New Vegas review

Post » Fri Mar 12, 2010 3:10 pm

This is exactly the reason why I post on these forums. To show certain groups of forumites and dev teams that not everyone on their forum is an asskisser or a sheep who is stuck to a franchise.

As for the actual response, it's sad when you go from NV to FO3, notice the majority of the copypasta source code, and realize that they should have thought out an extra two to three months to actually figure out things don't work like they used to.

It's not like Morrowind to Oblivion, it's FO3 1.2 but albeit NV really doesn't offer anything improved over FO3. While I'm beating another dead mule with a rock, FONV is not a good working tool game that's not broken. It has a horrible amount of bugs. If anything, I've had a quarter of the amount of freezes I used to have on the Console Morrowind six years ago, and double the glitches of when Oblivion first came out. That's being generous for the consoles.

I just recently bought FO3 GOTY, and I love it more in the seventy hours of missions and running around than the five hundred hours I spent in NV. Thankfully this is very recent, and not when it first came out, because I've already been debriefed on how buggy it used to be. (still is in some parts).


Because Bethesda gave Obsidian only 2 years to develop the game, they used the same engine and tweaked it again at the point of not supporting it anymore

I
would partially disagree with you. While we have four endings that branch out based on karma and someone's death (still four endings), the story itself wasn't that good. Wasn't horrible, but I'd be shot if I said I find Fable's story's actually better.

You really want to compare Fable with Fallout?



Hey, go here; Now go here; Now kill him; Now retrieve this; Now choose a reward or consequence; now go here; Now choose who to help; Now choose who to kill again.

At least it have more options that just kill them to end the quests

Still, the outcome to take control yourself is always a plus. Beats wanting to side with an enemy who will always want to shoot on site, and then kill the supposed faction you where work..wait you can do that in FONV. Never mind then.
I dont understand what do you want to say here

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Yonah
 
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Post » Fri Mar 12, 2010 10:58 am

No thanks, no another Fallout like Fallout 3, be more like NV with what was good in 3, and deal

Oh wait,, a better idea, makes both companies work together

I really think this would be the best, but I bet they would argue like we do and somebody would get mad.
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Arnold Wet
 
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Post » Fri Mar 12, 2010 10:00 am

Its an opinion, but its also a call to action, no?

Really?

Yes Gizmo I can t just not know what happen for who knows how long. I hate anything that does not have an ending.

The canon ending needs to be part of the game, and all the other ending besides the canon ending you should die is my idea.

I care about the fo story, but I do not care if the old fos left you hanging for years on what really happened.

I don t think Bethesda will do that. I could be wrong, but I just don t think fo4 will go with no ending.
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Luis Reyma
 
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Post » Fri Mar 12, 2010 5:28 am

Yes Gizmo I can t just not know what happen for who knows how long. I hate anything that does not have an ending.

The canon ending needs to be part of the game, and all the other ending besides the canon ending you should die is my idea.

I care about the fo story, but I do not care if the old fos left you hanging for years on what really happened.

I don t think Bethesda will do that. I could be wrong, but I just don t think fo4 will go with no ending.
Fallout 1 & 2 had great endings... (FO2 had some after-content, but it was over.)

I have not [ever] completed FO:NV, so I don't know how it ends. I read that Daggerfall had several endings that were all canon, and all took place (regardless of which one the player got).
I can see that as working :shrug:. (in a different game than Fallout)

Fallout has always (well last millennium) culminated in a final foretelling of the fates of all settlements based on the actions (or inaction) of the PC.
Originally in Fallout (1), one of the towns had a hero and a villain; Side with the hero and the town stagnates under martial law; side with the villain an the town becomes a crime haven, but everyone thrives and is arguably better off for it. ~this didn't make the shipped game (Publisher morality I think was the culprit. :().
Did NV end with a cliffhanger? (no spoilers please, be vague.)

**I asked Emil if he would get Ron to say the original ending while in the studio, and include it on the dvd. Didn't happen, and I didn't think to ask Chris Avellone or Josh Sawyer [in time]. Modders could have restored the original end for that location.
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Jennifer Munroe
 
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Post » Fri Mar 12, 2010 3:41 pm

Yes Gizmo I have no clue about what happened. These are not little morality choices about towns, I don t know who wins out of the major players involved at the end. I can live without knowing about a town, but I played the game several times and know less than when I started.

