New vagas hardcoe

Post » Fri Dec 11, 2015 9:19 am

If I had to pick one thing from HC mode that would be it.

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Susan
 
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Post » Fri Dec 11, 2015 4:40 am

I hate the "if it's not explicitly in the game it's pretend and not real role-play" argument. Like, isn't the entire point of RPGs to be creative, and interpret/project your own meaning into the story?

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Peter P Canning
 
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Post » Fri Dec 11, 2015 12:07 am

I know what you mean. Thing is every time I think WTF, then I realize they did a good job because I am a horde collector and hate it when I am over encumbered.

Also I try to put limits on myself as well. Problem for me is, I end up not having fun, then I realize I am playing a video game and I want FUN, not real life like I thought I did, and then once again I find out Bethesda was correct in what they did in the first place. :)

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Ells
 
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Post » Fri Dec 11, 2015 10:42 am

People can play how they want, just leave me out of it. Been there, done that, in NV and it really doesn't add anything for me. So, I would suspect that in FO4 it would make even less sense for me, since a lot of the game revolves around looting, stuffing yourself with so much junk, it would make any larger moving company blush in shame of their inadequacy!

But for all you "hardcoe roleplaying junkies" how about it limits you movement speed as well? I mean, as an ex-military guy myself, I know how cumbersome things can get with just 80+ pounds in the field, and not even talking combat here. Forget about sneaking around, as you will have the volume of an oversized whale, sticking out of the grass, with a giant humpback rugsack that would make any Galapogos tortoise envy you!

What I mean to say is, that realism doesn't make sense, unless you make it all real. That selective realism isn't for me, when all else isn't realistic.

But hey, play how you want, just giving my opinion on "hardcoe mode"

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:)Colleenn
 
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Post » Fri Dec 11, 2015 8:33 am

Since everyone has a different idea of immersion as this thread aptly demonstrates, then Bethesda did the right thing by leaving it out. Just wait for a mod, I hear there is already an work-in-progress one.

Never liked the New Vegas hardcoe mode. There was nothing hardcoe about. It added nothing challenging or difficult to the game, just tediousness. A more accurate name for it should have been "Tedious Mode." The only thing I would want out of that mode that makes sense is ammo weight.

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Albert Wesker
 
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Post » Fri Dec 11, 2015 10:45 am

With each new play through I add more rules to follow. for my current 2nd run I put a self imposed limit on how much aid items i can carry five is the limit if I pick up six stimpacks or radaway I drop one or use it immediatly. the same applies to bobby pins 5 at the max I end up being alot more carefull with them.
With the next character I'm just going to be adding on top of the current rules like one im thinking of right now is a ammo count limit Im thinking 200 will be the limit for my main weapons.
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k a t e
 
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Post » Thu Dec 10, 2015 10:47 pm

A proper immersion mode would remove the health benefits from eating, drinking and sleeping too. Again, from an immersion perspective, it is ridiculous that sleeping for an hour or eating a few salisbury steaks will cure a broken leg. Really, the only way to heal should be by visiting a doctor, or by earning an appropriate perk.

Most of this will, I'm sure, be fixed by mods in time, as it has for the previous two games. It's just a shame that Bethesda seem to have decided to totally ignore the improvements made in New Vegas.

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jasminε
 
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Post » Fri Dec 11, 2015 3:08 am

Personally I'm surprised at how little the lack of a FO:NV style hardcoe mode matters to me when I always used hardcoe mode on all my NV characters. I guess it is a combination of Stimpacks no longer insta healing, food actually being practical for healing and the lovers embrace perk making me more likely to rest that I don't feel there's a need for the extra micro management since I'll doing those actions more often naturally.

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Philip Lyon
 
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Post » Fri Dec 11, 2015 5:54 am

This is exactly how I feel. Started the game and never left survival difficulty; one of the very first things I said about the game was "Food is useful! Hooray!" And for resting, taking the Solar Powered perk right off the bat gave me a solid sleep cycle until I got Lover's Embrace, which is when I just started taking "catnaps" in every bed I could find. >.>

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Lauren Graves
 
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Post » Fri Dec 11, 2015 9:11 am

It really should be called "realism" mode, much less misleading.

:shifty:

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Cody Banks
 
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Post » Fri Dec 11, 2015 10:22 am

No you can't. You can go to bed and eat because it already is in the game. You can't be hungry or sleep deprived, because that's not in the game and there's no way you can "make" it (unless you mod it in to the game).

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Rude_Bitch_420
 
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Post » Fri Dec 11, 2015 4:28 am



https://s-media-cache-ak0.pinimg.com/736x/1b/8f/c9/1b8fc9f7e624eb605cc4beb8ce9b162c.jpg
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Vicki Blondie
 
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Post » Fri Dec 11, 2015 7:29 am

I would appreciate a "hardcoe" mode, although eating/drinking/sleeping are low on my list. Ammo weight, much less loot and restrictions to fast travel were more important for me. If it were a mod, I would be ok with it, too.

