-Economy, agriculture, and industry are all present and accounted for. A world with an explanation for how the population continues to survive and grow, amazing! Obsidian actually took the time to explain how the city gets food and electricity, and for this I give them more major props.
I've never understood the need to nitpick the reality of things like food supply. Such additions are there for ambiance and not realism. Having small patches of corn and a herd of brahmin that graze wide expanses of dirt isn't an ironclad explanation for supplying food to an entire city and we
don't need one. Most people can make the connection that "some how they are eating" without needing an explanation for it. If we got down to brass tacks about realism, most of the things in New Vegas (and Fallout 3) wouldn't make a lick of sense from a realism stand point.
That being said, it makes more sense for a game involving large, organized groups of people to point to some grand source of food/resource supply. This is another case of "apples to oranges" because you can't compare rag-tag places like Rivet City and Megaton to groups like NCR and Caesar's Legion. That's like comparing the United States to the poorest part of Africa then asking why they don't have food and industry raining from the sky.
-Gambling is awesome. Granted, luck makes it just an easy way to get over 100,000 caps, but it's still a blast and a huge advantage over Fo3. Though I would have appreciated some dice games (High roller suite? What did I high roll? There are NO DICE!!!), maybe they'll add that in DLC.
I agree and places like Rivet City could have benefited from having some kind of card game in the dingy bar of the lower decks. Having said that, I was actually expecting more than just roulette, slots and black jack (black jack being the only thing worth playing). If they had added a poker game I'd have spent more time in the casino.
-Moral ambiguity, god I love it. It sure is nice to actually have to give a moment of thought to what the right thing to do in a situation is, instead of having the straight good and bwah-ha-ha ebil choices. No spoilers, but every faction is something that feels human and believable. Every faction has motives for what they do and a philosophy to justify it. And I like that even if you take the 'good' side, some of the missions still (might) make you feel a bit dirty.
There was some level of moral ambiguity but it didn't seem hard to tell who was evil and who wasn't. It was less "morally ambiguous" than "this is the reason we're doing what we're doing" which let you make your own judgment call. Point in NV's favour? Probably and there wasn't a lot of that ambiguity in F3 until "The Pitt" add-on. Before that most things were pretty black and white.
-No more bobbleheads. Some might love them, but I found them to be an extremely annoying immersion breaker in what is supposed to be an rpg and a shooter. Bobbleheads don't belong in either genre. Good riddance. Implants do the same thing, but are actually believable within the setting
I enjoyed collecting bobbleheads and getting a reward for finding them was satisfying. This is personal preference. I thought collecting snowglobes was lame and outside the achievement and some caps you could have won more easily at a casino, there wasn't much point to them.
First, I've seen the claim that Fallout 3 had a lot more to explore... yeah, no it didn't. It had fewer locations. I think what you're looking for, if you accept that argument, is a vast empty space full of cut-and-paste dungeons filled with the same things you've already seen twenty times. Is that seriously where a game developer should be devoting resources, towards making a huge, vast, empty world full of nothing to do but wander aimlessly shooting mutants, raiders, and the occasional Enclave trooper? I want a large world, too, but not at the cost of it being devoid of any serious content.
Fallout 3 had over 160 locations: http://fallout.wikia.com/wiki/Fallout_3_places
So maybe New Vegas has more or less than that, probably not by much. I think the problem people can't articulate is that there is nothing to them. I can't tell you how many times I picked the lock on a door or entered into a house to find... nothing. A bed with a ruined book and not so much as 5 caps and a nuka-cola. A good example of this would be the cashier area of the strip casinos. You would think for a place that handles all of the cash exchange and requires a stealth boy to enter, you'd find something of more interest than 50 caps, a few stimpaks and some scrap metal. Even the various luxury rooms in these places seem to contain nothing. There's no reason to enter them.
