New Vegas confirmed to have an ending that ends the game

Post » Sat Jan 16, 2010 7:10 am

C'mon Josh, you've been looking at this for awhile now, what's on your mind?


I think he's just laughing at us or clicked the thread, but then went into another tab to look at pictures of motorcycles. =/

Edit: nvm
User avatar
El Goose
 
Posts: 3368
Joined: Sun Dec 02, 2007 12:02 am

Post » Fri Jan 15, 2010 11:17 pm

I am slightly dissapoint to hear this but I don't care if I have to shell out $10 as long as the add on is as good as Broken Steel.
User avatar
Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Sat Jan 16, 2010 12:04 am

Lol wow BS was an epic fail it made no sense with the real ending of Fallout 3 it was basically just saying OH HEY none of this matters and nothing happened no matter what you do so just continue to fight albino scorpions.
User avatar
Brandon Wilson
 
Posts: 3487
Joined: Sat Oct 13, 2007 1:31 am

Post » Sat Jan 16, 2010 6:58 am

I am slightly dissapoint to hear this but I don't care if I have to shell out $10 as long as the add on is as good as Broken Steel.


Maybe it's me, but I don't want another combat only DLC. Honestly, combat in FO3 was about what's expected from an RPG. Not very good but acceptable. (Iron sights in FO:NV is definitely a step in the right direction for good combat). I don't buy DLC for any RPG if it's just combat anymore. I like more story or adventure. Example: the only DLC I bought for Dragon Age Origins was the big expansion pack (b/c it had more story). If I could do it over again with FO3 the only DLC I'd buy would be point lookout and maybe the Pitt. I love massive DLCs that have a whole new world and quests to explore, like the Shivering Isles in Oblivion, not so much horse armor or mothership zeta in FO3.
User avatar
Tina Tupou
 
Posts: 3487
Joined: Fri Mar 09, 2007 4:37 pm

Post » Sat Jan 16, 2010 8:59 am

laughing at us


Probably.
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Sat Jan 16, 2010 3:34 am

There is always at least one way to definitively end the game, die. I'm sure most people that played Fallout 3 attacked the girl in Tranquility Lane (Vault 112), dead - game over. Or you can be like me and run through a trap and watch three grenades roll by only to explode, turning me into another wastelander corpse.

I don't care one way or another even if the ending svcks. After one run through I'll know where the ending is and save before hand. Then I'll go explore to find the stuff I never bothered to look for. At most an end to the game is a minor inconvienence, not something to get worked up over.
User avatar
George PUluse
 
Posts: 3486
Joined: Fri Sep 28, 2007 11:20 pm

Post » Fri Jan 15, 2010 8:25 pm

Completely agree. All you people whining, then don't buy the game. Everyone who buys the game with a definitive ending and will buy the DLC makes more money for Bethesda. You, as the market, determine what the game should be. If you want no definitive ending, don't buy the game. If you complain about how Beth is ripping you off and then go buy the game then you're just a hypocrite fueling the cycle. Complain and don't buy, or don't complain and buy. You can't have it both ways.

Capitalism 101: The market decides what companies make by what they're willing to buy. When it becomes better for corporate profit to do move A rather than move B (indefinite ending and no DLC vs. definitive ending with DLC) then you will have move A and not move B.

While I do agree that continually griping about things like this is counter-productive, there's nothing wrong with wanting to play the game yet still voicing your opinion about things you would have liked to have seen done differently. There are things I hated about Fallout 3, but I don't regret buying it, and I'll certainly come to the forums to discuss the things I didn't like. Complaints can be constructive, you know.
User avatar
Georgine Lee
 
Posts: 3353
Joined: Wed Oct 04, 2006 11:50 am

Post » Sat Jan 16, 2010 1:36 am

When I read "core game" my mind translates that as the central story arc, independent of all the side missions. Just that encapsulated chunk of core story. I'm likely scraping the barrel bottom though.
User avatar
ImmaTakeYour
 
Posts: 3383
Joined: Mon Sep 03, 2007 12:45 pm

Post » Sat Jan 16, 2010 8:11 am

The main reason fallout 3 was a hit was because it was a sandbox game. Not only did the ending kill most of the "want to play" factor from people looking at it, but charging an extra $10 to play through the main quest into a now fully open game, is what really offset alot of people, until the G.O.T.Y. came out.

Problem- main game will end
Solution- wait for G.O.T.Y.

Another deal was that, some people were to impatient to wait, and bought the set for $100, only to gind out that it was all going ot be packaged shortly for $60.

Problem: game with a bunch of DLC's is going ot be a bit costly
Solution: wait for G.O.T.Y
User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Fri Jan 15, 2010 8:54 pm

I don't know precisely what I even want from this, except to know what I'm getting.