Thats pretty vauge right????
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Rik Douglas
 
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Post » Fri Mar 12, 2010 5:05 pm

Yes Gizmo I have no clue about what happened. These are not little morality choices about towns, I don t know who wins out of the major players involved at the end. I can live without knowing about a town, but I played the game several times and know less than when I started.

Thats pretty vauge right????

Its vague, and it sounds pretty ominous. :(
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Ymani Hood
 
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Post » Fri Mar 12, 2010 11:18 am

Yes Gizmo I have no clue about what happened. These are not little morality choices about towns, I don t know who wins out of the major players involved at the end. I can live without knowing about a town, but I played the game several times and know less than when I started.

Thats pretty vauge right????


I don't know how you played, who you chose to support and in what way, but I thought the endings were pretty clear cut. You did this, and this was the result. :shrug: The way they handled the endings made me want to see them again with a different approach. I mean, I haven't even done the Yes Man ending yet, and I'm still probably going for a Legion rerun next. It is pretty much in line, if not at times even better executed, with the original endings - which all were very clear.
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My blood
 
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Post » Fri Mar 12, 2010 8:13 am

The problem with me is the same in Assassin's Creed: Brotherhood... Fallout: New Vegas is Fallout 3.5. You can say: oh but it's supposed to be like that. Yeah but it′s still a sequel. It should improve and progress.


Actually I dont think anyone thinks that is was supposed to be that way because it wasnt and, believe it or not, isnt. This game is not a sequel they are completely different, the only thing that this game shares with FO3 is the engine.

Now with that out of the way I'd just like to say that this game felt like a giant mess to me as well until I accepted that these games are two different games, by two different companies and to expect a game to be completely upgraded from its predecessor in the small time frame that bethesda gave obsidian to make the game, unlike AC:B, is completely unrealistic. So to make a long story short this game rules deal with it.

Great, more FO3 fans try to trash the party


I dont get it either. To be honest I liked FO3 more than New vegas for my own reasons and yet these peeps feel the need to bag this game constantly, If they dont like the game why dont stay off this section of the forum?
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mike
 
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Post » Fri Mar 12, 2010 9:24 am

Fallout New Vegas is not a sequel, Its not made by Bethesda (though they did the Q&A work).
Its supposed to be like that.
Its not supposed to be like an FPS, and so further 'improvement' towards that aim is a detriment to it.

Fallout New Vegas was closer to the series as a whole than Fallout 3 was ~that's a good thing in the eyes of a series fan.

The series has always had a major strength in the way the games ended ~hence the ending in Fallout New Vegas... as any Fallout game should (as Fallout 3 did ~originally).


I know Fallout: New Vegas isn't a sequel and I know it wasn't made by Bethesda(I thought I made that clear). I spoke to Bethesda because they are the ones how are going to make Fallout 4... And I don't want Bethesda to make Fallout 4 like New Vegas.
I know that it isn't a FPS but if they put iron sight in the game they should make it the best they can. You either don't have iron sight or you have a really good one... Not a mid term like New Vegas
Of course New Vegas is closer... Fallout 3 was set in the East of th US. So of course, your going to be more nostalgic with New Vegas. Of course, it's going to remind you of past games... But that's not the point! The point is that the game could have a major ending... There is no need for 4 different endings and besides Yes Man and Mr House are the same...
Like i've said i'm guy who likes to get everything. I went back to past saves just to complete Big Touble in Big Town (because i failed it the first time) and Blood Ties (didn't like the way I resolved the conflict). In New Vegas I just couldn't do that because a lot of quests and places to explore get locked due to reputation and the questline...
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Chelsea Head
 
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Post » Fri Mar 12, 2010 8:04 am

I disagree, Fallout New Vegas has alot of big settlements. Primm is big, NoVac is big enough, Goodsprings is too. Also, New Vegas is very huge.

Also, I strongly disagree with your opinion on reputation and faction allegiances. Faction favor/disfavor adds more realism to the series. While other New Vegas fans largely baw about karma, I like karma, I think both should be added equally.

I don't understand why there is so much hate against Mr. New Vegas. Just because he isn't some loudmouth DJ who uh, 'climbs the Lone Wanderers Washington Monument' if you have good karma, that suddenly makes him boring? :/ (I like both DJs by the way, but for their own unique personalities)

I don't see how it'd make sense if I supported NCR, wore their armor, and walked into the Fort and had a tea party. Fallout New Vegas provides a unique obstactle to few games today present, choice and consequences. Remember Tenpenny Tower and The Pitt? Those were the ONLY two things in Fallout 3 that provided real concious thought.

