New Vegas is much easier than Fallout 3

Post » Mon Jun 14, 2010 4:47 am

I have played through Fallout: New Vegas 3 times and love it. I must say that it is not as hard as Fallout 3. I hit Novac, and I had 300 rounds for my 10 milimeter pistol. Right now, I can currently kill a deathclaw with one shot and have 400 incendiary rounds for my anti-material. It also does not feel as post-apocalyptic. The Mojave has electricity, government, a bussling city etc. It just doesn't fell as beaten down as the Capital Wasteland. I started a new Fallout 3 game, and I am struggling to find ammo.


P.S.- I play New Vegas on Very Hard-hardcoe, and Fallout 3 on Hard
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Daramis McGee
 
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Post » Mon Jun 14, 2010 4:37 am

Play New Vegas with hardcoe mode, it adds weight to ammo. I find New Vegas more challenging then FO3. FO1 has a better apocalyptic feel then even FO3 IMO.
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Dawn Farrell
 
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Post » Sun Jun 13, 2010 10:40 pm

I think New Vegas is more difficult than Fallout 3, but I agree that Fallout 3 feels more post-apocalyptic.
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Ezekiel Macallister
 
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Post » Mon Jun 14, 2010 3:07 am

That all depends on where you go and when you go there. Fallout 3 kind of has the same difficulty throughout the whole game, whereas in New Vegas, you can really get yourself into trouble if you wander too far too early.

Also, I think the final battle in New Vegas is much more difficult than the one in Fallout 3.
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Ellie English
 
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Post » Mon Jun 14, 2010 9:05 am

You CANNOT kill a deathclaw in one hit! Show me!

I am lvl 30, with 100 energy weapons. I have the YCS186 (One of the best weapons in the game) and even from sneak I cant kill a deathclaw in a hit.

In FO3 however, I was one-hitting deathclaws with a plasma rifle...with only 75 energy weapons.
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JLG
 
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Post » Sun Jun 13, 2010 11:25 pm

You CANNOT kill a deathclaw in one hit! Show me!

I am lvl 30, with 100 energy weapons. I have the YCS186 (One of the best weapons in the game) and even from sneak I cant kill a deathclaw in a hit.

In FO3 however, I was one-hitting deathclaws with a plasma rifle...with only 75 energy weapons.


Formula for 1 hitting death claws:

100 Gun Skill
Anti-Material Rifle
Incinderary Rounds
Sneak attack critical
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Queen
 
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Post » Sun Jun 13, 2010 10:33 pm

Formula for 1 hitting death claws:

100 Gun Skill
Anti-Material Rifle
Incinderary Rounds
Sneak attack critical


A YCS186 has higher dam. But I am not using Over-Charge Fusion Cells.

With that out of the way, look at my second comment.
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Nina Mccormick
 
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Post » Mon Jun 14, 2010 5:59 am

Play New Vegas with hardcoe mode, it adds weight to ammo. I find New Vegas more challenging then FO3. FO1 has a better apocalyptic feel then even FO3 IMO.


He said he was playing it on hardcoe mode. :deal:
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^_^
 
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Post » Sun Jun 13, 2010 8:13 pm

Play New Vegas with hardcoe mode, it adds weight to ammo. I find New Vegas more challenging then FO3. FO1 has a better apocalyptic feel then even FO3 IMO.


Adding Weight to Ammo does not make the game harder nor do any of the aspects of hardcoe do anything other then introduce chores into the game as the problem lies in the AI issues an how stupid NPC AI is so much that a Sniper char is a god and any projectile based char is damn near a god the game only has any level of difficulty is you are a melee char and that only applied to the beginning of the game before you start to pick up the DT and Damage Reduction Perks.

This is of course no different then FO3 but at least FO3 did not drag you around by the freaking nose like your a heard animal the game devs are the shepards <- this type of game gets boring real fast as the game is the same every time you play -> must go here then here then here then here then here then here ad nauseum.
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Rhysa Hughes
 
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Post » Mon Jun 14, 2010 2:02 am

Adding Weight to Ammo does not make the game harder nor do any of the aspects of hardcoe do anything other then introduce chores into the game as the problem lies in the AI issues an how stupid NPC AI is so much that a Sniper char is a god and any projectile based char is damn near a god the game only has any level of difficulty is you are a melee char and that only applied to the beginning of the game before you start to pick up the DT and Damage Reduction Perks.