If something big enough happens that it changes something essential about the world it would put the developer in an odd spot.

Either continue the game after the ending but without making the changes just described...
Or end the game there completely and take you to a New Game
Or modify the relevant settlements/NPCs/Factions to match the ending

I'd love to see the last one someday, but it would probably be impossible unless it was known from the very beginning that the creators wanted you to be able to venture about in a world drastically impacted by your decisions after beating the game. I mean if you chose to overload the Helios and blast the NCR to bits it would be a huge change.

I don't know if i'd rather they end the game there so my imagination can fill in how the world changes or continue on without the changes just so i can keep playing

....

I think I'd probably prefer to just keep playing in the world with minimal changes (like how no matter what you did in F3 it didn't change much in the add on) and have some of the more profound changes set sometime in the distant future...like...

"With the destruction of the NCR Base at the Hoover Dam the NCR began a long decline. It would struggle for survival but many years down the line would have no choice but to retreat from Nevada and centralize it's power within the state that provided it's name. The land was once again given over to raiders. Caesar's Legion would come to control the lands and the region fell in to chaos. But such is life in the wasteland"

That way you could keep playing in the world, encounter the ruins of Hoover Dam, get some NPCs commenting on what you did, have CL get somewhat stronger and like you more, but still leave the future world of New Vegas up to the imagination...and save the developers some time.
User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

Post » Sat Jan 16, 2010 6:48 am

Do you guys really think that the only reason there's going to be a definitive is so they can squeeze money out of you? Are definitive endings so bad that you instantly start saying stupid accusations?
User avatar
Jonathan Egan
 
Posts: 3432
Joined: Fri Jun 22, 2007 3:27 pm

Post » Sat Jan 16, 2010 1:58 am

I think it comes more from Fallout 1 and 2 having open endings (Fallout 1 was open wasnt it? Been so long since I played...always got the violent ending...loved it) but Fallout 3 having a closed ending that required payment to open up. Fear of more of that since Bethesda made the first Fallout game like that and are still producing this one.
User avatar
Alex Vincent
 
Posts: 3514
Joined: Thu Jun 28, 2007 9:31 pm

Post » Sat Jan 16, 2010 4:46 am

Do you guys really think that the only reason there's going to be a definitive is so they can squeeze money out of you? Are definitive endings so bad that you instantly start saying stupid accusations?


We're Gamers. We're easily agitated when our needs are not met, and are by nature distrustful of corporate entities that control the flow of digital stimuli that makes up the hobby in which we indulge in.

@Smiley: No, it ends with the Vault Dweller walking solemnly off into the sunset if you complete the game instead of letting the Super Mutants win. Either way, roll credits, finito.
User avatar
ImmaTakeYour
 
Posts: 3383
Joined: Mon Sep 03, 2007 12:45 pm

Post » Fri Jan 15, 2010 7:57 pm

So Josh what do you have to say about it? I know your looking. :)
User avatar
Allison Sizemore
 
Posts: 3492
Joined: Wed Jul 19, 2006 6:09 am

Post » Fri Jan 15, 2010 9:55 pm

No, not really. I kind of feel the same, but I still realize this as a money scheme.


/facepalm

Its an RPG for Christ sakes it should not have one ending.


Ok, where the heck does that idea come from? The vast majority of non-tabletop "rpgs" I've played had one ending - you beat the final whatever and won (or you died and restarted from your last save).

(and for the record - I've been playing computer & console RPGs since 1979. Started with Wizardry 1 and Ultima 1.)


-------
My answer - I had no problem at all with the original FO3 ending. I'd made a save just before the final mission, went through with it, saw the final movie.... then reloaded my save, turned left and wandered off to explore. 50+ hours later, I loaded up some mods and made a new character. (Never bothered with "remove the end" or "level cap increase" mods, there was no need for them. The original ending and the 20 cap were perfectly fine.)

While I did eventually get BS, I'm not all that fond of it. (And I only got BS and the Pitt. Other three didn't seem compelling. And I had to get the Pitt because I live in Pittsburgh. :D )
When I get around to my next modded playthrough of FO3, I'm not planning to bother installing the DLC.

And I *really* hope they don't do a BS-style DLC for FO:NV - the level cap raise screwed up the game balance and the "tougher" bullet sponge enemies were just annoying.
User avatar
Alexis Estrada
 
Posts: 3507
Joined: Tue Aug 29, 2006 6:22 pm

Post » Sat Jan 16, 2010 8:03 am

@Smiley: No, it ends with the Vault Dweller walking solemnly off into the sunset if you complete the game instead of letting the Super Mutants win. Either way, roll credits, finito.


