New Vegas Nexus launched

Post » Wed Sep 01, 2010 8:47 pm

Awesome! Thanks DarkOne!!! :goodjob:

I for one am Very appreciative of the service you offer the community, and look forward to working with the FNV Nexus for years to come.

Cheers mate! :celebration:

Miax
User avatar
Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

Post » Wed Sep 01, 2010 9:32 pm

I just exploded in my pants.
User avatar
Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Thu Sep 02, 2010 12:28 am

I just exploded in my pants.


I would go to a hospital if I were you.
User avatar
Melanie Steinberg
 
Posts: 3365
Joined: Fri Apr 20, 2007 11:25 pm

Post » Wed Sep 01, 2010 10:49 pm

Awesome. Gotta say, the orange wasteland theme makes for a much more pleasant appearance than the green F3 one. ^_^
User avatar
Tamara Dost
 
Posts: 3445
Joined: Mon Mar 12, 2007 12:20 pm

Post » Wed Sep 01, 2010 6:08 pm

So its confirmed that the GECK comes with New Vegas?
User avatar
lucile
 
Posts: 3371
Joined: Thu Mar 22, 2007 4:37 pm

Post » Wed Sep 01, 2010 8:19 pm

Awesome. Gotta say, the orange wasteland theme makes for a much more pleasant appearance than the green F3 one. ^_^


Definitely agree, I like the look of the new site better. :)

Yes there is a GECK, we get it day 1.
User avatar
BEl J
 
Posts: 3397
Joined: Tue Feb 13, 2007 8:12 am

Post » Wed Sep 01, 2010 2:16 pm

I just exploded in my pants.


Sorry, that was me. I thought the grenade was a dud, I swear!
User avatar
Ricky Meehan
 
Posts: 3364
Joined: Wed Jun 27, 2007 5:42 pm

Post » Thu Sep 02, 2010 2:33 am

So its confirmed that the GECK comes with New Vegas?


check the website on release day, they will put a link up there to download the new GECK (and prob a few new tutorials too)
User avatar
Monika Fiolek
 
Posts: 3472
Joined: Tue Jun 20, 2006 6:57 pm

Post » Thu Sep 02, 2010 1:23 am

Can you tell us what your site will feature which can't be found on other Fallout: New Vegas sites?


Did he really said that? Infidel, back off, thou shall pray to the holy Nexus...:D

However. Great to see you decided not to split communitys DarkOne, it's the best for all the modders. I think I get used to the orange colour just as fast as I got used to the green colour of FO3.

May the legacy continue...and fill me up the Nexus with good Mods fellow Moders^^
User avatar
Justin Bywater
 
Posts: 3264
Joined: Tue Sep 11, 2007 10:44 pm

Post » Wed Sep 01, 2010 8:40 pm

Can you tell us what your site will feature which can't be found on other Fallout: New Vegas sites?


First it is well staffed, second it is SAFE, third this is where the best modders in the community gather and share, fourth newb modders tend to get better feedback than 'kill yourself', fifth it is maintained well, seventh it doesn't need a sixth, eighth......

I could go on and on. Nexus rocks.
User avatar
sw1ss
 
Posts: 3461
Joined: Wed Nov 28, 2007 8:02 pm

Post » Wed Sep 01, 2010 1:58 pm

I just exploded in my pants.


I have Stim Packs!
User avatar
m Gardner
 
Posts: 3510
Joined: Sun Jun 03, 2007 8:08 pm

Post » Wed Sep 01, 2010 3:11 pm

I think it's time I started learning how to mod lol.
User avatar
Luis Reyma
 
Posts: 3361
Joined: Fri Nov 02, 2007 11:10 am

Post » Thu Sep 02, 2010 1:52 am

I am proud to say the NV is going to be my first attempt at the Geck.

I promice nothing more than cloths. Probably badly rendered with clipping issues. These things take time to get good at.
User avatar
Rude Gurl
 
Posts: 3425
Joined: Wed Aug 08, 2007 9:17 am

Post » Wed Sep 01, 2010 10:35 pm

check the website on release day, they will put a link up there to download the new GECK (and prob a few new tutorials too)


It might also be in the "Tools" section of the Library in the Steam browser. Or, it may install with the game.
User avatar
john palmer
 
Posts: 3410
Joined: Fri Jun 22, 2007 8:07 pm

Post » Wed Sep 01, 2010 11:34 pm

They should release the geck early so modders can convert some of the essential mods.

