Your frustration with my being right in this instance doesn't disclude me from being right.
I have no frustration about you being right, because you aren't. Maybe in your own mind you are and you can be anything you like there, but not out here. Making fallacious arguments and then backing them up with statements that basically say "Nope, I'm right. You're wrong. DUUUUUUUR" isn't gaining you any ground with anybody. The majority of the arguments you have are either won through attrition (the poster ceasing to care because talking to you is like talking to a brick wall) or by getting the thread locked because you goaded another group of people into an F1/F2 debate.
The argument about "you don't get to pick and choose!" is a very old one which I've seen many, many times but it couldn't be any more impotent.
It's old because it makes sense. By your logic, the following titles/shows are not actually what they claim to be:
- World of Warcraft isn't Warcraft, because it isn't like Warcraft 1-3, despite the fact it is based on the history and lore of the RTS series and the canon changes will carry forward to any future releases.
- Chronocross isn't a sequel to Chronotrigger, because it isn't like Chronotrigger
- Star Trek TNG is nothing like Star Trek original, despite it being the same universe and seeing crossovers in the canon
Actually, we could make quite the list of things that are of similar age to Fallout and then talk about how they aren't like their originals. Here's a fun idea, let's talk about how Fallout 2 isn't Fallout because it isn't like Fallout 1. Here are a few of my favourites:
- Spirit visions
- A ghost
- Talking plant
- Chess playing scorpion
- Dialogue options that say, "Can I have some experience for this?"
- Any other weird "for the hell of it" addition that had to be retconned later
That is just off the top of my head, you also have:
- Starring in a porm film
- [censored] a woman
- Being [censored] by a super mutant
Complete change in atmosphere and humour. I felt more like I was playing a 13 year old's diary fantasy than a game. I'm sure you will give those a pass though. It's all in the eye of the beholder. Frankly, I might have appreciated playing it more if I had played it when I was 15 and not 27. Back when immature things such as the above may have interested me.
Let me paint you a picture: Let's say I invent something (with the help of some friends) called "The Flundingsberg Wand", ok? I release it to the public to much critical success, respect and gain an dedicated consumer base for it. Then, some other people come into the picture and some of my friends leave. We create "The Flundingsberg Wand pt2" again to much critical success, respect and split (though not incredibly drastically) our dedicated consumer base because we made this version a little too lulzy. 10 years go by and the dedicated consumer base eventually hold both versions of my Flundingsberg Wand in high esteem, they have gained infamous cult status and my wands are known as some of the best (if not THE best) wands ever made. Then the company who employs me folds. Another company buys my idea for the wand, but does not employ me. They, in turn, create "The Flundingsberg Wand pt.3" but it doesn't even look like a wand. It's in the shape of a box. Many people are confused. "Why call it a wand if its obviously a box?" The consumer base who loved my invention are sitting there angrily shouting "This is NOT what the Flundingsberg Wand is, or ever was!" Meanwhile, thanks to thousands of dollars from an over-inflated marketing department this new company has convinced the rest of the world that they really need The Flundingsberg Wand pt.3" and people indeed do buy it. They are not aware of what the original wand was, how it work, or why anybody would think what they just bought isn't the real deal. Meanwhile, myself and my dedicated consumer base know that this new wand isn't what I had ever intended for the Flundingsberg series of wands, and we hang our heads in embarrassment and shame decrying model #3 as having betrayed the original models.
I won't have any of your brittle strawman arguments. This example would be valid if on release day instead of shipping an actual game for a pre-order, you received a box with an abacus and a picture of a red shoe. If you want an anology that actually makes sense:
Let's say I own a restaurant. I call the restaurant Fallout. The restaurant looks a certain way, we have certain songs on the jukebox and we have a specific menu. People like to eat at Fallout. I update the store, it's still Fallout. Except now we're hosting kids parties all the time and some of the paintings on the wall have changed from pictures of fruit to topless women. Some people don't like the new restaurant. The menu is mostly the same, we've changed some of the items and added a few combos. Juke box is playing the same old music. I sell the store, the new owner renovates and tiles the floor. The wallpaper is changed. They take down the pictures of topless women and put up pictures of boats. The menu is still mostly the same, but again some items are adjusted, added and removed. There is a new chef. The Jukebox plays a completely new set of music. People complain because they don't like the look of the new restaurant. People complain because their favourite dish is no longer on the menu. To them, it isn't Fallout anymore. More new customers are acquired than have left because of the changes. Random individual on forum claims the restaurant is no longer Fallout. Fallout owner chuckles and wipes his brow with a 100 dollar bill.
New owner opens up a chain and I become a licensee of the second location. Second store looks the same as the first one with the matching renovations. I put on the old music I use to have at my old store. I try to add as many old things as I can within the restrictions of my licensee agreement. I even put some of the old items back on the menu. I get old customers and I get new customers, but not all from both. I get enough business that my store is comparable to the first store. Both locations have a Fallout sign out front.
I'm sorry, but the original creation or intention always determines how any subsequent versions are judged. It is the model with which all others are judged by.
It's the model that all future releases can be judged by, it is not the model that determines whether Fallout 3 is
Fallout or not. You can judge it all day and I'm sure you could also post a 20 page essay on why one is better than the other or what the differences are. That doesn't make it not Fallout, that is blind fan boyism. It is only not fallout in your mind. If in the next 5 years Bethesda sells the rights to... I don't know, EA. EA makes an MMO or they decide to take a stab at F5 and end up making something closer to Dragon Age. Will that not be Fallout? Of course it will be, even if I hate it.