New Vegas comapared to Fallout 3

Post » Tue Mar 15, 2011 5:45 am

Maybe its just me, but I have to constantly score multiple headshots with high powered guns on lightly armored enemies to get a kill. Not saying its difficult or anything, just that they seem to (in my opinion) be able to absorb much more damage despite having weak armor and low health. An example would be 3 point blank headshots on a Fiend with a Hunting Rifle before the Fiend is killed.



There are less random encounters. Getting held up by random people, Megaton Refugees wanting payback, etc. The Mojave Wasteland just seems like "[Insert Enemy Here] is attacking, kill them, keep walking" instead of "A random named NPC is robbing you, decide whether to kill him or not."


But at least you can talk to the robbers? In the CW, Talon Co would just pop out of flippin nowhere and attack. To further complicate things, I could wipe em' out with less than 5 Plasma Rifle Shots!!

In the Mojave, I was recently jumped by a stupid Caesar's Legion Assassin Team. I have the best guns in the game. I was forced to fall back THREE times before I took the last one out with a 10MM Sub-Machine Gun. I wasted ALL of my ammo, and I was lvl 23!!!!

In Short, the CW was boring because I could one hit pwn everybody.
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Jessie Rae Brouillette
 
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Post » Mon Mar 14, 2011 8:55 pm

But at least you can talk to the robbers? In the CW, Talon Co would just pop out of flippin nowhere and attack. To further complicate things, I could wipe em' out with less than 5 Plasma Rifle Shots!!

In the Mojave, I was recently jumped by a stupid Caesar's Legion Assassin Team. I have the best guns in the game. I was forced to fall back THREE times before I took the last one out with a 10MM Sub-Machine Gun. I wasted ALL of my ammo, and I was lvl 23!!!!

In Short, the CW was boring because I could one hit pwn everybody.


There was nothing special happening though. When in New Vegas do you get randomly robbed just walking through the wasteland? Or come across a small Ghoul group camping out underneath the stars even though they were not there the previous day? Or watch a small group of wastelanders fleeing from a rampaging Deathclaw?

Stuff like that make the Wasteland seem alive and enjoyable. Coming across the same Cazadore spawns in New Vegas is boring.
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Rachael Williams
 
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Post » Mon Mar 14, 2011 6:56 pm

There was nothing special happening though. When in New Vegas do you get randomly robbed just walking through the wasteland? Or come across a small Ghoul group camping out underneath the stars even though they were not there the previous day? Or watch a small group of wastelanders fleeing from a rampaging Deathclaw?

Stuff like that make the Wasteland seem alive and enjoyable. Coming across the same Cazadore spawns in New Vegas is boring.


Yes, No, Yes.

Go to Goodsprings Source, there will be a surprise :)
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Dustin Brown
 
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Post » Tue Mar 15, 2011 1:23 am

hrrrm the difference about FO3 and FNV..... simple.... FNV crashes more. I still can't get it to work and I am so sad right now. I want to play it so bad I even cleaneed 25 GB disk space on this machine for it. I am sad.
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NEGRO
 
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Post » Mon Mar 14, 2011 4:50 pm

For my own two caps, I'm really liking a lot of the things they've done with Fallout: New Vegas. As I still haven't played all the way through the game, I can't really say much as to my preference between the two games - but I think there's a lot of good steps forward, here. Some that I hope will end up carrying over as important lessons should Bethesda end doing a Fallout 4.

For one, I'm really enjoying the hardcoe Mode. It's not exactly perfect, and future iterations of the mechanic could use some tweaking and refining - but it does bring some interesting gameplay wrinkles to the table. Just having healing occur over time, as opposed to instantly, adds a lot more depth to the combat portions of the game. In Fallout 3, I found I could get through pretty much any encounter by keeping my finger close to my Stimpak hotkey. With NV, I find myself retreating more often, thinking about cover. Just viewing the combat area with a more tactical eye in general. Because when my HP starts getting low, I know it's time to get out of Dodge until my healing can catch up again.

Not to mention that needing to find a Doctor to heal your crippled limbs actually makes getting crippled something that matters. Sure, this only really applied in the earlier portions of the game (not so much when I've always got a couple of spare Doctor's Bags and Hydras with me.) But still, it made getting crippled something you actually had to think about.

Storywise, I'm mostly just looking for some reactivity to my actions, and some connection between the various areas in the game. When I walk into a town in New Vegas, I've come to expect that I'm going to learn a little bit about how it functions as a town; what made people settle in that area, what adaptations it's taken on in relation to it's situation, and what role it fills in relation to the rest of the Mojave area in general. I like this a lot better than Fallout 3 - where it felt more like a settlement was placed there to "look cool," and whose purpose rarely went beyond being "neat" to come across.