Well, before our whole week is consumed with playing. Who here has the mental discipline to mod while first play through?? Unless something really annoying and minor pops up during play....

:wavey:

(I will usually avoid areas that hold the creature resources and parts of the story ~I've not even looked into the FO3 DLC yet... for not having played it yet.)

Any guesses on what the first mod will be?

double or nothing
I used to have a guess, but there are too many possibilities for first mod now.
User avatar
Marcia Renton
 
Posts: 3563
Joined: Fri Jan 26, 2007 5:15 am

Post » Wed Sep 01, 2010 10:02 pm

Well, before our whole week is consumed with playing. Who here has the mental discipline to mod while first play through?? Unless something really annoying and minor pops up during play....


I do. I've already got a mod planned. Very simple, and it'll fix something that's been bugging me ever since Sawyer told me about it.
User avatar
aisha jamil
 
Posts: 3436
Joined: Sun Jul 02, 2006 11:54 am

Post » Wed Sep 01, 2010 7:34 pm

Found the site a few days back on my own lol :D
User avatar
Dylan Markese
 
Posts: 3513
Joined: Sat Dec 01, 2007 11:58 am

Post » Thu Sep 02, 2010 2:03 am

I do. I've already got a mod planned. Very simple, and it'll fix something that's been bugging me ever since Sawyer told me about it.

Do tell. Inquiring minds want to know.
User avatar
Dean Brown
 
Posts: 3472
Joined: Fri Aug 31, 2007 10:17 pm

Post » Thu Sep 02, 2010 2:23 am

Do tell. Inquiring minds want to know.


Damage threshold allows bleedthrough even if you're attacking with a weapon that's too weak to penetrate. Enemies have the same benefit, leading to the whole Fallout 3 esque "shooting power-armored soldier to death with a BB gun" crap.

Fortunately, this is controlled by a single variable in the GECK, so sayeth Sawyer. My mod will change that variable to 0.

Later, I'll probably reintroduce DR to various armors in hopes of getting closer to that Fallout style, since DR is still a field in the GECK.
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Wed Sep 01, 2010 1:48 pm

yay!

now the developers must just limit the action of mods and putting all kind of censorship and control that will render most useful mods unavailable to use.
User avatar
phil walsh
 
Posts: 3317
Joined: Wed May 16, 2007 8:46 pm

Post » Wed Sep 01, 2010 11:11 pm

yay!

now the developers must just limit the action of mods and putting all kind of censorship and control that will render most useful mods unavailable to use.


o.0
What?
User avatar
Mashystar
 
Posts: 3460
Joined: Mon Jul 16, 2007 6:35 am

Post » Wed Sep 01, 2010 2:26 pm

Damage threshold allows bleedthrough even if you're attacking with a weapon that's too weak to penetrate. Enemies have the same benefit, leading to the whole Fallout 3 esque "shooting power-armored soldier to death with a BB gun" crap.

Fortunately, this is controlled by a single variable in the GECK, so sayeth Sawyer. My mod will change that variable to 0.

Later, I'll probably reintroduce DR to various armors in hopes of getting closer to that Fallout style, since DR is still a field in the GECK.

I'll be doing that mod (or using it if already available).

A good design might not set everything to zero though... PA should never be damaged by anything without a serious punch to it... but leather armor should be damaged by most things (even pellets somewhat).

I wonder if it may be possible to alter that variable on the fly via script?
User avatar
Chloe Yarnall
 
Posts: 3461
Joined: Sun Oct 08, 2006 3:26 am

Post » Wed Sep 01, 2010 10:26 pm

I'll be doing that mod (or using it if already available).

A good design might not set everything to zero though... PA should never be damaged by anything without a serious punch to it... but leather armor should be damaged by most things (even pellets somewhat).

I wonder if it may be possible to alter that variable on the fly via script?


All I know is that I will be getting a mod like this as soon as it is made.
User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am

Post » Wed Sep 01, 2010 11:47 pm

yay!

now the developers must just limit the action of mods and putting all kind of censorship and control that will render most useful mods unavailable to use.

:confused: Please elaborate.
User avatar
Jordyn Youngman
 
Posts: 3396
Joined: Thu Mar 01, 2007 7:54 am

Post » Wed Sep 01, 2010 8:01 pm

ooooooooo e! I can't wait to see what wonderful mods are going to come out of nexus :)
User avatar
Gill Mackin
 
Posts: 3384
Joined: Sat Dec 16, 2006 9:58 pm

PreviousNext

Return to Fallout: New Vegas