New Vegas review

Post » Sat Mar 13, 2010 5:24 am

Benny shot you in the head, you want revenge, thats a good motivation for me, as for joining a faction, since that the Courier dont have a faction, you just can assume that the Courier is one of those supporters, This a RPG after all, you Roleplay you characters, not a script
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Dean
 
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Post » Sat Mar 13, 2010 7:52 am

Personally, I think the Yes-Man route is sealing the doom of New Vegas as much as Caesars Legion would too.


wrong. It takes large armies out of the equation (aside from securitrons). Groups like Kings, Followers, Westsiders, BOS, all have to learn to work together and get along. Wasn't that how the NCR got started? "Anarchy" is the preferred ending imo. Rather that than the hideous Legion moving West, or the corrupt and crap NCR moving East. FREE VEGAS! ;)
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Jani Eayon
 
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Post » Sat Mar 13, 2010 3:07 am

So the Legion won, NCR won, House won, and I put a robot in House s place that was supposed to let me make decisions, but ran House s plan at the dam anyway without me being able to tell him a single thing? All that happen?.......... Not possible. That doesn t together some how.

I really don t know how to make it anymore simple. This is not our story, it is Obsidians story, and Obsidian must know who really won.

All those people can t win one struggle. Only one of them can win the struggle. I could care less who I think won or, who you think won, or who martyr thinks won. I want to know who really has control or the area. Obsidian made up the story therefor only they know who has control.


Yes. And no. Who ever you decide wins, per story you form with your choices. That's the point of multiple endings. The story forms at the players terms. If all the endings but one were "fake", there would be no point to have but the "un-fake" one. The canon, regarding this matter, is undecided as there is no written future. And even when there finally is, it is irrelevant for the game alone because the future does not concern the past -- what happened canonically is only relevant in the future.

edit -- Talonfire put it out better...
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~Amy~
 
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Post » Sat Mar 13, 2010 1:04 am

Yes canon is story line history, history is real. Endings that r not canon fake. When you do not know which is real it should piss u off.

I say have the factions and choices and the non canon choices will lead to your characters death. Death is the ultimate consequence after all, but no this not good enough. You people will never compromise on a single thing. I ll laugh when fo4 is just like fo3... They banked on that game, and they won t throw it out the window so some people can look at different slides that don t mean jack [censored] anyway except the real ending. Which we won t know in nv for who knows how long........ its dumb to not know what really happened. Worthless..........


Games are not books or films. They don't have to be completely linear. For me, that's one of the main reasons they are so fascinating.

There doesn't have to be a 'true ending'. You play a role, and that role changes the world. Whatever ending you reach is the true ending for that character.

The choices aren't tests. You don't make 'wrong choices', you just make choices. I don't quite get why this seems to frustrate you so much... IMHO it's one of the biggest potential strengths of game narrative, and (sadly) underused in most other games.

If they feel the need to mention the events of the previous game in a sequel, one ending may become 'canon'. But that STILL doesn't mean that there are 'right' and 'wrong' ways to play the previous game. The developers intended those choices to be there.

The choices don't spoil the story, they ARE the story. If you asked me to sum up the plot of New Vegas, I would say something along the lines of: you wake up in a doctor's office, try to track down the people who shot you, come into contact with some important people, and then depending on what the player does, EITHER this or this or this happens. And that's the plot.

I could also just tell them whatever happened to my character. And that's the plot, too, just in a different sense. It's not that all the endings happened together. One ending happens, depending on what your character does. New character = new narrative.
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gemma king
 
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Post » Sat Mar 13, 2010 3:18 am

Fine we ll have fallout be a big [censored] mystery...

Some stuff from 10 and 13 years ago is still unanswered.

I go on wiki to try to learn something about the fo story and I see what could have happened. The Shi???? anyone know what they r doing ????? anyone ????? No, because they could be the most technology advanced group in the U.S. or they could have been killed by vines. Are slides worth 10 years of not knowing the canon ending of fo tactics??????

I know you guys are not reading my entire posts. I write something different, but get thd same response. I say die at the end of non canon endings, because death is the ultimate consequence, no one even comments on that idea. We have 10 and 13 year old holes and you guys want more




Fallout..........a big giant mystery. I hope Bethesda does not do this.
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Carlos Vazquez
 
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Post » Sat Mar 13, 2010 3:00 am

I'm giving the op the benefit of the doubt and assuming English isn't his first language.

I kind of agree with the 'shooter' mechanics comments. Obsidian have added irons sights, so it feels like a shooter, but as FO:NV is an RPG if you're crap at guns the bullets don't go where you're aiming anyway; so the FPS mechanics are slightly redundant. There's also the problem that none of the weapons have any real sense of weight or recoil, and the first person models aren't very good. The FPS aspect is a bit lacklustre.

