New Vegas review

Post » Fri Mar 12, 2010 8:55 pm

My idea is still the best where you die if its the non canon ending, then everyone gets what they want. All rpgs do not leafe you in the dark about what happened at the end. I m no rpg freak, but I have played enough over the years to know they don t have to be like that.

I don t think Bethesda is going to do it Obsidians way any how.

A little piece I read leads me to believe this.
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Guinevere Wood
 
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Post » Fri Mar 12, 2010 4:02 pm

Dario main problem is we ll have to wait 4 years at least to know. I don t like it. I don t think Bethesda will do that to me in fo4 thank goodness.
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Dalia
 
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Post » Fri Mar 12, 2010 11:47 am

And for those people who say New Vegas isn't supposed to be a sequel but a entirely new game, check Wikipedia about Fallout... In the main series it has Fallout, Fallout 2, Fallout 3 and Fallout: New Vegas. In the spin-offs (and if there are people who say that Fallout: New Vegas isn't a sequel well then F: NV should be here...) there is Tactics and Brotherhood of Steel.
I know everyone can change Wikipedia but it is usually right...
And although a sequel is a game that progresses storyline it is also a game that improves over it's predecessor and for me Fallout took a step back with New Vegas :S

New Vegas is a Spin Off of Fallout 3,

it was stated by Bethesda long time ago

NV was a step back, for you, for me, it was miles better, it has nearly the same spirit of the old Fallouts, but Sorry if the game wasnt like Fallout 3, who IMO thank goodness it wasn like FO3
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Andres Lechuga
 
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Post » Fri Mar 12, 2010 9:42 am

NV is a step back, back to the original and RPG.
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Tiff Clark
 
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Post » Fri Mar 12, 2010 7:42 pm

I'm sorry but I do not agree with your pleads.

Other than the location and exploring, Fallout 3 svcked...

Reputation was much needed, multiple endings are wonderful and a not linear path is required.

Fiends are raiders....

Bethesda did not make the game.

And Mr. New Vegas is a real person, just he is called Mr. Las Vegas, he even voiced in Fallout New Vegas.

New Vegas has NOTHING to do with Fallout 3, it has everything to do with Fallout.

If Bethesda makes these changes I will destroy you...

JK...



I'm going to add this since you seem like the person that wants these:

No. There should not be BoS DLCs, no enclave, no zombies, no aliens, no multiplayer, no ties with Fallout 3, no super lasers, no drivable cars, no planes, no Co Op, no pre war, no invincibility, no more dumb DLCs, no energy swords, no energy shields, no Europe, no Japan, no space ships, no moon, no jet boards, no rocket shoes, no jet packs, no "just bottlecaps" DLCs, no "just weapons" DLCs, no dual wielding DLCs, no traveling to Oblivion, no DLCs that allow fan made mods for your PS3 or Xbox, no Chinese invaders, no CoD ports, nothing related Halo, no play-after-you-beat-the-game DLCs, no DLCs that add animals to the game that you can have has pets, no pet stores, no DLCs that spawn an identical copy of the Strip so you can continue gambling after you break the casino banks, no dinosaurs, no hover cars, no celebrities("I want Jessica Alba"... why in the hell would she be in Fallout???), no DLCs that allow you to put your ipod playlist into the game, no nvde DLCs, no level 100 cap DLCs, no giant robots, no teleporters, no time travel, no parrots, no presidents brought back to life, no GTA references, no there will not be a DLC that allows you to travel to the world of Family Guy, no rap, no plastic bubbles, no submarines that you can drive and raid base with because it turns out they have the power to fly, no perk that allows you to fly, no flying period!, no casting fireballs, no cheat terminals, no mutant jelly fish that you can have as a companion...The list goes on.

Basically: You want the game to be worse.

this.
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victoria johnstone
 
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Post » Fri Mar 12, 2010 10:01 am

I'd give New Vegas a 8.5 and FO3 a 6.75. Originally, before I saw the light, Fallout 3 had a 10.00 from me. After playing Fallout 1 and experiencing the BEST post-apocalyptic game ever made, my mind changed.

