To me, the story was much more interesting as in FO3. In FO3 you have to go after your father that you don't really care about - he has very little character development. FO3's main quest bores me every time.
the 'story' in fallout 3 was a copy paste rip off of the first two games main plots.
so what happens, if you combine the water quest from fallout 1 with the enclave trying to eradicate the wasteland people by using a form of fev (fallout 2)? yeah, that pretty much sums up the 'story' of fallout 3.
i was pretty upset, when i had to realize how blatant and uncreative bethesda's work was in that particular area.yet, many folks here trying to sell this as 'good storytelling'. that makes me cringe.
I agree that Fallout 3 nailed the bleak post-nuclear atmosphere very well. It was a desolate lawless wasteland, where only the strong survive.
There were very few settlements, and although Megaton was one and you visited it early on, it seemed like one that was struggling to defend itself. So when you finally visited Rivet City, you thought wow, this was a very defensible settlement and you would feel safer there.
yeah, outside the settlements you were just being attacked by everything under every circumstance. i found that to be extremely boring, tbh
outside of settlements it was just shooting and looting. and i think this is exactly what the most of those complaining are missing to a certain extent in fnv.
fo3 for sure is the better first person diablo game, more dungeon crawling, more loot in containers, less talking.
i'm not saying i didn't like it, i've put nearly 300h into fallout 3, as shooting and looting can be very fun, especially in a nicely crafted world like the DC wasteland
i also think obsidian could have placed a bit more loot into some locations, but from a real RPG standpoint, obsidians game does it so much better when it gets to writing, characters and quest diversity, that i can easily live with that.
Edit: Don't get me wrong, New Vegas has new improvements like reputations, weapom mods, multiple endings, telling you what happened to the people you helped, hardcoe mode where ammo have weight, etc. Just Fallout 3 felt more bleak and dangerous. Even meeting Three-Dog was a memorable experience. I don't know why, Fallout 3 just had more of those moments.
you should give the hardcoe mode a try. the most important factor of it is the lack of a quick healing option, that changes combat by quite a bit, and gives you a ton more close-to-death moments than fo3 ever could.