Also, great news about the ref walking. How about the IsPowerArmor function?
IsPowerArmor and GetArmorAR are implemented now.
I'm just wondering: will GetEquippedCurrentHealth and SetEquippedCurrentHealth (as in FOSE) be implemented in NVSE v1? I couldn't see it mentioned in the OP, and a search of this thread didn't turn them up either.
These are implemented and listed in the OP under the implemented functions spoiler button.
Good to hear the cell-specific refwalking functions are in, they're incredibly useful for weird things. Since you can drop refs in a cell without causing incompatibility, you can use them as a sort of data storage for items/npcs that doesn't need a list merger or AddForm to avoid incompatibilities, and use GetFirstRefInCell to access it. It's one of the few ways you can really compare creature forms not 'in the wild' too, as we can't check the base forms for spells/items.
Yeah - these are pretty useful functions.
Update: more good progress made last night - but no new functionality to show for it. Ian is making great strides with the looping functionality. I've been finding the various global managers we need to do the UI functions and the setting and ini functions. Both of these types of functions require more behind the scenes addresses and understanding of the code than the basic form-type functions (Get/Set on basic forms.) Still looking forward to a beta late this week or early next.