I believe NV was created to simply ride the Fallout 3 money train. The same old story, the same old mechanics, the same graphics and everything.
You've never heard of side-games?
This is also what happened with The Sims or GTA IV.
...oh. Wait, what?
It was probably meant to be a generic Xbox game to make a quick buck, until someone decided to make it a major release.
...seriously? Bethesda/Obsidian aren't the kind to do cheap knock-offs.
The PC version is an obviously bad Xbox to PC port that was written very quickly.
What, because it's slightly buggier/runs slower on your five-year-old graphics card/runs slower on your single-core CPU? Suuuuuure. Next thing you'll be telling me that Fallout 3 was a crappy port, too, because the interface svcked! You do realise they can't cater to every potential combination of hardware in a PC, right?
*The graphics engine is DirectX 9, while modern games are at least DX10, if not DX11. Obviously this was done because the XBOX 360 only supports DX9, and they didn't bother to spend any time upgrading the PC engine to DX11, or at least adding some DX11 effects to the existing engine (like the latest Stalker game).
Sorry, but that's [censored]. The graphics engine is DX9 because the game is
based on Fallout 3's engine. Not only is it non-trivial to port an existing game to DX10/DX11 and use its features, but there's also the fact that the 360 doesn't exactly use normal DirectX in the first place! Plus, the game is also a PS3 game - are you telling me you expected them to add new graphical features to a game that was only two years old while selling it for multiple platforms, all of which use different graphical engines? Easy, huh? Well, adding effects takes time! Furthermore, it takes testing! Evidently, they were taxed quite a bit by testing what they already had, or else New Vegas wouldn't be so (allegedly) buggy!
*The user interface was created for controllers. Why is the #2 limited to ammo switching? Because it's a button on the controller. I can't press ESC to exit screens, like VATS or a dialog, because a controller has no ESC button.
The worst offender is the Pip-boy. It's mapped to 3 keys, F1-F3. Come on, there should be a key for each Pip-boy screen so I don't have to keep navigating the stupid thing in the middle of a battle. The "M" key should open the map, the "I" key should open my items screen, "L" for flashlight, etc etc. It reminds me of Oblivion. Hasn't Bethesda learned anything?
Valid complaint.
*The bugs are so obvious that anyone can see them after a couple hours of playing. Seems like they decided to do minimal PC testing and patch it later.
Well, then - luckily for us, they can distribute updates through Steam.
*The mouse in the game menu is jerky and too fast. With a controller you just hit up/down, so they had to add a mouse function in there somehow. There are mouse problems in other screens, like the workbench or Pip-boy. Also, alt-tabbing out of the game causes my mouse cursor to disappear completely.
Isn't that what the "mouse acceleration fix" is for?
I can go on, but you get the point. They clearly they took the lowest common denominator and stuck with it. Fallout New Vegas has the quality I'd expect from DLC or an expansion pack. I think this game was released to keep riding the Fallout 3 money train, with minimal expense and maximum profit.
New Vegas might as well be an expansion pack, the way you all keep going on about it. Considering the game was created within the space of a year or two, it's a wonder they managed to make the Mojave as large as it is. In conclusion...
I'd hate to see you play any of the Grand Theft Auto games before 4.