New Vegas have absolut no humour compared to FO3.
What humor did Fallout 3 have? I mean, sure, it had some pretty juvenile humor like a skeleton and a toaster in a bathtub or cherry bombs in toilets, but that's not particularly intelligent or witty humor.
Compare that to No-Bark or Tabitha.
Also the followers are sooo boring with only a cupple of comment,-exept for one..
Excuse me? The followers comment frequently on things if you talk to them. I've had all of them have varying opinions on what I did to House, what I did to Caesar (Boone even had a fully fledged conversation tree for that), varying solutions to quests, and even about the location I was in.
Hell, The followers in this game even react to your actions - Boone complaining about you pointing a gun at his head or taking his beret. Veronica when you give her any sort of dress (and if you give her a really nice dress, she'll even teach you an unarmed move). Etc etc.
And where are all the random encounters?The emtyness and lack of encounters makes it pointless to go out of the way for exploring.
It′s not exiting.
This is the first valid point you've made.
The quests and voices/actors are much much better in NV,but still,the reward of only some caps and xp for completing them, feels emty too.
Many of the sidequests impact the ending. Also, many of the sidequests will have people comment on them in the game world. Example: Helping Forlorn Hope will have people comment.
I like the idea with less skills,but at least we could have got Perks every level.
Why? This way perks are valuable things you can't just spam. You have to actually *think* about what perks you choose, since you only get fifteen of them.
I find the crafting and surrival absolut pointless,-counts only for the achievements.
Cooking maybe, but ammo crafting is pretty important, given how much more effective handcrafted ammo is compared to normal stuff.
I mean, if you don't care whatsoever about immersion and play exclusively for the story,
For many of us, immersion
comes from a good story and a well constructed world; something that Fallout 3 lacked and which New Vegas has in spades. Yes, "there's less random stuff to find" is true, but all the stuff in NV makes sense. It was put there for a reason, and one that ties in to the larger game world. There aren't any random lulz locations like that one super market with the Rube Goldberg mini-nuke machine. The kind of things that seem interesting at first glance until you wonder what in The Master's name they're doing there.
I don't know about you, but my immersion in FO3 broke when I started wondering why all these prewar supplies were still there after fifty years, much less two hundred. In contrast, I haven't had any sort of immersion break like that in New Vegas.