I went into Fallout 1 with the "lemme see what all the originals keep saying is the best" view. I soon fell in love with the game.
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Ebony Lawson
 
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Post » Fri Mar 12, 2010 11:51 pm

We don t know which one if real. There r 3 main endings that could possibly count. Yes man can not count. 2 of the other 3 endings are fake. Which one is real???? When will we know???? This doesn t bother u at all??????? really???? Its all fine and dandy to not know the ending of a story when you r done????


Why doesn't Yes Man count? Do you not consider it an ending despite it ending the game? I'm not sure I follow you here. Every ending is real when you reach it, and none is fake, that's the point of having those endings - and that's why I'm not really sure why you must think beyond the game, because all of them are valid. And due to the number of endings, canon is not decided here, but in the future installments - if they decide to refer to one specific ending at all, that is. It's the same with Fallout 3, we don't know which is the canon ending - you poisoning the water or not, you leaving the "heroic" deed to Sarah, you snuffing yourself in activating the thing - not until we hear references to it in Fallout 4, if we hear them.
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neil slattery
 
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Post » Fri Mar 12, 2010 12:48 pm

I'm sorry but I do not agree with your pleads.

Other than the location and exploring, Fallout 3 svcked...

Reputation was much needed, multiple endings are wonderful and a not linear path is required.

Fiends are raiders....

Bethesda did not make the game.

And Mr. New Vegas is a real person, just he is called Mr. Las Vegas, he even voiced in Fallout New Vegas.

New Vegas has NOTHING to do with Fallout 3, it has everything to do with Fallout.

If Bethesda makes these changes I will destroy you...

JK...



I'm going to add this since you seem like the person that wants these:

No. There should not be BoS DLCs, no enclave, no zombies, no aliens, no multiplayer, no ties with Fallout 3, no super lasers, no drivable cars, no planes, no Co Op, no pre war, no invincibility, no more dumb DLCs, no energy swords, no energy shields, no Europe, no Japan, no space ships, no moon, no jet boards, no rocket shoes, no jet packs, no "just bottlecaps" DLCs, no "just weapons" DLCs, no dual wielding DLCs, no traveling to Oblivion, no DLCs that allow fan made mods for your PS3 or Xbox, no Chinese invaders, no CoD ports, nothing related Halo, no play-after-you-beat-the-game DLCs, no DLCs that add animals to the game that you can have has pets, no pet stores, no DLCs that spawn an identical copy of the Strip so you can continue gambling after you break the casino banks, no dinosaurs, no hover cars, no celebrities("I want Jessica Alba"... why in the hell would she be in Fallout???), no DLCs that allow you to put your ipod playlist into the game, no nvde DLCs, no level 100 cap DLCs, no giant robots, no teleporters, no time travel, no parrots, no presidents brought back to life, no GTA references, no there will not be a DLC that allows you to travel to the world of Family Guy, no rap, no plastic bubbles, no submarines that you can drive and raid base with because it turns out they have the power to fly, no perk that allows you to fly, no flying period!, no casting fireballs, no cheat terminals, no mutant jelly fish that you can have as a companion...The list goes on.

Basically: You want the game to be worse.

Who came to crash the party^^^. Please that list you made is a bunch of bull. Really no multiplayer...give me a break. REALLY NO TIES WITH F3 for god sakes man. FNV is a spin off not a squel give it a break....really no things to mod on Xbox or PS3...while you people on PC get to have all the fun...

Basically: YOU want the game to be worse.