My main gripe with NV (apart from the static world) is the plot doesn't give me any motivation to join any of the factions, or do anything, in fact, after surviving the head shot. It assumes you want to trail after Benny for 'revenge' or to finish your contract - get the chip back - but there's no driving motivation. Then the game assumes you want to join one of the factions and follow the main plot to its conclusion - again without a reason. Mr House is a dike, the NCR woman at the dam is a snooty [censored], Caesar is a dike, and Yes Man is flat out annoying. There's nobody to empathise with. If you were FORCED to work for one or the other groups, through a contrivance like the Dead Money collar, then OK, but I can't find any reason why a courier (a postman, basically) would get all patriotic for any of the sides when they're all so unlikeable. People hate the FO:3 plot, but at least finding out why your only living realtive has gone off and abandoned you is a motivation everyone can relate to. If I got shot in the head I'd just be happy I survved and then get the hell out of Dodge!


Well the game offers two variations of first person, one being iron sights, the other being a more over-the-gun approach. However, this game is more RPG than it is first person shooter, so i'm not expecting, myself, to play this game first person. As a matter of fact, I don't. I maintain the graphics of everything are fine, considering this isn't solely a first person shooter. They have to put in effort where it is most due, and that is environment // story // character development. I know more people who play this as a 'third' person than first anyways.


To me it makes no sense to go get Benny right after you find out where he is and who he is. He is a powerful man, surrounded by allies. It's suicide to go challenge him on his own turf when according to the main story's premise he already managed to gank you once using fewer people and less support. That is a good break point to go gain strength and friends. :)

And I was more than happy to hunt Benny down in a playthrough. When I saw the look on his face in the Casino, I grinned in real life, lit a smoke and enjoyed the moment, going over this i'n my head "Benny Benny Benny. I am about to [censored] your [censored] so hard you're gonna regret wearing that glowing checkered chessboard of a suit". I find the game gives enough opportunities to jump out of the main story and go off on your own. You just have to pick where, depending your characters backstory and how you want to play it.

Fine we ll have fallout be a big [censored] mystery...

Some stuff from 10 and 13 years ago is still unanswered.

I go on wiki to try to learn something about the fo story and I see what could have happened. The Shi???? anyone know what they r doing ????? anyone ????? No, because they could be the most technology advanced group in the U.S. or they could have been killed by vines. Are slides worth 10 years of not knowing the canon ending of fo tactics??????

I know you guys are not reading my entire posts. I write something different, but get thd same response. I say die at the end of non canon endings, because death is the ultimate consequence, no one even comments on that idea. We have 10 and 13 year old holes and you guys want more




Fallout..........a big giant mystery. I hope Bethesda does not do this.


Seeing how many replies since I last posted, I had to come check this out.

You, single-handedly, against everyone else whose replied, believes every single ending, that is not a 'true' ending, which you cannot even dictate as being the 'true' ending, should have you die in some horrible way, just so you know which way is real? You think, they should of catered ENTIRELY to YOU, and ONLY you on this? I'm almost crying at this because, for some reason, or lack of reason, you've decided that you should only live if you've got karma shooting out your [censored]. I'm somewhat confused on your logic. While you think no one is responding to your idea, infact they are. Because your entire idea revolves around stupid points that make no real sense.

First of all, i'd like to go ahead and ask how death is "the ultimate consequence'. I'd go ahead and say.. being forced into slavery, tortured, [censored], beaten and drowned would be much more 'ultimate' that being shot between the eyes. Your idea is completely based upon the fact, you only want one ending, regardless of what you do. In reality, that's not how anything works. I go out and shoot someone in the face, I go to jail. I play nice throughout life, and end up with a nice job, next day I die in a car accident. Was that the 'ultimate consequence' for my actions" No, that was karma being a [censored]. In the game, regardless of what you do, you're going to affect the games ending. Why? Asides the fact you can never 'really' die in the game, you will, eventually, do something so great you change the outcome of the world.

I understand you'd LOVE to get the 'real ending', however in these games, you don't get that, because you've got the ability to change the 'real ending'. It's not Final Fantasy 7 where, regardless of what you do, you WILL stop Meteor and save the world. It's not like Fable, where regardless of what you do, you basically do the same thing ALL GAME, and the ending turns out the same. It's a game where, there is no 'true' ending. There may be an ending that the developers decided 'we want this to be the ending most exprienced by a general playthrough where the player doesn't decide to dismember every shmuck that he comes across'. But you're always going to get an ending based on your play-style. If I killed all the NCR, put all their bodies in Nipton, and ran a mod where I nuked the [censored] out of the place, they shouldn't [censored] WIN the battle. They should [censored] LOSE IT, because they just got their ass NUKED.

Go ahead and say people aren't reading your posts fully. Go ahead and say they aren't commenting on your "main point", when infact they are. Maybe you should just come up with a VALID reason why you believe your way should be the right way. Because so far, everything you said seems to be under the impression you don't know what an RPG is outside of early RPGs that had real stories back in the earlier days of consoles...
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Mariana
 
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Post » Sat Mar 13, 2010 1:47 am

Some people like to speculate. some people like Wild Mass Guessing, some people like multiple endings.

There is no "true" ending in a RPG unless the game only have only one ending, and RPG have at least 2 or 4 endings to be completed
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ZANEY82
 
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Post » Sat Mar 13, 2010 9:30 am

i kinda like having lots of different endings, but i also think it should let you know which one is canon after you complete it. Still having stuff unanswered from 10 or 13 years ago is stupid.
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Dustin Brown
 
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