For hunger and thirst there is already a mod at the start, did not try yet: http://www.nexusmods.com/fallout4/mods/3443/?

Or this for a different hardcoe approach: http://www.nexusmods.com/fallout4/mods/4954/? There is also one the makes loot more scarce as I remember correctly. I'm a bit reluctant to use too many mods now however without the regular tools available. Someone here with experience with the mods?

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nath
 
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Post » Fri Dec 11, 2015 11:14 am

If it's all about imagination, then why buy and play this game? You can just imagine whatever you want.

Or better yet, let Bethesda release game with nothing but loading screen. You "imagine" the rest :D

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Jon O
 
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Post » Fri Dec 11, 2015 4:59 am


Lmao everytime I see someone tell people to use their imagination in a video game, that's all I can think about
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Lilit Ager
 
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Post » Fri Dec 11, 2015 12:30 pm


If you want more dialogue options in FO4....just use your imagination! Problem solved.
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Genevieve
 
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Post » Fri Dec 11, 2015 3:40 am

Exactly :D

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Sylvia Luciani
 
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Post » Fri Dec 11, 2015 12:16 am

This made me giggle ^_^

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My blood
 
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Post » Fri Dec 11, 2015 3:04 am

Sorry, eating, sleeping and drinking was not hardcoe.

hardcoe is

-a reasonably taxing death penalty (character debuff and cap penalty) or perma death

-limiting game saves to only when you sleep in a bed (sleeping in a bed that you do not own risks getting interrupted and attacked)

-taking away or limiting fast travel

-harder mobs that have some unique attacks and use chems and stimpaks, etc

-less ammo found

-no exploits and glitches for unlimited caps, skill points, etc

-playing the game online so that you can't quit and reload a save (similar to how an mmo works)

New Vegas wasn't hardcoe, it was pathetically easy and is so over rated by the majority of the community as though it was the pinnacle of skill

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Stephanie Valentine
 
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Post » Fri Dec 11, 2015 1:44 am

Isn't... isn't the entire point of an RPG to use your imagination?...

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Christie Mitchell
 
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Post » Fri Dec 11, 2015 1:06 am

Let's put you in a hot wasteland where rations are scarce and see how hardcoe you are without food and water.

No, that's the point of BGSRPG's. For us modders to use our imagination and turn Fallout Beta into the actual Fallout 4.

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Rhiannon Jones
 
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Post » Fri Dec 11, 2015 1:28 am

Survival mode, where hunger reduces max action points and/or AP regeneration, just like radiation limits health. Pretty obvious, I don't know why they didn't bother implementing it.

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Pete Schmitzer
 
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Post » Fri Dec 11, 2015 9:03 am

No promises since I've never made a mod before (I do have programming and development experience though), but I'm highly considering it for this purpose. Here are my initial thoughts:

My idea is to provide a mod that will allow users to chose what levels of realism they would like. Some may just like the default buffing I provide while others will want to go all in. The goal would be to allow the player to access the settings in the settings pop up and change whatever they want. Keep in mind, the following may not reflect everything that I'm considering.

When you install the mod, the default functionality is simply that you gain four buffs from eating, sleeping, and drinking:

Rested - You feel well rested and ready for action! Gain 50 AP.
Well Fed - You feel strong and well nourished. Gain 30 lbs of carry weight and you deal 10% more damage.
Hydrated - You're well hydrated and your body is in a happy state of equilibrium! Gain 10 DR and 15 rads resistance.
Focused - Having all your needs met (rested, full, and hydrated), you can focused on the task at hand without worry. Gain 30% more XP.
These buffs act as a timer. Should they expire, the default functionality is that you suffer no penalty beyond simply losing the buff. However, in the settings, you can add debuffs for over consumption/sleeping or not consuming or sleeping enough or enable death should one meter ever reach 0. These settings are independent from one another, meaning you can enable under consumption debuffs, but keep over consumption debuffs disabled. I don't have any ideas for the debuffs yet. The UI would borrow heavily from Borderlands 2 so that when a buff or debuff is active, it is highlighted and has a level you can clearly see that lowers as time goes on.
There will be a few other settings you can toggle as well:
  • Stimpaks have weight
  • Stimpaks and food heal slower
  • Stimpaks no longer heal limb damage and you must see a doctor for that
  • Ammo has weight

Other details would be more subtle. For example, consuming alcohol or cola would still increase your hydration level, but also increase the rate at which it depletes for a while.

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Peter lopez
 
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Post » Fri Dec 11, 2015 7:52 am

Yes hardcoe mode please. I was surprised and dissapointed it wasn't an optional feature in FO4.

I realize that it will come as a mod as soon as mods are allowed on PS4, but I won't start my second character without it.

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Maria Leon
 
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