I would rate FNV at a 7.5 and no lower or higher.
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Mistress trades Melissa
 
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Post » Fri Mar 12, 2010 8:04 pm

Because Bethesda gave Obsidian only 2 years to develop the game, they used the same engine and tweaked it again at the point of not supporting it anymore



2 years is still a long time dude. Hell the cod franchise makes there game in a year and its always good.(but the multi just gets worse). Since obsidian already had the same engine they should have had that much trouble then. They couldnt serously work out the Bugs now thats sad....It has more bugs than F3...
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Marine Arrègle
 
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Post » Fri Mar 12, 2010 1:52 pm

So let me get this straight. You dislike factions because joining them makes some stuff unavailable to you? it's completely logical. This is not Diablo 2 where you could do an completionist run and become a powerhouse demigod in 1 single playthrough, ever heard about something called "replay" value? ;)

Unfortunately some people equate replay with playing the same character over and over when the term came out well before these games that never ended. If your on the same character your still playing not replaying, unless your going back to a save just before the end of the tutorial and change the character to different build. Pacman has replay value. You play till you die or beat it (if you can beat it), then you start over from the first level to keep playing.
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BrEezy Baby
 
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Post » Fri Mar 12, 2010 8:49 pm

2 years is still a long time dude. Hell the cod franchise makes there game in a year and its always good.(but the multi just gets worse). Since obsidian already had the same engine they should have had that much trouble then. They couldnt serously work out the Bugs now thats sad....It has more bugs than F3...


Call of Duty - a heavily scripted corridor shooter
New Vegas - a story driven, open-worlded RPG with mechanics

I'll give you a riddle before you start thrashing Obsidian, and Obisdian only: Who was responsible for the Quality Assurance testing? And who decided to push the thing on the market this soon?
I just wish those two certain teams started co-operating on the next Fallout game. The first join-force of two greatest RPG makers, seriously!

Unfortunately some people equate replay with playing the same character over and over when the term came out well before these games that never ended. If your on the same character your still playing not replaying, unless your going back to a save just before the end of the tutorial and change the character to different build. Pacman has replay value. You play till you die or beat it (if you can beat it), then you start over from the first level to keep playing.


I hear ya mon. Some pepole have different views on replay value it seems. Even if it's not about replaying. :biggrin:
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Steve Bates
 
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Post » Fri Mar 12, 2010 9:06 am

Hell the cod franchise makes there game in a year and its always good.



And what you get with CoD is 4-6 hour campaign in a tube with the depth of a moiststain, and a bunch of online maps. :shrug:

There is a real difference in creating an online shooter, and singleplayer open world RPG with large story, multiple paths and multiple solutions, complex mechanics, and a ton of dialog, and generally content enough for about 100 hours at least.



edit -- beaten to it by smert
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DeeD
 
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Post » Fri Mar 12, 2010 9:58 pm

edit -- beaten to it by smert


I like the sound of that. If you translated the name it would mean beaten to it by death. Hehe, I know, lame pun. Or joke, Or whatever. :sweat:
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Alexxxxxx
 
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Post » Fri Mar 12, 2010 10:58 am

I dunno, i played fnv and got all the trophies etc and just couldnt be ar**d playing it any more so traded it in. I did about 100 hours. I have over 1000 hours of FO3 saves and still go back for the odd play every now and then. Maybe its because before FO3 i'd never played anything like it and it was a massive novelty for me , the setting, the gameplay etc (just dont mention the bugs!!! :whistling: )

It is and probably always will be my favourite game ever, purely due to the experience . I bought oblivion after fo3 and havent even played that as much. I think the novelty factor had worn off by the time i got to play fnv, thats all. I still loved playing it, i just wasnt motivated to replay it over and over with different characters.

If this is going off topic, and has nothing to do with the op's comments, please ignore me as i'ts been a nice day here and i've been at the pub most of the afternoon!!!! :foodndrink:
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Miragel Ginza
 
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Post » Fri Mar 12, 2010 7:20 pm

Yeah, I'm a bit sick of this "they only gave Obsidian two years to... blah blah". Two years! That's a LIFETIME in gaming terms. Considering the engine was already written, the Geck was already written, and the devs had BOXES of story material already written. Sure, I'm not saying it wasn't a mammoth task to come up with the quests and people and such, but two years is more than enough time to make a game like New Vegas. I bet the people writing World Of Pain or Real-Time Settler or Marts Mutant Mod could come up with a whole game in that timeframe, let alone a company like Obsidian. Yes, they delivered, yes, they earned their pay, but don't make out like it was some supernaturally amazing feat to deliver the game in two years.