From the get go New Vegas seems very much against the "get out there and explore" idea of playing the game and prefers to be almost entirely quest driven. This was apparent very early on, when walking off the beaten path lead you almost immediately into rad scorpions or some other equally difficult/needlessly high DT opponent very close to the starting area. Once you were actually able to explore you would often encounter areas that simply seemed to be "there" and could not be entered or contained nothing of value. Couple this with invisible walls that seem to prevent jumping/climbing even the shortest of rocky outcroppings. It seems like they built an "open world" but only in the confines of the arbitrary game world rules they have in place.
Second, I saw a couple people actually saying the Fallout 3 story is better, with a more personal story and more drive to continue turning the page to find out what happens next. I don't even know how to begin replying to something like that. I feel like I'm being asked to explain why Transformers 2 isn't a good film... if you don't know already, there just isn't much I can do to explain why that just plain isn't the case.
NV's story is better, it's more coherent and world involving than Fallout 3's. Oblivion/Fallout 3 didn't wholly emphasize the main quest at all times. While NV's story makes more sense and seems to involve the world as a whole to make it seem "more important", I can't say that I feel any more engaged by it. Oblivion/Fallout 3 are compartmentalized and separated into bite size chunks of side quests and stories, while New Vegas is something that is intertwined to the main plot in almost every way. It's a difference in preference.
This isn't just a matter of opinion, as so many people like to claim when trying to defend something awful like the Star Wars prequels. A story can be objectively bad, and Fallout 3 had a story that was really, really poorly done. The writing lacked any subtlety, with a clearly defined good and a clearly defined evil, and neither side was remotely believable. I've mentioned this above, but it bears repeating because it's just such a glaring flaw. The plot holes and "...wtf?" moments in Fallout 3 are so numerous that I don't even think I should have to cite examples, but I will anyways:
Most of it is opinion. You can't express your opinion and then say it isn't a matter of opinion. If what you like in a game is writing and having lots of dialogue/options, well that's why you like New Vegas more than Fallout 3, because there is more emphasis on such things. It's easy to smoke a pipe and put on a monocle then furrow your brow at people as if you're right about an x > y equation that comes down to preference and personal enjoyment.
-Why would Eden trust an enemy with the sole means of accomplishing his grand, evil master plan? Shouldn't a super computer be able to know immediately if the person is going to do as requested?
Why would Caesar send me down to "destroy" House's robots and then not check to see if I'd actually done it?
-How the hell do the kids in Little Lamplight have a population if they have no population growth? They kick people out before they are capable of (realistic) reproduction, they wouldn't last more than one generation.
Why are there hardly any kids at all in the game?
-Why didn't the Enclave just neutralize the Brotherhood with an orbital strike the second they had them on the ropes? Seriously epic fail here. I would applaud this choice if they explained, for example, that the remaining Enclave wanted a ceasefire and didn't want to wantonly destroy another major faction.. but sadly, that isn't the case. Bethesda can't give the Enclave any humanity, that would be outrageous! So apparently the Enclave, in addition to mustache twirling ebilness, has a severe case of lethal stupidity.
Why can't I just destroy Caesar with Helios?
The answer to many such questions is because it is a video game.
A video game. Why anyone gets you to do a quest ever doesn't make any sense either. Why NCR would give secure radio codes to a complete stranger and have them deliver that information to important outposts doesn't make sense. It doesn't make sense why they would even believe you are who you say you are. New radio codes? Ok sure, you look trustworthy. Similarly the real reason the Enclave didn't blow up the Brotherhood with an orbital strike is because it didn't exist until the expansion and then that choice was made available for the player rather than it being something that was arbitrarily decided. If you're looking for plot holes, you'll find plenty in just about every game ever made.
This response is already tl;dr but I'll post an actual explanation of why myself and probably others liked Fallout 3 more later. There are actual, explainable reasons some people didn't like NV as much. I keep saying it, but it's opinion and personal preference/enjoyment. NV isn't a bad game, it's a good game. But not everyone will like it
more simply because it is a sequel. This is kind of like an F1/F2 debate, some people actually like F1 more than F2, even though they are the same but different in so many ways.