So far, I'm rather enjoying the game. Obviously, people are going to have their favorites. But I do hope at the very least that (if Bethesda ends up doing Fallout 4) that they take the best of what New Vegas has to offer, as well.
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Quick draw II
 
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Post » Tue Mar 15, 2011 4:10 am

hrrrm the difference about FO3 and FNV..... simple.... FNV crashes more. I still can't get it to work and I am so sad right now. I want to play it so bad I even cleaneed 25 GB disk space on this machine for it. I am sad.


-pats back-

I REALLY hope Bethesda/Obsidian is reading this right now,
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Taylor Bakos
 
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Post » Mon Mar 14, 2011 7:17 pm

Thank you alex
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Katie Samuel
 
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Post » Tue Mar 15, 2011 1:05 am

hrrrm the difference about FO3 and FNV..... simple.... FNV crashes more. I still can't get it to work and I am so sad right now. I want to play it so bad I even cleaneed 25 GB disk space on this machine for it. I am sad.


I've put over 20 hours into the game so far and not encountered a single fatal glitch, crash or extreme load time like I keep hearing about. But I only ever keep one save besides the autosave, and I delete and re-save rather than overwriting. Maybe you should try that.
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Andy durkan
 
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Post » Mon Mar 14, 2011 10:07 pm

How can so many people say the game is smaller or less interesting to explore than Fallout 3? Granted, Fallout 3 might have had more "dungeons", but most of them had nothing interesting in them. No storyline, nothing that furthered plot development, just yet another factory filled with more lootable unk and more generic raiders/mutants/whatever to be mindlessly gunned d- ... wait. Oh. I get it now.
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Robert Devlin
 
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Post » Tue Mar 15, 2011 4:38 am

I have tried the save things allready. no beans.
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Glu Glu
 
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Post » Mon Mar 14, 2011 9:12 pm

I've put over 20 hours into the game so far and not encountered a single fatal glitch, crash or extreme load time like I keep hearing about. But I only ever keep one save besides the autosave, and I delete and re-save rather than overwriting. Maybe you should try that.

It's probably worth noting that bugs are extremely fickle creatures. One specific configuration of hardware/software may be able to run something perfectly fine, where someone else with something just a little bit off from that is going to have a heap of troubles. If you haven't encountered problems, it doesn't logically point to there not being problems. (Especially now that the game has been out long enough for people to have tried updating their systems, and checked on any number of other potential fixes.)

And, of course, just because people are experiencing bugs, doesn't mean that's the norm, either.

In fact, it's anyone's guess, at this point, just what ratio of people are experiencing what degree of troubles with the game. There's simply not enough data to make any sort of direct correlation, here.
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emily grieve
 
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Post » Mon Mar 14, 2011 6:01 pm

It's probably worth noting that bugs are extremely fickle creatures. One specific configuration of hardware/software may be able to run something perfectly fine, where someone else with something just a little bit off from that is going to have a heap of troubles. If you haven't encountered problems, it doesn't logically point to there not being problems. (Especially now that the game has been out long enough for people to have tried updating their systems, and checked on any number of other potential fixes.)

And, of course, just because people are experiencing bugs, doesn't mean that's the norm, either.

In fact, it's anyone's guess, at this point, just what ratio of people are experiencing what degree of troubles with the game. There's simply not enough data to make any sort of direct correlation, here.


Yes, it's also worth mentioning I'm on the 360.
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Loane
 
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Post » Tue Mar 15, 2011 4:59 am

New Vegas has made me forget FO3... some game about DC where nothing really happens other than finding your dad and cleaning the water YAY.
I mean no disrespect to the FO3 lovers but NV is superior in almost EVERY way as far as I'm concerned.
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Tiffany Castillo
 
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Post » Mon Mar 14, 2011 10:21 pm

I enjoyed FO3 and FNV alike, as long as FNV worked. They are both good games, different but good fun. My problem is that FNV worked for 25 hours. After that it started freezing my computer every 15 minutes. I have walked the Via Dolorosa with this game for another 25 hours.

Which game I think is better? Lets see. Its like having 2 cars. You drive a different road with them but plan to go to the same location. Halfway the other car starts stopping to the roadside every 15 minutes. Which trip did I find enjoyable? Did the scenery matter to me anymore? Did I care anymore?

I am tired of being a free involuntary betatester for Obsidians FNV. I really enjoyed the game when it worked. After helping those ghouls to fly it has started crashing more and more. I started a new game with a new character hoping to have a chance to slaughter those friggin ghouls but to no avail. Game has become unplayable. I feel like I have been used and I feel dirty, but not in a good way.

