New Vegas review

Post » Fri Mar 12, 2010 11:39 am

How long did it take Bethesda to write Fallout 3? From scratch? Three years? Including modifying Gamebryo, adding Facegen, writing a dev environment, etc etc. Most of that was already done for Obsidian.



They licenced the rights to Fallout 3 in 2004. I'm fairly positive the preproduction phase started shortly after that. And seeing that the basics of their mechanics came from Oblivion, they didn't really do everything from scratch.


Indeed, 2 years might look "enough" by todays standards, when you look at the cheap single player experiences like Battlefield or hell, even that abomination OFP: Red River.

But an complex, story driven, open-worlded RPG? [censored].

Sure, they had Gamebyro engine. That still doesn't mean 80% of their work was only goofing around with the scripts. They had to rewrite the armor system, add new stuff, hire MUCH more voice actors, including some celebrities and heck, do the whole audio production, either re-use or think of some new concepts, have ACTUAL writers do their job, think of a new plot etc.. and some effort might have gone into marketing stuff too.

Now to code and programm that [censored], get past the "Playable", "Alpha" and "Beta" stage , Quality Assurance and prepare for the Gold build.

2 bloody years is definetly not enough, for an RPG. See Dragon Age 2.


Exactly.
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Kaley X
 
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Post » Sat Mar 13, 2010 12:19 am

Who came to crash the party^^^. Please that list you made is a bunch of bull. Really no multiplayer...give me a break. REALLY NO TIES WITH F3 for god sakes man. FNV is a spin off not a squel give it a break....really no things to mod on Xbox or PS3...while you people on PC get to have all the fun...

Basically: YOU want the game to be worse.

I would rate FNV at a 7.5 and no lower or higher.


I have F3 and FNV for both my PC and Xbox. Not my fault Microsoft sees mods as third party cheats and hacks... zzz get a PC and stop complaining.

I want the game to be worse? I don't want to wait for dumb [censored] like energy shields or DLCs staring factions that are dead. And I'm not about to pay good money on that [censored], because I can get it for free.

In bold: What the hell are you saying?
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Farrah Lee
 
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Post » Sat Mar 13, 2010 2:40 am

I actually don't think I've ever heard of a game being developed for more than 3 years back in 91-98.

I dunno... Stonekeep may have (but I really don't know) SK was Interplay's Big-waaay over budget first person dungeon crawler (great game from '95). Tim Cain did work on the sound code for that IIRC.


** Ah, That's where I heard that about Fallout...
http://www.youtube.com/watch?v=xgjd4i1o4UY#t=09m25s

****HEY Five years in production for Stone Keep...
http://en.wikipedia.org/wiki/Stonekeep

The article is misleading though... It seems to imply that it was vaporware until GOG released it ~not so at all. I have the original CD version, and remember seeing it in the stores.
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Tamika Jett
 
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Post » Sat Mar 13, 2010 4:36 am

ever heard about something called "replay" value? ;)


Why yes i have sir. Its what FNV doesnt have...
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Ash
 
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Post » Fri Mar 12, 2010 2:59 pm

Why yes i have sir. Its what FNV doesnt have...


We might be playing a different games then, because mine actually has. Shocking isn't it? :fallout:

Gizmosnip


Heeey, I actually seem to recall this particular game. It had actual actors in the cutscenes right? Or something like that.

And 3,5 years seems just about fine by the years 91-98. Even overkill in my opinion. :vaultboy:
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Katie Louise Ingram
 
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Post » Fri Mar 12, 2010 12:25 pm

Why yes i have sir. Its what FNV doesnt have...


Sure it has. You've just missed it. :P
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Brian Newman
 
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Post » Fri Mar 12, 2010 10:27 pm

Great, more FO3 fans try to trash the party

Kudos. I don't understand why he bothered Lmao :D
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Cody Banks
 
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Post » Fri Mar 12, 2010 9:38 pm

Sure it has. You've just missed it. :P

Umm not really its just not present in the game...
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Emily Jeffs
 
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Post » Sat Mar 13, 2010 4:13 am

Umm not really its just not present in the game...


It is present as multiple paths and solutions through quests with different characterbuilds, and multiple endings depending on how you fared and handled the given situations (if you handled them at all). That's just not your cup of tea, which is fine, but there is replayvalue.
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Jennifer Rose
 
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Post » Fri Mar 12, 2010 6:46 pm

Umm not really its just not present in the game...

Like I said in a previous post, I think your using the word replay wrong. The fact you can roleplay different characters and have the game notice that gives it replay value along with the different endings the come about because your choices/build.

