New Vegas vs. Fallout 3 part 2

Post » Tue May 17, 2011 4:30 am

His aim was ethics but ended up mostly combat. So much for his aim.

No, Combat is a filler, the dialogue, the old holotapes you find, those are the stories and ethics of the wasteland. Don't confuse your impatiance to read dialogue and notes as proven fact of a games fault.
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Chantelle Walker
 
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Post » Tue May 17, 2011 3:30 am

I don't get it? Your saying that you only have X amount of time to play, and since combat takes up Y amount of time you some how have less time to explore the dialog? AS Enclave said FO3 would suffer 100X more of this because you run into 500x more combat then "ethics choices" in FO3. As a matter of fact combat is pretty much all you do in FO3 if you total it up and compare it.
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vicki kitterman
 
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Post » Tue May 17, 2011 6:00 am

Not to the player who isn't interested in ethics. But that was Tim Cain's aim, well he said it was, but game time proportionately ended up mostly combat turn-play.


Spending more time in combat does not mean that you will spend less time exploring ethics; the time you spend exploring ethics would be the same regardless of how the combat was handled. Turn based combat makes the game longer, but it doesn't at all detract from the time spent exploring ethics unless you're rushing through the game because you're too impatient to tolerate turn based gameplay.
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Cameron Wood
 
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Post » Tue May 17, 2011 9:23 am

Not to the player who isn't interested in ethics. But that was Tim Cain's aim, well he said it was, but game time proportionately ended up mostly combat turn-play.


Yeah that's just not true unless you spent the entire game just shooting everyone on sight. Once again I find myself doubting your actual degree of experience with the originals.

I spent most of my time in F3 either in combat or running around the wasteland. How did F3 allow for greater exploration of ethics again?
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Maeva
 
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Post » Tue May 17, 2011 2:42 am

No, Combat is a filler, the dialogue, the old holotapes you find, those are the stories and ethics of the wasteland. Don't confuse your impatiance to read dialogue and notes as proven fact of a games fault.

"No, Combat is a filler"
That's the point ... too big a filler, as a proportion, in the early Fallouts 1 and 2.

Nothing to do with impatience! It's the imbalance of proportions.

Whatever the time spent on the game, the proportion of time used for ethics exploration will be less ... if the greater proportion of time is used for turn-play combat.

That time could be better spent doing what he said his aim was....
"My idea is to explore more of the ethics of a post-nuclear world"
...instead of messing about taking turns, time that could be better used in exploration of the ethics (his aim).

He knackered to a large extent his own aim.
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Matthew Aaron Evans
 
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Post » Tue May 17, 2011 12:01 am

"No, Combat is a filler"
That's the point ... too big a filler, as a proportion, in the early Fallouts 1 and 2.

Nothing to do with impatience! It's the imbalance of proportions.

Whatever the time spent on the game, the proportion of time used for ethics exploration will be less ... if the greater proportion of time is used for turn-play combat.

That time could be better spent doing what he said his aim was....
"My idea is to explore more of the ethics of a post-nuclear world"
...instead of messing about taking turns, time that could be better used in exploration of the ethics (his aim).

He knackered to a large extent his own aim.

Then surely the same applies to F3? The whole 'ethical' choice of the game revolves around fighting the Enclave in Raven Rock and then fighting them all the way to the Purifer.
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noa zarfati
 
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Post » Tue May 17, 2011 7:04 am

Yeah that's just not true unless you spent the entire game just shooting everyone on sight. Once again I find myself doubting your actual degree of experience with the originals.

Read above.
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Brad Johnson
 
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Post » Tue May 17, 2011 4:35 am

Read above.


You didn't provide any proof for your ridiculous and mistaken belief that you spend most of your time in F1 and F2 in combat. This is just not true.

It is far more true for F3, a self-described action-RPG with a heavy emphasis on combat yet you have insisted that F3 provides greater exploration of ethics. That doesn't make sense by your own standards.
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Kanaoka
 
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Post » Tue May 17, 2011 2:58 pm

Then surely the same applies to F3? The whole 'ethical' choice of the game revolves around fighting the Enclave in Raven Rock and then fighting them all the way to the Purifer.

Would have been a hell of a lot longer in turn-combat! .... and a disaster of a game.

At present Fallout 3 has shown how the early Fallouts should have been done. They would have been so much better a game.
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Claire
 
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Post » Tue May 17, 2011 2:15 am

Sol your saying the originals need even more combat?
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Yvonne Gruening
 
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Post » Tue May 17, 2011 5:32 am

This thread is hilarious. Curtis, the man who knows Fallout better than Tim Cain, and has a hundred gibberish arguments to prove it! Mercy.