Thanks. I played Fallout 2 almost immediately after I beat Fallout so it all kind of flows through in my mind.
User avatar
natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am

Post » Fri Jan 15, 2010 10:45 pm

I'd like to see Obsidian implement a sort of warning before the ending. At the very last moment that you can save the game before starting the quest that ends the game, a pop-up tells you something along the lines of "This quest leads to the game's ending. You will not be able to continue after it. This is your last chance to save your game so you can revert back to it to continue playing." Far Cry 2 did that and I very much appreciated it. Sure, it would break immersion, however the 10 seconds you're angry about the immersion breaking message is far better then forever being angry about not saving your game beforehand.
User avatar
Guy Pearce
 
Posts: 3499
Joined: Sun May 20, 2007 3:08 pm

Post » Sat Jan 16, 2010 12:45 am

I'd like to see Obsidian implement a sort of warning before the ending. At the very last moment that you can save the game before starting the quest that ends the game, a pop-up tells you something along the lines of "This quest leads to the game's ending. You will not be able to continue after it. This is your last chance to save your game so you can revert back to it to continue playing." Far Cry 2 did that and I very much appreciated it. Sure, it would break immersion, however the 10 seconds you're angry about the immersion breaking message is far better then forever being angry about not saving your game beforehand.

+1 on this :goodjob:
User avatar
Adam Baumgartner
 
Posts: 3344
Joined: Wed May 30, 2007 12:12 pm

Post » Sat Jan 16, 2010 3:06 am

I have argued a lot since joining this forum about having a ending. And all most can say is "But I want to play more". Its a roleplaying game create a new character and play some more without all the equipment. Which a lot also complained about. Hating godlike characters this should solve that as well.
DLC's well keep a save or make a new pc. I have to pay for a dlc no if you dont like the game you dont. If you do like the game. YOU WILL WANT to buy the add on so whats the problem?
User avatar
Pete Schmitzer
 
Posts: 3387
Joined: Fri Sep 14, 2007 8:20 am

Post » Sat Jan 16, 2010 3:12 am

I'd like to see Obsidian implement a sort of warning before the ending. At the very last moment that you can save the game before starting the quest that ends the game, a pop-up tells you something along the lines of "This quest leads to the game's ending. You will not be able to continue after it. This is your last chance to save your game so you can revert back to it to continue playing." Far Cry 2 did that and I very much appreciated it. Sure, it would break immersion, however the 10 seconds you're angry about the immersion breaking message is far better then forever being angry about not saving your game beforehand.


You have no idea how pissed off some people get because their immersion broke. One friend of mine tried to strangulate me when I made a joke about a game he was playing. A quick "Dude, what the hell is wrong with you?" fixed that, but it's no small matter. Also, who plays RPGs and doesn't make frequent saves? Kids these days...
User avatar
Penny Wills
 
Posts: 3474
Joined: Wed Sep 27, 2006 6:16 pm

Post » Sat Jan 16, 2010 6:48 am

You know, as long as they have a concrete, well-formulated plan and stick with it, it'll be fine.


The big problem with FO3 & BS is that it wasn't part of the plan. They gave in to the people whining about "but I died!" and "level 20 cap?!?!?!?!" and screwed things up by trying to "fix" things that weren't broken.



Nothing is forcing you to get any DLC they release.


Nothing.
User avatar
Siidney
 
Posts: 3378
Joined: Fri Mar 23, 2007 11:54 pm

Post » Sat Jan 16, 2010 11:16 am

Who cares? The games going to rule!
User avatar
Marcin Tomkow
 
Posts: 3399
Joined: Sun Aug 05, 2007 12:31 pm

Post » Sat Jan 16, 2010 5:40 am

Fantastic news!

I was seriously considering altering 'Broken Steel' to remove the bypass of the proper ending if possible.
(Not that I know how just yet...)
User avatar
loste juliana
 
Posts: 3417
Joined: Sun Mar 18, 2007 7:37 pm

Post » Sat Jan 16, 2010 4:06 am

The big problem with FO3 & BS is that it wasn't part of the plan. They gave in to the people whining about "but I died!" and "level 20 cap?!?!?!?!" and screwed things up by trying to "fix" things that weren't broken.


I guess that's why it was called... http://www.epiconeliner.com/.
User avatar
Yung Prince
 
Posts: 3373
Joined: Thu Oct 11, 2007 10:45 pm

Post » Fri Jan 15, 2010 7:34 pm

I guess that's why it was called... http://www.epiconeliner.com/.


That's been done to death.

Gizmo; So you're basically saying you're going to make Broken Steel not be Broken Steel? Just throw the ending back in?
User avatar
Elea Rossi
 
Posts: 3554
Joined: Tue Mar 27, 2007 1:39 am

PreviousNext

Return to Fallout: New Vegas