(ninja'd cause I took too long)
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Sabrina Schwarz
 
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Post » Sat Mar 13, 2010 4:09 am

As long as we're comparing FO3 and FONV, I thought I'd like to add this: Something that they added to FONV that I really enjoyed was the Wild Wasteland trait. Not because I have used, I haven't, but becuase I don't use it. One of the things that really bugged me about FO3 was the fact that it didn't take itself too seriously. Every so often I would run into a joke out in the wastelands and it would just... I don't know what the word for it is. Kind of like watching a scary movie and seeing the zipper on the monster about halfway through. The biggest example of this that I can think of is the Mothership Zeta DLC. I get the concept: 50's space comic, with death rays, experiments and evil aliens. To me it felt less like an expansion on the story and more like a gag with some fun toys in it. The Wild Wasteland trail lets me decide if I want to indulge in the "make fun of the 50's mentality" humor or not.

Spoiler
Holy Handgrenades :rofl:

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michael flanigan
 
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Post » Fri Mar 12, 2010 4:17 pm

Remember that Obsidian is know with mixed feelings

1.Good writting
2.Buggy games
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Laura Samson
 
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Post » Fri Mar 12, 2010 6:03 pm

As long as we're comparing FO3 and FONV, I thought I'd like to add this: Something that they added to FONV that I really enjoyed was the Wild Wasteland trait. Not because I have used, I haven't, but becuase I don't use it. One of the things that really bugged me about FO3 was the fact that it didn't take itself too seriously. Every so often I would run into a joke out in the wastelands and it would just... I don't know what the word for it is. Kind of like watching a scary movie and seeing the zipper on the monster about halfway through. The biggest example of this that I can think of is the Mothership Zeta DLC. I get the concept: 50's space comic, with death rays, experiments and evil aliens. To me it felt less like an expansion on the story and more like a gag with some fun toys in it. The Wild Wasteland trail lets me decide if I want to indulge in the "make fun of the 50's mentality" humor or not.

Spoiler
Holy Handgrenades :rofl:

Well that's the series... all the way back to FO1 (even before, technically). Fallout 3 was just trying to follow suit. Personally I was disappointed that the Wild Wasteland trait was cost a trait and was not mandatory. :(

The series was not meant to be played dead-pan. :shrug:
But... I guess they understood this would be annoying to some, and made it an option.
I just need to get around to making the mod that enables WW by default and no longer costs me a trait.
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RObert loVes MOmmy
 
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Post » Sat Mar 13, 2010 2:41 am

Why doesn't Yes Man count? Do you not consider it an ending despite it ending the game? I'm not sure I follow you here. Every ending is real when you reach it, and none is fake, that's the point of having those endings - and that's why I'm not really sure why you must think beyond the game, because all of them are valid. And due to the number of endings, canon is not decided here, but in the future installments - if they decide to refer to one specific ending at all, that is. It's the same with Fallout 3, we don't know which is the canon ending - you poisoning the water or not, you leaving the "heroic" deed to Sarah, you snuffing yourself in activating the thing - not until we hear references to it in Fallout 4, if we hear them.

Broken Steel showed us the fev only made few people sick. That game is rapped up over I know what happened there.
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Cartoon
 
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Post » Sat Mar 13, 2010 3:05 am

Broken Steel showed us the fev only made few people sick. That game is rapped up over I know what happened there.


Are you sure BS is taken as canon (as it is additional content and not part of the core game)?
And you also know what happens in New Vegas every time you finish the game - the canon in it (what ever it will be) has no effect on that, it only affects the future titles. :shrug:
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Kristina Campbell
 
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Post » Sat Mar 13, 2010 5:08 am

Remember that Obsidian is know with mixed feelings

1.Good writting
2.Buggy games


To be fair they are using Bethesda's buggy game engine and it is Bethesda's Job to fix the bugs.
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Kahli St Dennis
 
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Post » Fri Mar 12, 2010 5:44 pm

Are you sure BS is taken as canon (as it is additional content and not part of the core game)?
And you also know what happens in New Vegas every time you finish the game - the canon in it (what ever it will be) has no effect on that, it only affects the future titles. :shrug:


Well... Adams Air Force Base and Hellfire power armor were referenced in New Vegas, and those were elements added to Fallout 3 through Broken Steel.
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Motionsharp
 
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Post » Fri Mar 12, 2010 7:28 pm

Well... Adams Air Force Base and Hellfire power armor were referenced in New Vegas, and those were elements added in Broken Steel.


Ah, didn't remember that.
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Blackdrak
 
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Post » Fri Mar 12, 2010 7:13 pm

Undecfindeed, Yes man couldn t possiby can canon he is flawed to the max, and the point of him.... Theres a guy in this thread that wants no spoilers so I wont go on about yes man in detail.

All but the canon ending is in fact fake. What did not happen is not real is fake. A story must have a true ending......not knowing what happens for 4 years is bull [censored]. What if Fo4 goes back east why would someone on the other side of the country know what happened.
It is bad to not know. 1 ending is all it can have the others are the definition of fake .

I m 99% sure Bethesda will not pull that [censored], because it makes the game feel worthless. I even tried to compromise and say your player should die at the end of all fake endings, but no that still isn t good enough. Bethesda will not do it, and I ll be glad. The series can cover alot more ground when there is a canon ending at the end of each game.
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Tom Flanagan
 
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Post » Sat Mar 13, 2010 2:52 am

Are you sure BS is taken as canon (as it is additional content and not part of the core game)?
And you also know what happens in New Vegas every time you finish the game - the canon in it (what ever it will be) has no effect on that, it only affects the future titles. :shrug:

It s an extention of the main story by the people that own the series it is most definitely canon.
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Jade Muggeridge
 
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Post » Sat Mar 13, 2010 3:20 am

I don't understand your issue with the multiple endings at all, Rook. Were you similarly upset with Fallout 3, or KOTOR, or Chrono Trigger, or Silent Hill 2, or [insert game w/multiple endings of choice here]?
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Jonathan Montero
 
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Post » Sat Mar 13, 2010 6:30 am

Undecfindeed, Yes man couldn t possiby can canon he is flawed to the max, and the point of him.... Theres a guy in this thread that wants no spoilers so I wont go on about yes man in detail.

All but the canon ending is in fact fake. What did not happen is not real is fake. A story must have a true ending......not knowing what happens for 4 years is bull [censored]. What if Fo4 goes back east why would someone on the other side of the country know what happened.
It is bad to not know. 1 ending is all it can have the others are the definition of fake .

I m 99% sure Bethesda will not pull that [censored], because it makes the game feel worthless. I even tried to compromise and say your player should die at the end of all fake endings, but no that still isn t good enough. Bethesda will not do it, and I ll be glad. The series can cover alot more ground when there is a canon ending at the end of each game.


I really don't understand why this upsets you so much. And I also don't understand why would you want to take the player impact from the game. Do you not like to choose your own path?

There are ways for word to move to the east. The Legion - for example - is ever expanding movement and NV is a major event for them.

And once again. There are no fake endings, each of them is true for that game when ever you reach them. There is no further future developed yet so there is no canon to consider, and when there is, you can call the unreferenced endings as fake regarding the history in the setting. But for the game, they are all still as valid.

It s an extention of the main story by the people that own the series it is most definitely canon


That doesn't make it canon. It will be, though, if Bethesda makes it canon.
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SWagg KId
 
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Post » Fri Mar 12, 2010 9:17 pm

I don't understand your issue with the multiple endings at all, Rook. Were you similarly upset with Fallout 3, or KOTOR, or Chrono Trigger, or Silent Hill 2, or [insert game w/multiple endings of choice here]?

I already said I am not a rpg freak, but I have played them all rpgs do not leave you in the dark. Fo3 I know what happened Broken Steel shows us this. I have no problems with multiple endings as long as they cover way more bases than nv, and there are not flaws like nv, and your character dies at the end of all fake endings. This way we can still role play to the max, but well still know the real ending then and there. You want a consequence? ...........dead is as good as it gets.
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Samantha hulme
 
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Post » Sat Mar 13, 2010 2:12 am

I already said I am not a rpg freak, but I have played them all rpgs do not leave you in the dark. Fo3 I know what happened Broken Steel shows us this. I have no problems with multiple endings as long as they cover way more bases than nv, and there are not flaws like nv, and your character dies at the end of all fake endings.


I don't understand this concept of a 'fake ending'. How does one identify a fake ending? How does it differ from a real ending? Is a fake ending one that is not canon? If so, then we won't know until FO4 which was the real ending, if then. And they might decide to do a Warp In The West and make them all true, simultaneously (though I'd like to see them pull that off without a Dragon Break to fall back on. :D)

You ever play KOTOR 2, Rook? That had one of the cutest ways of dealing with the previous game and what was and wasn't canon that I've come across.
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Rachel Cafferty
 
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Post » Sat Mar 13, 2010 6:11 am

I have a hard time giving your opinion any real thought for multiple reasons::

1) This sounds like an 8 year old kid on sugar wrote it.
2) It's a [censored] brick of text. Learn to format.
3) This game isn't Fallout 3. Nor is it an "addition" to Fallout 3. Fallout New Vegas is a seperate identity. The sooner you play the game like it's a separate game, the sooner you'll stop making stupid threads.
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Danielle Brown
 
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