I salute your stamina though, even as I despair at your bat[censored] insane logic. :foodndrink:
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Aliish Sheldonn
 
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Post » Tue May 17, 2011 5:31 am

You didn't provide any proof for your ridiculous and mistaken belief that you spend most of your time in F1 and F2 in combat. This is just not true.


Turn-play combat takes longer. Yes it does! SO--
Whatever the time spent on the game, the proportion of time used for ethics exploration will be less ... if the greater proportion of time is used for turn-play combat. TRUE

I said read above. Try and keep up.
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Phoenix Draven
 
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Post » Tue May 17, 2011 7:57 am

The way the series differs

60% of F1 and 2 is combat, 40% is dialogue and story.

90% of Fallout 3 is combat. 5% is story. 5% random garbage.

Edit: Fallout and Fallout 2's turn based can take 2 seconds, all I have to do is click 'Do you want to encounter (creature?) Yes No' and click no. Fallout 3's is unavoidable.
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Elizabeth Falvey
 
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Post » Tue May 17, 2011 10:13 am

Turn-play combat takes longer. Yes it does! SO--
Whatever the time spent on the game, the proportion of time used for ethics exploration will be less ... if the greater proportion of time is used for turn-play combat. TRUE

I said read above. Try and keep up.


I still call [censored], what if I just go straight down to San Fran and steal a Gauss Rifle, then all fights last two turns tops. You don't even have to kill a single person to complete the game AND DESTROY THE GOVERNMENT! Encounters can be avoided with high outdoorsmen, a lot of quests have zero killing.
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Jessica Lloyd
 
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Post » Tue May 17, 2011 1:23 am

This thread is hilarious. Curtis, the man who knows Fallout better than Tim Cain, and has a hundred gibberish arguments to prove it! Mercy.

I salute your stamina though, even as I despair at your bat[censored] insane logic. :foodndrink:

Indeed. This reminds me so much of... err, I don't actually dare say, I got warned hard last time, but... trolling?
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FITTAS
 
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Post » Tue May 17, 2011 12:11 pm

This thread is hilarious. Curtis, the man who knows Fallout better than Tim Cain, and has a hundred gibberish arguments to prove it! Mercy.

I salute your stamina though, even as I despair at your bat[censored] insane logic. :foodndrink:


I didn't say I knew better. I said his aim of exploring ethics was being hampered by too greater a proportion of time spent on doing turn-play combat ... more time would have been spent exploring ethics if less time was spent on that turn-play combat and done real-time.

And you call that insane logic. Laughs

Yeah you're right SavageBeatings, They pretend not to understand since they have no counter argument, but they will not admit it.
So stuff if, I'll see if they understand something else.

Coming up....
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Ricky Rayner
 
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Post » Tue May 17, 2011 3:00 pm

Turn-play combat takes longer. Yes it does! SO--
Whatever the time spent on the game, the proportion of time used for ethics exploration will be less ... if the greater proportion of time is used for turn-play combat. TRUE

I said read above. Try and keep up.


So as a hypothetical if I spend one hour in TB combat in Fallout and 10 hours in RT combat in F3 the one hour was actually longer because y'know it had turns and stuff.

I bow before your genius Curtis.
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steve brewin
 
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Post » Tue May 17, 2011 7:15 am

I didn't say I knew better. I said his aim of exploring ethics was being hampered by too greater a proportion of time spent on doing turn-play combat ... more time would have been spent exploring ethics if less time was spent on that turn-play combat and done real-time.

And you call that insane logic. Laughs


Your agruement still makes no sense, on the most basic ratio ever you can be right, even though both Fallout and Fallout 2 can be completed without killing anything.
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Krystina Proietti
 
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Post » Tue May 17, 2011 11:19 am

I didn't say I knew better.


Somehow I think Tim Cain might have a better grasp on the "essences" of Fallout 1 and 2 than you Sitruc.


No not really.

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Tikarma Vodicka-McPherson
 
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Post » Tue May 17, 2011 7:55 am

Well-written? This is a hypothetical right because Fallout 3's story was not well written in the least.

Won awards from respected reviewers who had earned their respect, over time, for giving accurate reviews.
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CRuzIta LUVz grlz
 
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Post » Tue May 17, 2011 2:48 am

All I see here are unfounded opinions; I personally think that Bethesda failed at implimenting any ethical impacts seeing as how Karma can be bought at churches and even blowing up towns and trying to kill everyone with a deadly virus still somehow doesn't kill off major quest providors (presumably because people would complain, so choices having consequences takes a back-burning to appaesing the fan base).