Lets see how it is after a patch. This has been a very frustrating experience for me. Not fun at all. Is there a FEV raging in Obsidians quality control department or what?
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Fiori Pra
 
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Post » Tue Mar 15, 2011 12:40 am

When I got FO3 it crashed any time I tried to use VATS... needless to say the second I left the vault and discovered I could not fight the way I wanted I shelved the game until patches came out. At least I can play NV....even if the quests keep bugging so I can not finish them.
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Ross
 
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Post » Mon Mar 14, 2011 8:50 pm

I fnished the game in 110 hours, 50 hours less then FO3 but in the end I was more satisfied with NV. Nearly all sidequests/places where linked to the main story, a puzzle to see the big picture of all factions and how they are related to each other. I didn't encounter any gemebreaking bugs (PC), just the standard glitches who are engine related and appeared also in FO3.
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Vahpie
 
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Post » Mon Mar 14, 2011 8:44 pm

Fallout 3's story is heavily inspired by / copied from Fallout 1 and 2, sure-- just like how Fallout 1 and 2's stories were heavily inspired by / copied from Wasteland. =)

Except FO1 and 2's main quests were not copied from Wasteland, especially not FO2 since that wasn't even created by Tim Cain and some hard core fans didn't like it because it diverged so far from Tim Cain's original ideas. FO1 was much more of a sequel to Wasteland. Harold's story about how he became a mutant was pretty much an homage to Wasteland

FO3 just slapped together the main quests of FO1 and 2, and added the part where you need to find your daddy.
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Lexy Dick
 
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Post » Tue Mar 15, 2011 1:57 am

Good
-variety of gangs/factions
-good range of weapons
-exterior locations look good
-I like the reputation system

Not so good
-Seems to be a lack of good interior locations
-Struggling to find any decent quests
-shotguns seem to be worthless.
-cazadors are annoying. Can take a load of punishment off most weapons and always poison you even if you have good armour.
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Lizzie
 
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Post » Tue Mar 15, 2011 5:42 am

I enjoyed F3. I am also enjoying NV - very much. I am more of an RPG player, so NV is more appealing to me, but F3 had it's moments. The setting was cool, the trenches and combat zones in the DC area were great, and the overall world (a.k.a. level) design was very good.

What I'd really love to see is Bethesda's level and world design filled with quests, story, writing and characters from Obsidian. You could go to New York ("the name is Snake..." :)).....

And please make it a RPG, not some shooter with dialogue options (=F3). But alas, sales figures on the latter are way higher.... :( (damn those console players ;) ).

cheers,
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Guy Pearce
 
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Post » Mon Mar 14, 2011 4:53 pm

There are too many unnecessary gimmicks in FO:NV

-Ammo having weight is useless without stimpaks also having weight.

-Stimpaks healing over time is useless when you can still pause the game by bringing up the Pipboy and taking all Sunset Sapparillya, Buffout, Jet, etc. you need to save yourself when you're really in trouble.

-Survival skill is useless with so much food & water around everywhere.

-Crafting is useless when Gun Runners sells all ammo you need.

The plot is also weak, and aside for companions writing is barely an improvement over FO3. Caesar's Legion is a terrible faction on par with the Enclave of FO3, Caesar is a severely underwhelming villain that makes Colonel Autumn look like threatening.

All in all, FO:NV would simply be an inferior FO3 mod (compared to FOOK), if not for the excellent companions and slightly improved writing.
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john palmer
 
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Post » Mon Mar 14, 2011 2:04 pm

i already read all of the comparison and complain. all of us has one common theme : LACK OF INTERESTED PLACE.....lol
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Isabella X
 
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Post » Mon Mar 14, 2011 10:47 pm

I like both games and hope that the next Fallout game will take elements from each.

I think NV's faction system and tight story was much more interesting than FO3's. As soon as I got out of the vault in FO3, I stopped caring about my "dad". Saving him just didn't interest me at all. I think FO3 did a better job of making the wasteland more interesting to explore and it had a lot of detail, even if the details didn't all make sense. I think NV's wasteland setup makes more sense and I think that the Obsidian designers have a sturdier grasp of the game world than the Bethesda designers did.

