My only beef with going to NV from F3, is the fact they should have removed Karma entirely. There is no point to it. Reputation basically takes it over. If you want to be "evil", people just don't like you and you fail 15 quests a minute. This isn't F3 where your evil choices can reward you with a Tenpenny suite, a raider for a companion or to be able to loot shop keeper's bodies.
Why should people be rewarded for being evil?
If I was a serial killer I still would be uneasy hanging out with Caligula or Adolf Eichmann or Ted Bundy.
So why would a raider team up with you for being evil?
Makes no sense.
The raider has his/her own reasons for doing what he/she do.
Now if you on the other hand do something that is in favor for this raider (reputation system) then it makes sense for him/her to team up with you.
But being evil should have rewards?
Hell no.
Being evil means less rewards.
Think about it, why would people who have low morals want to team up with someone or reward that someone simply for being the same as them?
It's ridiculous.
They would only want to do those things if that someone helped them out.
Or they would, being the morally corrupt people they are, screw you over instead.
Karma is an obsolete mechanic anyway IMO and reputation system curbstomps it's importance. /opinion
1. And for if it's Fallout just be the same as it the predecessor. Like I said If it ain't broke why fix it?
2. No one cared that there weren't multiple endings in FO3.
3. Obsidian makes a Fallout game that has multiple endings and suddently it's biggest thing ever...
1. I take it you haven't played Fallout 1. If anything it was Fallout 3 that changed Fallout. New Vegas just tries to make do with the FO3 gameplay, engine and design and try to bring it closer to the originals.
2. I cared. (Though I didn't express it a lot I still cared.)
3. Nah, the biggest thing ever is that people can't continue past the end quest. :teehee: