I can understand your feelings that NV is closer to the originals in spirit, but I don't think that stating certain people aren't real fallout fans is a good means of engaging the new gamers in the series. You, and all people who played the games in order of publishing, are the emissaries (whether you like being so or not) of the original games to the rest of the fandom. As such, your actions directly impact people's willingness to listen to arguements based in any way, shape, or form on the older games. I feel that the approach that some of the people in this thread have made to arguing in favor of NV have left F3 fans feeling belittled. Due to this, they are being hardened against things which are like F1 and F2, because, simply put, people like to commit the fallacy of guilt by association. As fans of the original games, I think you'd have a better chance of winning people over if there was a greater focus on getting people to play the originals, rather than saying that the game they love, F3, appeals to the lowest common denominator, or that their preference for it makes them something other than a fallout fan.
In short, I think that in this thread, the fans of the originals have their strategies a wee bit confuzzled.
First, I'd just like it on record that I think your intentions very noble and generally polite. I apologize if I have not come off similarly, though my intentions are not those of strategic intervention as you seem to be suggesting.
Secondly, I'd also like it on record that I consider myself pretty tame in comparison to some of the posters of old. I am now more than ever saying to myself with each new FO3 fan's posts regarding FO:NV, "Oh how I long for the days of Rosh" and then it occurs to me that 98% percent of the members here won't even know what that means, which makes my longing that much more intense.
Now having said that, I want to say this: I am not purposefully attempting to belittle anybody. If I tell those who prefer FO3 over 1 & 2, those who've never played 1 & 2, or those who prefer FO3 to FO:NV that they are less a "Fallout" fan and more aptly described as a fan of "Bethesda's re-interpretation of Fallout" what I am doing is laying out factual information. FO:NV is more of a spiritual successor to FO2 (and the previously established pre-Bethesda series) in every way but game engine. Same goes when I say "Look, I'm not going to go out and say objectively speaking that FO:NV is better than FO3 as a game even if I do believe that to be true" but what I can say objectively is that FO:NV is much closer to what Fallout had been pre-Bethesda and a much, much better RPG. Those are both also pretty much incontestable facts which can be detailed and explained - which is what I am attempting to do in the threads which I post in. One of the major problems, though, is that too many of the people involved in comparing the games don't have a very deep understanding of the franchise (if an understanding of the franchise at all). It is not my concern if they
do end up gaining this deeper understanding; I simply want to let them know the earth isn't flat. Yes, FO:NV is weaker, arguably, in sandbox-open world-exploration. Why? Well, because this isn't its main focus as it was with FO3, its focus is on being an RPG which is what the original games were. "This game has too much dialogue and not enough action." Sure, that's true. Why? Because that's what the series was built upon. "There aren't enough dungeons in FO:NV!" Yes, and thank christ, since that had been something which Bethesda brought to the series which was never a part of the series before and took development time away from other much more important areas like story and necessary proper implementations of Fallout's already established RPG mechanics (how SPECIAL and skills *should* work). And so forth.
Personally, I wish the FO:NV GD forum wasn't filled with all of these FO3 fans trying to compare and berate FO:NV for not being like FO3, since in the minds of most fans of the originals who've been there from the beginning - it shouldn't be like FO3. In that sense, FO3 shouldn't be like FO3 for that matter! FO3, imo, should have been the spin-off since it is the odd man out in the series, and it has fans introduced to the series by it completely confused about what the heck the series is even really all about. Heck, I wish I never felt the need to point these things out to people. I wish people did their background-checking and we were all constructively praising or criticizing FO:NV on the GD forum in order to show our interest, appreciation and hope for another outing from people who know the series better than most companies still "in the game".
And before anybody jumps in with another one of those "Well, tough luck. Bethesda owns the franchise now and they can retcon the heck out of your beloved franchise to oblivion (see what I did there?) and there's nothing you can do about it!" let me just say that I am well aware of this fact. That doesn't, however, either excuse it or make it right - nor is it going to make the faithful old-schoolers happy. So prepare yourselves for the same continued scrutiny for the duration of Bethesda's ownership of Fallout. They bought it, and they brought this on themselves.
Oh Rosh, where are you when we need you most?
To quote Vince D. Weller:
Even though the box clearly states that it’s Fallout and adds a very convincing "3", it’s not a Fallout game. It's not even a game inspired by Fallout, as I had hoped. It's a game that contains a loose assortment of familiar Fallout concepts and names, which is why you start the game in a "Vault", get a "Pipboy" device, become buddies with the "Brotherhood of Steel", shoot some "Super Mutants", and stop the evil "Enclave" from doing bad things to good people in a post-apocalyptic "retro-future" America. The main plot revolves around water (Fallout 1 plot) and requires a G.E.C.K. (Fallout 2 plot), thus assuring you that you really are playing a 100% authentic, notary certified Fallout game. With, like, vaults and stuff.