If Obsidian had written a completely new Engine, new development tools, a story from scratch, THEN I would say "wow!". But as it is, I'll say "great job everyone". Kudos, but not worship :hubbahubba:
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Sian Ennis
 
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Post » Fri Mar 12, 2010 3:20 pm

I like the sound of that. If you translated the name it would mean beaten to it by death. Hehe, I know, lame pun. Or joke, Or whatever. :sweat:


I'm still standing! :teehee:
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Rachell Katherine
 
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Post » Sat Mar 13, 2010 1:28 am

I'm not making myself clear... I lik choices, actions and consequences and different endings. What I don't like is that because of it, I can't play parts of the game. If i want to play those parts, I've to build a new character, and I like only just one character with everything done...
That is the point of these kind of games. :shrug:
No respectable RPG should allow the player to experience everything it has to offer. RPGs can offer two or more sides to a story that are mutually exclusive; How would it make sense to have experienced both?

The idea is that your specific character handled it one way, but your next specific character when faced with the same or similar situation, likely handles it differently, and receives a different result. For me that is the hallmark of a good RPG, that it intelligently reacts to the PC and alters the tale based on PC interaction.
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*Chloe*
 
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Post » Fri Mar 12, 2010 5:59 pm

Yeah, I'm a bit sick of this "they only gave Obsidian two years to... blah blah". Two years! That's a LIFETIME in gaming terms. Considering the engine was already written, the Geck was already written, and the devs had BOXES of story material already written. Sure, I'm not saying it wasn't a mammoth task to come up with the quests and people and such, but two years is more than enough time to make a game like New Vegas. I bet the people writing World Of Pain or Real-Time Settler or Marts Mutant Mod could come up with a whole game in that timeframe, let alone a company like Obsidian. Yes, they delivered, yes, they earned their pay, but don't make out like it was some supernaturally amazing feat to deliver the game in two years.

If Obsidian had written a completely new Engine, new development tools, a story from scratch, THEN I would say "wow!". But as it is, I'll say "great job everyone". Kudos, but not worship :hubbahubba:


Why don't you go and ask the devs them selfs what took all the time, if two years is - in fact - such a long time to develop a game this complex.

http://www.formspring.me/JESawyer I'm sure he'll happily answer to good questions about videogame developement.
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Allison Sizemore
 
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Post » Fri Mar 12, 2010 7:27 pm

My only beef with going to NV from F3, is the fact they should have removed Karma entirely. There is no point to it. Reputation basically takes it over. If you want to be "evil", people just don't like you and you fail 15 quests a minute. This isn't F3 where your evil choices can reward you with a Tenpenny suite, a raider for a companion or to be able to loot shop keeper's bodies.

Why should people be rewarded for being evil?
If I was a serial killer I still would be uneasy hanging out with Caligula or Adolf Eichmann or Ted Bundy.
So why would a raider team up with you for being evil?
Makes no sense.
The raider has his/her own reasons for doing what he/she do.
Now if you on the other hand do something that is in favor for this raider (reputation system) then it makes sense for him/her to team up with you.
But being evil should have rewards?
Hell no.
Being evil means less rewards.

Think about it, why would people who have low morals want to team up with someone or reward that someone simply for being the same as them?
It's ridiculous.
They would only want to do those things if that someone helped them out.
Or they would, being the morally corrupt people they are, screw you over instead.

Karma is an obsolete mechanic anyway IMO and reputation system curbstomps it's importance. /opinion

1. And for if it's Fallout just be the same as it the predecessor. Like I said If it ain't broke why fix it?
2. No one cared that there weren't multiple endings in FO3.
3. Obsidian makes a Fallout game that has multiple endings and suddently it's biggest thing ever...

