As for the actual response, it's sad when you go from NV to FO3, notice the majority of the copypasta source code, and realize that they should have thought out an extra two to three months to actually figure out things don't work like they used to.
It's not like Morrowind to Oblivion, it's FO3 1.2 but albeit NV really doesn't offer anything improved over FO3. While I'm beating another dead mule with a rock, FONV is not a good working tool game that's not broken. It has a horrible amount of bugs. If anything, I've had a quarter of the amount of freezes I used to have on the Console Morrowind six years ago, and double the glitches of when Oblivion first came out. That's being generous for the consoles.
I just recently bought FO3 GOTY, and I love it more in the seventy hours of missions and running around than the five hundred hours I spent in NV. Thankfully this is very recent, and not when it first came out, because I've already been debriefed on how buggy it used to be. (still is in some parts).
Because Bethesda gave Obsidian only 2 years to develop the game, they used the same engine and tweaked it again at the point of not supporting it anymore
I
You really want to compare Fable with Fallout?
Hey, go here; Now go here; Now kill him; Now retrieve this; Now choose a reward or consequence; now go here; Now choose who to help; Now choose who to kill again.
At least it have more options that just kill them to end the quests
Still, the outcome to take control yourself is always a plus. Beats wanting to side with an enemy who will always want to shoot on site, and then kill the supposed faction you where work..wait you can do that in FONV. Never mind then.
I dont understand what do you want to say here