New Vegas is much easier than Fallout 3

Post » Mon Jun 14, 2010 6:43 am

I wouldn't say its so much destroyed just deteriorated. But i would like to see some other big cities like New York, St. Louis, or some place like that with big buildings that were destroyed and still have high radiation areas. I don't know what L.A. and San Fransisco are supposed to be like but I think those would be good west coast places but i think they were already used in other games so I don't know how that would work as far as lore goes.


Yes. I think LA is a good choice for the next game. That or New York would be great choices for both atmosphere and humor.

But, being from the South, I'd love to see one take place in Arkansas or Mississippi, but it would probably be a lot like a kind of Point Lookout redux, which, while hilarious, is a little too cliche.
User avatar
Siobhan Wallis-McRobert
 
Posts: 3449
Joined: Fri Dec 08, 2006 4:09 pm

Post » Mon Jun 14, 2010 6:11 am

well if on pc mods if not then theres other things like paying with gimped stats or haveing an addictions. A 2 Intelligence Alchoholic unarmed is actually pretty fun.

I was in a playthrough with Boone and Ed-E as companions and it seemed like they were killing everything (I'm sure it was mostly Boone) so i started a new one where I'm just going to have ED-E and no other companions. I'm getting the feeling that they're overpowered in this game.
User avatar
Judy Lynch
 
Posts: 3504
Joined: Fri Oct 20, 2006 8:31 am

Post » Mon Jun 14, 2010 3:32 am

I was in a playthrough with Boone and Ed-E as companions and it seemed like they were killing everything (I'm sure it was mostly Boone) so i started a new one where I'm just going to have ED-E and no other companions. I'm getting the feeling that they're overpowered in this game.

i actually like to play without companions for the most time. adds more challenge and without boone i can actually shoot at things now. every now and then ill use them but i like to lone wolf it.
User avatar
Alexandra Louise Taylor
 
Posts: 3449
Joined: Mon Aug 07, 2006 1:48 pm

Post » Mon Jun 14, 2010 6:36 am

i actually like to play without companions for the most time. adds more challenge and without boone i can actually shoot at things now. every now and then ill use them but i like to lone wolf it.

I'm trying to lone wolf it this playthrough too but i also want to do as many quest as possible. I probably shouldn't be asking this here but can i do all the companion quest without really having them as companions with me constantly.
User avatar
Damien Mulvenna
 
Posts: 3498
Joined: Wed Jun 27, 2007 3:33 pm

Post » Sun Jun 13, 2010 10:10 pm

I know even 500 years after the bombs drop it will technically be a post apocalyptic world but what I mean is that in FO3 (I never played 1 or 2) I felt like I just came out of a hole in the ground to discover just how the world around me was destroyed by the bombs dropping with the wasteland, DC ruins and monstrous creatures created due to it. I didn't really get that same feeling from New Vegas. It was more of everything going back to normal and there you are just going about your life.
This is what was so weird, and made FO3 feel like a franchise reboot ~but wasn't. I played Fallout 1 and in the first game you emerge from the vault into an untamed remnant 50's retro world ~but its all the past. Those living in it now don't appear to be retro 50's minded. It felt a bit like the [later] movie 'Blast from the Past', when Calvin and Adam leave the Vault.
http://www.youtube.com/watch?v=EXClAFX8N2Q
http://www.youtube.com/watch?v=8Z3N3KquVJY#t=01m20s

In Fallout 1, 80 years had past since the bombs. The world had shanty towns , inhabited ruins, and the Hub (somewhat like Barter Town in Mad Max).
In Fallout 2 80 years have past again and your PC lives in the a village that practically deifies their founder ~the PC from FO1. Towns and settlements exist all across the map. NCR sprung from Shady Sands and now has public utilities and a City Hall. Vault City exists (much as New Vegas), a gated community surrounded by slums. The Den in FO2 looks a lot like Freeside in FONV. Jacob's town is based on FO2's Broken Hills.
Fallout 3 takes us back to what appears like before FO1, and wants us to accept that mankind has lived in destroyed squalor for ten generations.

*(And FO3 adds supermutants and bottlecaps, and Enclave ~all of which were lost remnants themselves from the first two games ~and not appropriate for a game set farther in the future). Bottlecaps were given up by the time of FO2, they used currency, and made jokes about caps being worthless. DC has too much coinage to use sharp edged bottlecaps that don't stack as well as coins.

IMO Caps should have been left out of FO3 and NV. They are only in the games as an out of place tie-in/brand identifier.
"Remember Fallout?... Yeah my friend had it.. Its that PA rpg with supermutants and you used bottlecaps for money".
User avatar
Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm

Post » Mon Jun 14, 2010 2:43 am

As for using LA or San Fran...the LA boneyard was in FO1 and San fran was in FO2. St. Lois was in FO: Tactics. FO3 was the odd man out for setting in the series. FO:NV is a natural sequel to FO2, environment wise.
User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Post » Mon Jun 14, 2010 3:03 am

FO3 was a lot of fun, but even on the most difficult setting, combat was always simply too easy and this part became boring after several playthroughs unless you installed some mods to correct the balance problems.

The problem with combat in FO3 is you can simply load up on weightless stimpaks and you are in a sort of "god" mode.

There was no purpose to the food and drink items, they were simply extra junk to weigh you down, especially when there were so many stimpaks everywhere.

On the higher levels, combat is a bit on the easy side in FNV as well, especially for a melee build with super slam perk, but I certainly died more often in FNV than in FO3. Another great improvement to FNV is the fact that there are some areas with really tough monsters even on the lower levels. This adds realism and makes for fun, challenging situations. (Plus revenge is that much sweeter when you are finally able to kill deathclaws and cazadores.)
User avatar
LuBiE LoU
 
Posts: 3391
Joined: Sun Jun 18, 2006 4:43 pm

Post » Mon Jun 14, 2010 7:06 am

Plus the oblivion DR system made it too easy to kill "tough" things with wimpy weapons. AKA the Power armor not giving any protection vs. BB's. While they have it much better with the DT system in Vegas it still isn't up to the originals standards. :D
User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Mon Jun 14, 2010 2:12 pm

I'm trying to lone wolf it this playthrough too but i also want to do as many quest as possible. I probably shouldn't be asking this here but can i do all the companion quest without really having them as companions with me constantly.


Yes, I used companions for their perks and only traveled with companions when completing their quests. Other than that I made them wait in the area where I found them. (for example, Mojave outpost for Cass.) I heard some people experienced glitches where they couldn't find their companion when they told them to wait at the Lucky 38, so I would always travel to their original location and just tell them to wait. Eventually, after a certain number of days, you receive a popup message indicating that your companion has left and returned to their original home (which should be exactly where you left them), and you just go back there to add them again and get the perk.

There is one glitch that makes your companion suddenly appear when you descend the elevator in Vault 34. Maybe it only happens with Cass?
User avatar
His Bella
 
Posts: 3428
Joined: Wed Apr 25, 2007 5:57 am

Post » Sun Jun 13, 2010 10:53 pm

Formula for 1 hitting death claws:

Sneak shot with modded sniper rifle + .308 JSP Hand Load + minimum 60 or 70% gun skill
User avatar
emma sweeney
 
Posts: 3396
Joined: Fri Sep 22, 2006 7:02 pm

Post » Mon Jun 14, 2010 10:37 am

Why is New Vegas easier than 3? Because there are stretches of the Mojave you can walk through without being attacked by anything. Mortal danger lurked around every corner in D.C., this feels like a theme park by comparison.
User avatar
Kevin Jay
 
Posts: 3431
Joined: Sun Apr 29, 2007 4:29 am

Post » Mon Jun 14, 2010 7:13 am

Eh, Mortal danger? more like more grinding for loot and Xp to make you even more powerful.
User avatar
Amber Hubbard
 
Posts: 3537
Joined: Tue Dec 05, 2006 6:59 pm

Post » Mon Jun 14, 2010 4:51 am

Eh, Mortal danger? more like more grinding for loot and Xp to make you even more powerful.

Skill makes the difference. It was nice to be presented with, though. Too bad you and most other NV fans don't actually seem to play videogames.
User avatar
Victor Oropeza
 
Posts: 3362
Joined: Sun Aug 12, 2007 4:23 pm

Post » Mon Jun 14, 2010 11:16 am

Eh, Mortal danger?


The mortal danger being the player, obviously. :P
User avatar
NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm

Post » Mon Jun 14, 2010 9:21 am

Skill makes the difference. It was nice to be presented with, though. Too bad you and most other NV fans don't actually seem to play videogames.