Well this was an unfounded biased opinion for sure.
Tim Cain: "Fallout 3 fits with Oblivion in their line of products where I don't think Fallout 1 and 2 would've fit with their product line as well."

Did "Bethesda failed at implimenting any ethical impacts", not really overall. There was certainly more ethical exploration (which was the stated aim of the original Fallouts) ... not that we have to follow that aim ... it just so happens that the aftermath scenario chaos would have such ethical choices. Fallout 3, merely by it's vastly increased size and contents of ethical exploration is far better than the early Fallouts.

So because a guy has a degree in journalism that instantly makes his opinions better than anyone elses? It's not like a real journalist, he plays a game and tells you if he liked it and why, kind of like what we are doing here; games win awards because a lot of people like them, I don't think that anyone here would argue that the Bethesda bashers outnumber people who like F3.


A kind of distortion of what I said.
"won awards from respected reviewers who had earned their respect, over time, for giving accurate reviews.

You are right though, the Bethesda bashers here are very vocal. Most if not all seem to be disgruntled turn-base fans, shrug.
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maddison
 
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Post » Tue May 17, 2011 10:01 am

Won awards from respected reviewers who had earned their respect, over time, for giving accurate reviews.


Have they? I didn't know you had to be vetted by some body of experts to be a game journalist or to vote in a best writing award or whatever Fallout 3 won.

Anyone who thinks dialogue lines like: "I'm looking for my father. Middle-aged guy. Maybe you've seen him?" is good writing is, well, just wrong.
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Kari Depp
 
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Post » Tue May 17, 2011 1:58 am

Fallout New Vegas is less canon because it has a more civilised" post-nuclear world? Did you not notice how the people were rebuilding and making things civilised in Fallout and it was even more so in Fallout 2? There was no radiation everywhere. If anything Fallout 3 is less canon for making everything as if the war happened yesterday and not 200 years ago. They should have followed what was set out in the originals when it comes to the game world. New Vegas is more civilized because it would not make sense to have it like it was in Fallout 3. New Vegas continues the story of a growing NCR. Things becoming more civilised, even with Caesars Legion. Because its human nature to want to rebuild. Not live in ruined radioactive mud holes for 200 years like the people of Fallout 3.

Fallout is about people rebuilding and dealing with other cultures also rebuilding, "war, war never changes."

Edit: I am not saying Fallout 3 isn't canon. Just saying it seems very out of place to me. Out of the 5 canon games Fallout 3 is the odd game out, IMO.


Fallout 3 followed the post-nuclear scenario closer to the early Fallout 1 and 2 than New Vegas did, in that respect Fallout 3 has a closer canon than New Vegas that is not the scenario of the early Fallouts 1 and 2.

Fallout is about a post-nuclear scenario originally intended to explore the ethics in that scenario, and that is what you do in Fallout 3 in essence with the choices you make in the game, as you explore those choices in the game. The game is not actually about city building.

I will let you play amongst yourselves now as nobody seems to want an sensible discussion.
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Eibe Novy
 
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Post » Tue May 17, 2011 9:22 am

Fallout 3 followed the post-nuclear scenario closer to the early Fallout 1 and 2 than New Vegas did, in that respect Fallout 3 has a closer canon than New Vegas that is not the scenario of the early Fallouts 1 and 2.


No it didn't, the rebuilding started in Fallout, that's when the NCR was created.

Fallout is about a post-nuclear scenario originally intended to explore the ethics in that scenario, and that is what you do in Fallout 3 in essence with the choices you make in the game, as you explore those choices in the game. The game is not actually about city building.


And now it has evolved much like the mechanics.
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Mike Plumley
 
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Post » Tue May 17, 2011 4:38 am

Sitruc, one question please.

So Fallout 1 and 2 had too much emphasis on combat and therefor did not "explore the ethics of the post apocalyptic world", right?
Mkay, then we got that out of the way, now, how is Fallout 3 an improvement?
Most of the time spent in FO3 is dungeon crawling, raider and mutant killing and scavenging items.
The "ethics of the post apocalyptic world" is explored even less than Fallout 1/2 did.

So if Tim Cain failed to deliver what he himself set out to deliver then Fallout 3 cannot be an improvement upon his original design goal.

You said it yourself:
Tim Cain wanted to explore the ethics of a PA world.
Fallout 1/2 focus too much on combat which deprived the game from the ethics.

Going by this design goal Fallout 3 cannot be an improvement.
Or are you gonna bend this around too to suit your bias towards FO3?
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Mackenzie
 
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