This is of course no different then FO3 but at least FO3 did not drag you around by the freaking nose like your a heard animal the game devs are the shepards <- this type of game gets boring real fast as the game is the same every time you play -> must go here then here then here then here then here then here ad nauseum.


FO3 was linear.

I couldn't help the Enclave win, I was FORCED to help the BOS destory my country. :cryvaultboy:
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Trevi
 
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Post » Sun Jun 13, 2010 9:55 pm

I too didn't have that same feeling form New Vegas that I got from FO3 as far as post apocalyptic setting but i think its harder cause it seems like for the most part you have to level up to your surroundings instead of your surroundings having to level up to you.

Play New Vegas with hardcoe mode, it adds weight to ammo. I find New Vegas more challenging then FO3. FO1 has a better apocalyptic feel then even FO3 IMO.


I would really like to see a original fallout reboot to a FPS style gameplay. I think if they keep going further away from the time the bombs dropped it wouldn't be as much of a believable post apocalyptic feel.
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Anna Watts
 
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Post » Mon Jun 14, 2010 12:02 am

Wait, lemme bookmark this topic for those people saying NV is too hard. :lmao:

I have played through Fallout: New Vegas 3 times and love it. I must say that it is not as hard as Fallout 3. I hit Novac, and I had 300 rounds for my 10 milimeter pistol. Right now, I can currently kill a deathclaw with one shot and have 400 incendiary rounds for my anti-material. It also does not feel as post-apocalyptic. The Mojave has electricity, government, a bussling city etc. It just doesn't fell as beaten down as the Capital Wasteland. I started a new Fallout 3 game, and I am struggling to find ammo.


Wait a minute how does actually NV feels more easier?

I remember killing a super mutant with nothing but a 10mm SMG and a Deathclaw with a Hunting rifle(both tested) in F3. That was on LVL2.
In NV, I am getting my ass handed to them and the damage threshold on mid-high levels.. :huh:
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TWITTER.COM
 
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Post » Sun Jun 13, 2010 11:30 pm

FO3 was linear.

I couldn't help the Enclave win, I was FORCED to help the BOS destory my country. :cryvaultboy:


Clearly the Main quest did not give you the option on which side to say took over the Purifier, linear true but givin the option the quest would still have been linear just with 2 options at the end -> this time we get XXX options and they all are exactly the same garbage I did this and this and this for "Insert Faction Here" but everything I did was exactly the same -> you are forced to follow a single path around the game world so your compairing a single quest to an entire game in linearity FONV wins that race as the WHOLE DAMN GAME IS LINEAR.... from start to finish.
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Laura Samson
 
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Post » Sun Jun 13, 2010 7:48 pm

Clearly the Main quest did not give you the option on which side to say took over the Purifier boo hoo -> this time we get XXX options and they all are exactly the same garbage I did this and this and this for "Insert Faction Here" but everything I did was exactly the same -> you are forced to follow a single path around the game world so your compairing a single quest to an entire game in linearity FONV wins that race as the WHOLE DAMN GAME IS LINEAR.... from start to finish.


Well, my NCR and Legion playthroughs definitely did not involve me doing the exact same things. Sure, I went to the same places and saw the same people, but if your experience was the same, then you're not being creative enough.
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Sasha Brown
 
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Post » Sun Jun 13, 2010 8:45 pm

I think if they keep going further away from the time the bombs dropped it wouldn't be as much of a believable post apocalyptic feel.
Anything after the bomb is post apocalyptic... even if its a modern metropolis [re-built]. :shrug: The Fallout series has a world time line where destruction and debris is sensible in certain areas at certain times, but even 50 years is enough to recover to a state of normalcy in a place not hit by the bombs.

*Look at all the PA cities in FO2. (NCR had working utilities and police)
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Karen anwyn Green
 
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Post » Mon Jun 14, 2010 1:52 am

Clearly the Main quest did not give you the option on which side to say took over the Purifier, linear true but givin the option the quest would still have been linear just with 2 options at the end -> this time we get XXX options and they all are exactly the same garbage I did this and this and this for "Insert Faction Here" but everything I did was exactly the same -> you are forced to follow a single path around the game world so your compairing a single quest to an entire game in linearity FONV wins that race as the WHOLE DAMN GAME IS LINEAR.... from start to finish.


I am not an idiot...