What? I had to put in MMM increased increased spawns to actually get the "Mortal danger" level of enemies in spawns. So like Super mutant spawns where you see like 4-5 mutants you'd see like 15-30 mutants.
User avatar
Charles Mckinna
 
Posts: 3511
Joined: Mon Nov 12, 2007 6:51 am

Post » Mon Jun 14, 2010 6:49 am

What? I had to put in MMM increased increased spawns to actually get the "Mortal danger" level of enemies in spawns. So like Super mutant spawns where you see like 4-5 mutants you'd see like 15-30 mutants.

Yeah same here.

Nice mod BTW. Only I didn't think floaters, geckos and wanamingos were suitable for FO3. I dont know about the rest of the critters but I'm happy to see the return of the geckos and they fit beautifully in the Mojave, I reckon.
User avatar
Minako
 
Posts: 3379
Joined: Sun Mar 18, 2007 9:50 pm

Post » Mon Jun 14, 2010 3:11 am

What in Fallout 3 did you consider hard? The dart gun made the most challenging enemies a joke.

Are you just counting the cheating enemies in the DLC?

I wouldn't say its so much destroyed just deteriorated. But i would like to see some other big cities like New York, St. Louis, or some place like that with big buildings that were destroyed and still have high radiation areas. I don't know what L.A. and San Fransisco are supposed to be like but I think those would be good west coast places but i think they were already used in other games so I don't know how that would work as far as lore goes.


LA was pretty rough in Fallout 1, run by gangs (and home of the Gun Runners), but that was 120 years ago.

San Fransisco is pretty civilized and populated by Chinese and a crazy religious cult kind of like Scientology.
User avatar
Ezekiel Macallister
 
Posts: 3493
Joined: Fri Jun 22, 2007 12:08 pm

Post » Mon Jun 14, 2010 6:18 am

Adding Weight to Ammo does not make the game harder nor do any of the aspects of hardcoe do anything other then introduce chores into the game


hardcoe does do one important thing: make stimpaks heal you slowly over time. In FO3 you could use as many as you needed, while paused. And you really never ran out of the dang things as they were easy to find and buy. That's a major (and welcome) change.
User avatar
ashleigh bryden
 
Posts: 3446
Joined: Thu Jun 29, 2006 5:43 am

Post » Mon Jun 14, 2010 3:38 pm

I don't see anything in OPs post actually indicate FO3 being harder; I found FO3 much easier because there is loot every 100ft.
User avatar
Joe Alvarado
 
Posts: 3467
Joined: Sat Nov 24, 2007 11:13 pm

Post » Mon Jun 14, 2010 5:40 am

Agreed. In Fallout 3 danger came to you, in New Vegas you have to look for trouble.
User avatar
Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Mon Jun 14, 2010 9:13 am

Easier than Fallout 3? Yes. Enemies are few and far between. As such even difficulty increasing mods don't do much to alleviate it.

Edit: that is for the random exploring part, some quests include combat that's challenge depends on your level and equipment, from Bison Steve being difficult to Dead Wind Cavern being boring.
User avatar
Hayley Bristow
 
Posts: 3467
Joined: Tue Oct 31, 2006 12:24 am

Post » Mon Jun 14, 2010 12:44 am

While in FO3 trouble are closer, most of the time it can be dispatch with ease with a HUNTING RIFLE. Broken Steel creature is an exception, but with tri-beam laser (very common once the overlord shows up), they are just as easy.

Point is none of them can do as much damage as high tier NV mobs, thus I fail to see FO3 to be difficult at all.

Wait, it is harder to snipe in FO3 because the bullets flies up.
User avatar
FoReVeR_Me_N
 
Posts: 3556
Joined: Wed Sep 05, 2007 8:25 pm

Post » Mon Jun 14, 2010 1:04 pm

Wait, it is harder to snipe in FO3 because the bullets flies up.

lol, yeah and there is a perfectly good scientific explanation for it: the moon's gravitational pull.
User avatar
Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am

Post » Mon Jun 14, 2010 4:00 am

Really? Fallout 3 easier than Fallout: New Vegas? I never died in Fallout 3... Not once...
User avatar
Ella Loapaga
 
Posts: 3376
Joined: Fri Mar 09, 2007 2:45 pm

Post » Mon Jun 14, 2010 6:23 am

Right....FO3 was harder where all you needed to do was rush to Rivet City to get A3-21's Plasma Rifle and thus win the game.

Edit: If you really wanted to cheese-it up, run through the OA sim at level 1 for T-51b that never needed repair or CSA.
User avatar
josh evans
 
Posts: 3471
Joined: Mon Jun 04, 2007 1:37 am

PreviousNext

Return to Fallout: New Vegas