as you enter them as opposed to clicking on a door.

This leads me to assume that -maybe- the cities will have walls, but not transition gates that just load you into a seperate cell. So rather the game loads the area around you as you move into the city as opposed to clicking on the big gates.

But then again I may have misinterpreted Todd's explanation or just heard it wrong.

If you did misinterpret it or you heard it wrong, then I made that same misinterpretation. It sounded like there are just areas you walk through that cause a brief "Now Loading" pause (not a loading screen, but like those one-second pauses in Morrowind and Oblivion when walking around the world map)
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Marcia Renton
 
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Post » Wed Mar 30, 2011 9:04 am

Soo...Dragons won't be able to attack the major cities since they're seperate cells?

:( :( :(

yes just like how dagon could not attack the imperial city becuase it is a separate world cell
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Clea Jamerson
 
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Post » Wed Mar 30, 2011 12:35 pm

Awesome, thanks.
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Grace Francis
 
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Post » Wed Mar 30, 2011 6:10 am

But then again I may have misinterpreted Todd's explanation or just heard it wrong.

You did and so did i the first time. i was going to run in here talking about" seamless transition between world spaces confirmed". But just to make sure i listened to it again and he was saying the smooth transition on the next gen with the city in the main world space as opposed to the door we have now.
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nath
 
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Post » Wed Mar 30, 2011 5:58 am

If you did misinterpret it or you heard it wrong, then I made that same misinterpretation. It sounded like there are just areas you walk through that cause a brief "Now Loading" pause (not a loading screen, but like those one-second pauses in Morrowind and Oblivion when walking around the world map)



"As opposed to clicking the door, waiting for the load..."

It seems pretty clear to me, that walled cities are handled as different cells, but I do hope you guys are right. I'll not get my hopes up.
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Amie Mccubbing
 
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Post » Wed Mar 30, 2011 3:08 am

yes just like how dagon could not attack the imperial city becuase it is a separate world cell

You guys think too one dimensionally. Yes it's true that a spawn in the main worldspace could not attack the city but if bethesda wants dragons to attack the city they can spawn one in the city's worldspace. The dragon doesn't care that there is nothing outside the wall but ground he can still just fly in over the wall and attack.
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Sophh
 
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Post » Wed Mar 30, 2011 1:48 pm

Very informative, a few confirmations, much more to learn...thanks.
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X(S.a.R.a.H)X
 
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Post » Wed Mar 30, 2011 12:28 pm

You guys think too one dimensionally. Yes it's true that a spawn in the main worldspace could not attack the city but if bethesda wants dragons to attack the city they can spawn one in the city's worldspace. The dragon doesn't care that there is nothing outside the wall but ground he can still just fly in over the wall and attack.


This.
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Eduardo Rosas
 
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Post » Wed Mar 30, 2011 3:16 pm

International folk know how to ask questions.

This :tes:
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Marcus Jordan
 
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Post » Wed Mar 30, 2011 1:21 pm

Rabbits confirmed, hehe :).
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Kaylee Campbell
 
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