Anyways, they arn't exactly the same. What is the same is FO3. In EVERY one of my playthroughs, I was railroaded onto one path with no deviation. Every time I played, every single quest, every single damn thing in FO3 had one ending.
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Javier Borjas
 
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Post » Mon Jun 14, 2010 2:12 am

Clearly the Main quest did not give you the option on which side to say took over the Purifier, linear true but givin the option the quest would still have been linear just with 2 options at the end -> this time we get XXX options and they all are exactly the same garbage I did this and this and this for "Insert Faction Here" but everything I did was exactly the same -> you are forced to follow a single path around the game world so your compairing a single quest to an entire game in linearity FONV wins that race as the WHOLE DAMN GAME IS LINEAR.... from start to finish.


The only thing about New Vegas that is at all more linear than Fallout 3 that I can think of is the path to Vegas because of Deathclaws and cazadors. Even then, with a high sneak skill or just several tries you can make it past those areas. Also, once you level up, you can go pretty much wherever you please whenever you please. The main quest, though the objectives are similar for each path, is more open than Fallout 3 simply because you have a choice. Every other quest has several ways to complete it, which is, again, more open than Fallout 3. I don't see how New Vegas is any more linear than Fallout 3. Hell, that doesn't even matter, from the tone of your post, you simply don't like the game. To each their own.
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Big mike
 
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Post » Sun Jun 13, 2010 9:16 pm

Anything after the bomb is post apocalyptic... even if its a modern metropolis [re-built]. :shrug: The Fallout series has a world time line where destruction and debris is sensible in certain areas at certain times, but even 50 years is enough to recover to a state of normalcy in a place not hit by the bombs.

*Look at all the PA cities in FO2. (NCR had working utilities and police)


I know even 500 years after the bombs drop it will technically be a post apocalyptic world but what I mean is that in FO3 (I never played 1 or 2) I felt like I just came out of a hole in the ground to discover just how the world around me was destroyed by the bombs dropping with the wasteland, DC ruins and monstrous creatures created due to it. I didn't really get that same feeling from New Vegas. It was more of everything going back to normal and there you are just going about your life.
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Rozlyn Robinson
 
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Post » Mon Jun 14, 2010 11:35 am

You CANNOT kill a deathclaw in one hit! Show me!


Its not a problem with a sniper rifle and armor piercing bullets. Just go for the sneak attack to the head.
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Vickytoria Vasquez
 
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Post » Mon Jun 14, 2010 11:16 am

I know even 500 years after the bombs drop it will technically be a post apocalyptic world but what I mean is that in FO3 (I never played 1 or 2) I felt like I just came out of a hole in the ground to discover just how the world around me was destroyed by the bombs dropping with the wasteland, DC ruins and monstrous creatures created due to it. I didn't really get that same feeling from New Vegas. It was more of everything going back to normal and there you are just going about your life.


Well it wouldn't make sense for the whole world to be as heavily devastated as DC. Regardless of how much time has passed, there are bound to be areas with less damage. Even still, the Mojave is pretty heavily destroyed, considering the time frame.
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Ebou Suso
 
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Post » Mon Jun 14, 2010 4:10 am

Well it wouldn't make sense for the whole world to be as heavily devastated as DC. Regardless of how much time has passed, there are bound to be areas with less damage. Even still, the Mojave is pretty heavily destroyed, considering the time frame.

It looks... like the Mojave. I'm not sure I see much of an effect on the terrain from the bombs as the place already looks like that in real life.
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Franko AlVarado
 
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Post » Mon Jun 14, 2010 6:25 am

How many post like this happens in this forums?
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Silvia Gil
 
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Post » Mon Jun 14, 2010 9:08 am

Well it wouldn't make sense for the whole world to be as heavily devastated as DC. Regardless of how much time has passed, there are bound to be areas with less damage. Even still, the Mojave is pretty heavily destroyed, considering the time frame.

I wouldn't say its so much destroyed just deteriorated. But i would like to see some other big cities like New York, St. Louis, or some place like that with big buildings that were destroyed and still have high radiation areas. I don't know what L.A. and San Fransisco are supposed to be like but I think those would be good west coast places but i think they were already used in other games so I don't know how that would work as far as lore goes.
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matt
 
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Post » Mon Jun 14, 2010 11:50 am

Disagreed. Play hardcoe mode on very hard. That's why it's there. Very hard on Fallout 3 = 40 rounds to a raider's face at level 30 just to kill him. No thanks
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..xX Vin Xx..
 
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Post » Mon Jun 14, 2010 5:39 am

well if on pc mods if not then theres other things like paying with gimped stats or haveing an addictions. A 2 Intelligence Alchoholic unarmed is actually pretty fun.
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lauraa
 
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