I love having a game editor. Even if I don't use it, the mods made all the difference for me in FO3 and I suspect they'll increase my enjoyment of NV too.
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Haley Cooper
 
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Post » Mon Mar 14, 2011 7:22 pm

Despite my criticisms I did like Fallout 3. The problem is that it focused more on aspects that are known design priorities of a sandbox game over things that were design priorities of the originals that it was attempting to emulate. I wouldn't have been as disappointed about that if Bethesda hadn't said, flat-out, that they were going to reproduce the spirit of real choices and consequences that folks loved the originals for. In that regard I think they fell short of total success. I also really feel like they created a caricature of the Fallout universe that came before...theirs is a bit over-exaggerated and garish. It's subtle, but to a long time fan of the series it sticks out like a sore thumb.They created a game that is a lot more like a TES game than a Fallout game in a lot of ways. That's ok, but it's not what they said they were doing, and that's what disappointed me the most. I don't think Fallout 3 was a bad game...it just didn't focus on the qualities that I expected it to based on previous titles in the series. This isn't that much different than folks that are TES fans being disappointed in NV. There's nothing wrong with what Obsidian did...it's just not what they expected based on Fallout 3.

This has to be one of the best summaries of the FO3 frustration that I've seen in two years. It addresses most of the major points of contention, disappointment, and appreciation felt by many series fans (or at least two anyway :laugh:). I wish I'd posted this myself, as it elegantly (and accurately) puts it all on the table ~made plain, and clear as day; without misconstrued malice (that doesn't exist in the author).
I feel very much the same way on all points.
*and it even points out the caricature aspect (which does stick out like a sore thumb).
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Rebecca Dosch
 
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Post » Mon Mar 14, 2011 10:50 pm

New vegas doesnt hit the bar im sorry fallout 3 left boots to fill new vegas doesnt do it for me.



p.s if a dev sees this thread uv taken the fun out of drinking in fallout if u get drunk the gameplay should be as if you are drunk, and if these are your ideas of prositutes, youv been getting mugged down at your loca brothel ahaha they saw you coming a mile off


Story Line - FO3 by a landslide
Quest Flow - FO3
Graphics - FO3 by another landslide
Stability at Release - FO3
Stability 1 month post release - Still FO3
Support - FO3
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Stace
 
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Post » Tue Mar 15, 2011 1:37 am


-Stimpaks healing over time is useless when you can still pause the game by bringing up the Pipboy and taking all Sunset Sapparillya, Buffout, Jet, etc. you need to save yourself when you're really in trouble.


Except you still can't save yourself even with all those. By making healing over time as opposed to instantly, you're still vulnerable to both high DPS and high DAM attacks, and far moreso than "lol stimpack hotkey" vanilla FO3 or softcoe mode.

-Survival skill is useless with so much food & water around everywhere.


I found that survival was useful for converting weak foods like gecko meat into better food like steak. Maybe it's the roleplayer in me, but I had trouble simply eating 200 year old food when given a choice. I play on hardcoe of course, which makes cooked food considerably more worthwhile than softcoe mode.

-Crafting is useless when Gun Runners sells all ammo you need.


You'd have a point if the craftable ammo wasn't much, much better than anything you can buy. Particularly for energy weapons, which are only comparable to guns when using max charge ammo. But crafting is very useful even for conventional guns as well. I mean, .45-70 SWC blows the pants off .45-70 HP or standard. .308 JSP gives you hollow point damage for no loss in capability elsewhere. Etc etc.

The plot is also weak, and aside for companions writing is barely an improvement over FO3.


A conflict between several distinct factions each with virtues and flaws over plausibly vital resources is barely an improvement over a trite, cliche battle of good versus evil over a resource that anyone with a working brain, cloth, and dirt can render worthless and which was done much better in previous games to boot? Really? I'd like to hear you try and justify this.

'Course, you can just say that you like Fo3's plot better and have it be totally valid, but don't be claiming New Vegas' writing isn't worlds better in terms of most of the things that society considers "good writing" than FO3's.

Caesar's Legion is a terrible faction on par with the Enclave of FO3,


Ha. You're joking, right? Have you actually explored the legion? Talked to people about them? I can tell you that both Raul and Cass make good points in favor of the legion (albiet Cass only reluctantly), and that Caesar's motivations and reasoning behind his methods was refreshingly intelligent, and far more rational than Eden's "I'm going to kill almost everyone in America. Why? Because I'm evil and don't consider them people... Even though I've got people out there giving them water (and burning the ones who don't pass my arbitrary standard of genetic purity) as we speak. LOLRICHARDSON" methodology.

Be honest, you just started shooting when you heard "slavery" and "misogyny" amiright?

Caesar is a severely underwhelming villain that makes Colonel Autumn look like threatening.


Caesar isn't actually the villain here - for non-legion playthroughs, that's Lanius. And at the very least, you hear about Lanius' brutality and prowess. Then when you meet him, he's actually relatively challenging, unlike Colonel "snazzy leather coat" Autumn. Of course, Lanius is also surprisingly reasonable for someone who's built up in the way he was.
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Yvonne Gruening
 
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