1. I take it you haven't played Fallout 1. If anything it was Fallout 3 that changed Fallout. New Vegas just tries to make do with the FO3 gameplay, engine and design and try to bring it closer to the originals.
2. I cared. (Though I didn't express it a lot I still cared.)
3. Nah, the biggest thing ever is that people can't continue past the end quest. :teehee:
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Sxc-Mary
 
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Post » Fri Mar 12, 2010 2:46 pm

How long did it take Bethesda to write Fallout 3? From scratch? Three years? Including modifying Gamebryo, adding Facegen, writing a dev environment, etc etc. Most of that was already done for Obsidian.

I'm not saying it wasn't hard work, I'm not saying that they haven't done good for pulling it off.
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Nathan Maughan
 
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Post » Fri Mar 12, 2010 1:50 pm

Why don't you go and ask the devs them selfs what took all the time, if two years is - in fact - such a long time to develop a game this complex.

http://www.formspring.me/JESawyer I'm sure he'll happily answer to good questions about videogame developement.


Indeed, 2 years might look "enough" by todays standards, when you look at the cheap single player experiences like Battlefield or hell, even that abomination OFP: Red River.

But an complex, story driven, open-worlded RPG? [censored].

Sure, they had Gamebyro engine. That still doesn't mean 80% of their work was only goofing around with the scripts. They had to rewrite the armor system, add new stuff, hire MUCH more voice actors, including some celebrities and heck, do the whole audio production, either re-use or think of some new concepts, have ACTUAL writers do their job, think of a new plot etc.. and some effort might have gone into marketing stuff too.

Now to code and programm that [censored], get past the "Playable", "Alpha" and "Beta" stage , Quality Assurance and prepare for the Gold build.

2 bloody years is definetly not enough, for an RPG. See Dragon Age 2.
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Kayla Keizer
 
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Post » Fri Mar 12, 2010 6:12 pm

Indeed, 2 years might look "enough" by todays standards, when you look at the cheap single player experiences like Battlefield or hell, even that abomination OFP: Red River.

But an complex, story driven, open-worlded RPG? [censored].

Sure, they had Gamebyro engine. That still doesn't mean 80% of their work was only goofing around with the scripts. They had to rewrite the armor system, add new stuff, hire MUCH more voice actors, including some celebrities and heck, do the whole audio production, either re-use or think of some new concepts, have ACTUAL writers do their job, think of a new plot etc.. and some effort might have gone into marketing stuff too.

Now to code and programm that [censored], get past the "Playable", "Alpha" and "Beta" stage , Quality Assurance and prepare for the Gold build.

2 bloody years is definetly not enough, for an RPG. See Dragon Age 2.


Agreed.

But I do have to mention Fallout 2. It took Black Isle about a year to make it, and it is MILES above Fallout 3.
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WYatt REed
 
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Post » Fri Mar 12, 2010 9:06 pm

Agreed.

But I do have to mention Fallout 2. It took Black Isle about a year to make it, and it is MILES above Fallout 3.


You have to bear in mind that Fallout 2 didn't require expensive voice actors for all the content and its graphics and technical stuff were quite simple.
We could only dream of a 3D 1st/3rd Person Fallout those days. :vaultboy:

BTW: At least I did. I was too spoiled from Daggerfall. :obliviongate:
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Eileen Collinson
 
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Post » Sat Mar 13, 2010 12:06 am

Indeed, 2 years might look "enough" by todays standards, when you look at the cheap single player experiences like Battlefield or hell, even that abomination OFP: Red River.
You know... Fallout (1) took 3? years.

I remember sometime after they started posting (NV I mean) one dev mentioned that they had only just gotten the animations to start working (they had the whole kit). I'm amazed at what they accomplished in those two years.
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Robert Jackson
 
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Post » Fri Mar 12, 2010 8:25 pm

You know... Fallout took 3? years.


I actually don't think I've ever heard of a game being developed for more than 3 years in 91-98.
Then again, I wasn't really interested in them back there.
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Bellismydesi
 
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