Don't get me wrong, I found Fallout 3 fun, but New Vegas is by far more compelling.

P.S.- there is a merchant in every town save Nipton, how is there 'to few merchants' :/

Oreo- I'm sure he meant celebrity voices. Celebrity voices usually take up more of the budget than the standard actor.


Yeah don't know what happened but I couldn't find anyone in Primn, Novac doesn't have almost anyone trade and GoodSprings only has two merchants(Doc Mitchell and that crazy guy in the store) I think. I've said what was my problem with New Vegas... I'm talking abou settlements like Megaton and Rivet City ( C'mon Primn is BIG compared to Rivet City -.-) I'm talking places that u could go talk to people and make trades. The only real great settlment is New Vegas and like i've said besides the casinos, New Vegas is nothing...
And i don't think I made myself clear... Reputation makes things real, but it ruined the experience for me
And you supported the BoS in F3 and you still encountered the Enclave, isn't that right? So why couldn't you do a similiar thing between the NCR and Caesar's Legion?
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Unstoppable Judge
 
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Post » Fri Mar 12, 2010 5:48 am

Did'nt take anything seriously after you said it didn't feel enough like a first person shooter second of all you say that what you do with another faction could just effect dialougue choices and not reputation ok what about this
Spoiler
your telling me like in the caesars legion questline that when you kill president kimball it shouldn't affect your reputation with ncr ?
you make it sound like you could do heaps with the enclave in fallout 3.........no....just......no fallout 3 didnt have a deep plot it was a great game just not that good writing. Goodbye


Yeah but what I'm saying is there is no need for different questlines. For me, Yes Man and Mr.House qustline shouldn't exist... Two would be good, but why can't u just support the NCR... "Oh because Caesar's Legion is cool and I want to join them". If there wasn't that option, you wouldn't feel the need to join them. And you wouldn't even care about the endings...
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ONLY ME!!!!
 
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Post » Fri Mar 12, 2010 12:28 pm

I don't know how you played, who you chose to support and in what way, but I thought the endings were pretty clear cut. You did this, and this was the result. :shrug: The way they handled the endings made me want to see them again with a different approach. I mean, I haven't even done the Yes Man ending yet, and I'm still probably going for a Legion rerun next. It is pretty much in line, if not at times even better executed, with the original endings - which all were very clear.

We don t know which one if real. There r 3 main endings that could possibly count. Yes man can not count. 2 of the other 3 endings are fake. Which one is real???? When will we know???? This doesn t bother u at all??????? really???? Its all fine and dandy to not know the ending of a story when you r done????
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jeremey wisor
 
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Post » Fri Mar 12, 2010 12:59 pm

Actually I dont think anyone thinks that is was supposed to be that way because it wasnt and, believe it or not, isnt. This game is not a sequel they are completely different, the only thing that this game shares with FO3 is the engine.

Now with that out of the way I'd just like to say that this game felt like a giant mess to me as well until I accepted that these games are two different games, by two different companies and to expect a game to be completely upgraded from its predecessor in the small time frame that bethesda gave obsidian to make the game, unlike AC:B, is completely unrealistic. So to make a long story short this game rules deal with it.



I dont get it either. To be honest I liked FO3 more than New vegas for my own reasons and yet these peeps feel the need to bag this game constantly, If they dont like the game why dont stay off this section of the forum?


This is my opinion with game... If you said good things and I said bad things. I said what worked and what didn't work. And for if it's Fallout just be the same as it the predecessor. Like I said If it ain't broke why fix it? No one cared that there weren't multiple endings in FO3, Obsidian makes a Fallout game (I understand what you say abou the companies, but how would you feel if a different company made GTA and in your opinion ruined the experience? Besides I know i'm talking about different consoles but God of War 3 was developped by Sony Santa Monica and God of War: Ghost of Sparta was delopped by Ready at Dawn. Are they different? No they are not... They're alike, regardless of who made them.[weak example but i think i made my point]) that has multiple endings and suddently it's biggest thing ever...
And like I said... this is my opinion on the game. Do you think i′m not going to bag the game just because I care about what other people say? Like people have said in this thread, this isn't for you, it's for Bethesda
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Motionsharp
 
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Post » Fri Mar 12, 2010 5:17 pm

Yeah but what I'm saying is there is no need for different questlines. For me, Yes Man and Mr.House qustline shouldn't exist... Two would be good, but why can't u just support the NCR... "Oh because Caesar's Legion is cool and I want to join them". If there wasn't that option, you wouldn't feel the need to join them. And you wouldn't even care about the endings...


I urm... don't get your logic.

I mean because *you* don't like it, Obsidian should cater to your tastes and scrap the whole faction concept alltogether?
How about people who actually want to join other factions? Don't be so selfish, dude.
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Chris Cross Cabaret Man
 
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Post » Fri Mar 12, 2010 10:10 am

And for those people who say New Vegas isn't supposed to be a sequel but a entirely new game, check Wikipedia about Fallout... In the main series it has Fallout, Fallout 2, Fallout 3 and Fallout: New Vegas. In the spin-offs (and if there are people who say that Fallout: New Vegas isn't a sequel well then F: NV should be here...) there is Tactics and Brotherhood of Steel.
I know everyone can change Wikipedia but it is usually right...
And although a sequel is a game that progresses storyline it is also a game that improves over it's predecessor and for me Fallout took a step back with New Vegas :S
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CHangohh BOyy
 
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Post » Fri Mar 12, 2010 6:17 pm

I urm... don't get your logic.

I mean because *you* don't like it, Obsidian should cater to your tastes and scrap the whole faction concept alltogether?
How about people who actually want to join other factions? Don't be so selfish, dude.

If it were my world we could join all the factions we wanted, but we would die on the non canon endings the slide would show u dead . This way I d know the real ending in the next decade.
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Shannon Marie Jones
 
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Post » Fri Mar 12, 2010 9:50 am

Dude , This a RPG, multiple choice, actions,consequences, multiple endings (one of them will be canon someday) is something common, sorry if this wasnt you cup of tea, but it was for me, it was for others, it was for at least, most of the old fans who wasnt pleased with Fallout 3

If it were my world we could join all the factions we wanted, but we would die on the non canon endings the slide would show u dead . This way I d know the real ending in the next decade.


Multiple endings doesnt work in that way, go on and do it if you are the developer of that game, but some of us want to "speculate" until the canon ending is confirmed, it was done wit Fallout, Baldurs Gate, Mass Effect, Dragon Age , and others RPG, both JRPG and WRPG, heck, it was done with NON-RPG genres too (IE Command And Conquer) its something common in some video games in fact
just because its doesnt appeal one part of the community doesnt means that they should scrap it for canon sake
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Daniel Holgate
 
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Post » Fri Mar 12, 2010 11:22 am

This is my opinion with game... If you said good things and I said bad things. I said what worked and what didn't work. And for if it's Fallout just be the same as it the predecessor. Like I said If it ain't broke why fix it?


You have a very strange view on the term "if it aint broke why fix it?" because of the fact that, like new vegas, FO3 was broken in a sense when referring to certain aspects of the game. You liked FO3 more and we understand that but the fact is you are trying to bash a "broken" game and are backing up the argument by saying that its predecessor wasbetter and it didnt need fixing when in fact it was much more broken than New Vegas, once upon a time.

Also i remember you saying that you dont want bethesda to make FO4 like and to honest i do agree with you on some level. FO3's atmosphere felt greater to me than that of FO:NV but you can't deny the fact that NV did fix and/or improve many of the games mechanics. Quite frankly bethesa has made it clear that while they will let obsidian make fallout games as well, they will continue to make the games THEIR way. And i dont see an issue with that because that way we'll get the best of both worlds.
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biiibi
 
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Post » Fri Mar 12, 2010 7:47 am

I urm... don't get your logic.

I mean because *you* don't like it, Obsidian should cater to your tastes and scrap the whole faction concept alltogether?
How about people who actually want to join other factions? Don't be so selfish, dude.


