In Fallout 1, 80 years had past since the bombs. The world had shanty towns , inhabited ruins, and the Hub (somewhat like Barter Town in Mad Max).
In Fallout 2 80 years have past again and your PC lives in the a village that practically deifies their founder ~the PC from FO1. Towns and settlements exist all across the map. NCR sprung from Shady Sands and now has public utilities and a City Hall. Vault City exists (much as New Vegas), a gated community surrounded by slums. The Den in FO2 looks a lot like Freeside in FONV. Jacob's town is based on FO2's Broken Hills.
Fallout 3 takes us back to what appears like before FO1, and wants us to accept that mankind has lived in destroyed squalor for ten generations.
*(And FO3 adds supermutants and bottlecaps, and Enclave ~all of which were lost remnants themselves from the first two games ~and not appropriate for a game set farther in the future). Bottlecaps were given up by the time of FO2, they used currency, and made jokes about caps being worthless. DC has too much coinage to use sharp edged bottlecaps that don't stack as well as coins.
In Fallout 2 80 years have past again and your PC lives in the a village that practically deifies their founder ~the PC from FO1. Towns and settlements exist all across the map. NCR sprung from Shady Sands and now has public utilities and a City Hall. Vault City exists (much as New Vegas), a gated community surrounded by slums. The Den in FO2 looks a lot like Freeside in FONV. Jacob's town is based on FO2's Broken Hills.
Fallout 3 takes us back to what appears like before FO1, and wants us to accept that mankind has lived in destroyed squalor for ten generations.
*(And FO3 adds supermutants and bottlecaps, and Enclave ~all of which were lost remnants themselves from the first two games ~and not appropriate for a game set farther in the future). Bottlecaps were given up by the time of FO2, they used currency, and made jokes about caps being worthless. DC has too much coinage to use sharp edged bottlecaps that don't stack as well as coins.
Why do you act like the east coast is within easy reach of the west coast? Caps were abandoned because there was a stable government [THE NCR] to provide new currency. Fallout 3 explains the presence of Super Mutants and the Enclave and I remember having tens of thousands of caps in Fallout 1 so really your entire argument is based on things that aren't true.
Your completely ignoring that he east coast as the seat of power for the government would be hit harder, in addition it was hit first. As I recall from the earlier games it was mentioned those on the west coast had some warning. The only reason the NCR exists is because the Vault Dweller pacified the area which allowed them to become a stable government and not swallowed by raiders. The west coast didn't have any such savior.