It is an opinion with objective that Bethesda has in mind that there are people who didn't like Obsidian's work... I'm not saying to crap the faction concept. Keep it there but don't make it influence the game as much as you did with FNV. and i'm not being selfish, if u thought the factions were good, then write your own topic with your opinion, and like fundament evertything you say and like I did make Bethesda listen to it.
And people who like to join factions can still play if the game is like i have said in previous posts. You joined the BoS in FO3...
But those people aren't part of the group of people who play Fallout and like to get everything... Because most of those peolpe play the game once and be done with it. Of course it is going to be fun to them seeing like that their choices influence the game. But a guy like me who likes to have every quest done, factions is a real pain...
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Jaki Birch
 
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Post » Fri Mar 12, 2010 9:00 am

Dude , This a RPG, multiple choice, actions,consequences, multiple endings (one of them will be canon someday) is something common, sorry if this wasnt you cup of tea, but it was for me, it was for others, it was for at least, most of the old fans who wasnt pleased with Fallout 3



Multiple endings doesnt work in that way, go on and do it if you are the developer of that game, but some of us want to "speculate" until the canon ending is confirmed, it was done wit Fallout, Baldurs Gate, Mass Effect, Dragon Age , and others RPG, both JRPG and WRPG, heck, it was done with NON-RPG genres too (IE Command And Conquer) its something common in some video games in fact
just because its doesnt appeal one part of the community doesnt means that they should scrap it for canon sake


I'm not making myself clear... I lik choices, actions and consequences and different endings. What I don't like is that because of it, I can't play parts of the game. If i want to play those parts, I've to build a new character, and I like only just one character with everything done... Could the different endings be there? Is they could. Could reputation be there? Yeah it could. But only if those things didn't block quests and locations...
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Jessica Stokes
 
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Post » Fri Mar 12, 2010 4:34 pm

So let me get this straight. You dislike factions because joining them makes some stuff unavailable to you? it's completely logical. This is not Diablo 2 where you could do an completionist run and become a powerhouse demigod in 1 single playthrough, ever heard about something called "replay" value? ;)

And asking Bethesda to "dumb it down" ever more is a bit ridiculous IMHO. NV is the right way to go, along with the F3 gameworld crafting.

You joined the BoS in FO3...

Yes, you were forced to join the BoS. I don't like having my hands tied behind my back while the game pushes me in the same exact direction.

You have a very strange view on the term "if it aint broke why fix it?" because of the fact that, like new vegas, FO3 was broken in a sense when referring to certain aspects of the game. You liked FO3 more and we understand that but the fact is you are trying to bash a "broken" game and are backing up the argument by saying that its predecessor wasbetter and it didnt need fixing when in fact it was much more broken than New Vegas, once upon a time.


This one hundred and twenty times.
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Dawn Farrell
 
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Post » Fri Mar 12, 2010 7:02 am

I loved the iron sight but it didn't quite feel like a FPS and that should be improved.


The only way I see to improve it would be to make iron sight combat more or less effective depending on player skill and not character skill. Right there, by doing that, you're turning an RPG with FPS elements into a full-blown FPS. And by doing that, you draw the wrath of many Fallout and RPG purists and elitists. And while I am neither a purist nor an elitist, I would join my voice with them all to fight the abortion that would be Fallout FPS.
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A Lo RIkIton'ton
 
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Post » Fri Mar 12, 2010 3:18 pm

I agree with the OP New Vegas isn't as good as Fallout 3. New Vegas did improve certain things about the game but Reputation isn't the answer if it screws Karma over. Why have Karma in the 1st place if it isn't going to be used.

Now New Vegas did some good things and I disagree with the OP on Iron Sights mode that was probably the best feature that New Vegas introduced. The bad things, no karma as Reputation took over that feature, low amount of interesting locations, low replay value, low exploration value as you can't go north from Goodsprings without getting killed, too many set enemies and items, Small Dungeons only a couple of dungeons were large as most were just one room, skill system is still flawed, etc.

Fallout 3 to me allowed you to do more in the game and the Wasteland was more acessable unlike Fallout New Vegas where there was no level scaling, too many set enemies, too many powerful enemies at low levels, and the fact that the game pressed you in one direction south unlike Fallout 3 where I could go South, North, East, West, Point Lookout, etc. New Vegas isn't the answer heck Fallout 3 isn't the answer as that game has major flaws like way too many skill books, broken perks, too many skill points, etc.
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Cheryl Rice
 
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Post » Fri Mar 12, 2010 5:56 pm

So why couldn't we continue playing...


.....

http://www.gamesas.com/index.php?/topic/1178024-i-find-this-funny/page__p__17423326__hl__find+this+funny__fromsearch__1#entry17423326
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Chantelle Walker
 
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Post » Fri Mar 12, 2010 4:31 pm

The game ends after the battle at Hoover Dam, How many time we need to say this?

Scaled enemies is something that I hate with all my heart

We need a Tommy Gun and Hybrid DT/DR
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Alexxxxxx
 
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