New Vegas, the city of empty promise.

Post » Tue Jul 28, 2009 8:10 am

The Fallout universe never had a nuclear winter. Which is one of the smaller things that makes that "Patrolling in the Mojave" statement all the more irritating.


Fixed :D
User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Tue Jul 28, 2009 1:06 am

You see all those people in Freeside and Westside living in the sewers and outside when there are perfectly able boarded-up buildings right next to them, really takes me out of the game.
I live in a city where ? the buildings are still boarded up. For months there was a city block (what used to be a park outside of our City Hall) where people "lived" in sleeping bags; I'm talking around 500 people and no toilets in the down town Central Business District. This was months and months after the the city was stabilized; Back then there were entire neighborhoods of abandoned houses to choose from. :shrug:

**Also... There ARE people living in the Vegas storm tunnels even today ~that's likely why its even shown in the game at all.
User avatar
Harinder Ghag
 
Posts: 3405
Joined: Wed Jan 17, 2007 11:26 am

Post » Mon Jul 27, 2009 11:28 pm

The Strip was kind of bland, but I got what I expected out of the surrounding area. It is in a desert remember.
User avatar
Prue
 
Posts: 3425
Joined: Sun Feb 11, 2007 4:27 am

Post » Mon Jul 27, 2009 10:35 pm

anything burnable has been used as fuel for heat,


What are you heating in Nevada, Texas or Cali anyway? As far as looting though, people from colder climate would have migrated so more than likely there would be little to spare in F.O. Totally unrealistic either way you cut the fart!


Ever been to a desert at night?

I haven't, and even I know they get cold.
User avatar
Skrapp Stephens
 
Posts: 3350
Joined: Mon Aug 06, 2007 5:04 am

Post » Tue Jul 28, 2009 2:06 am

I wish Gamebryo could manage more people :(

I also hate that there are 'checkpoints' throughout New Vegas, which really decreases the size of it. I suggest making Freeside + New Vegas a 'generate-as-you-go' area like the Mojave Wasteland, rather then loading it all up at once.

Gets rid of checkpoints and makes it feel a whole lot bigger, doesn't it?
User avatar
Victor Oropeza
 
Posts: 3362
Joined: Sun Aug 12, 2007 4:23 pm

Post » Tue Jul 28, 2009 5:21 am

Ever been to a desert at night?

I haven't, and even I know they get cold.
Heck theres Ski resourts within a hours Drive of Vegas.

Thus my point. Basicaly if new vegas was spared the worst of the destruction the reality is that within a year or so you start haveing problems keeping houses warm in winter and cooking food (aparently gas in some form or other was widly avalible given how comom pilot lights are, however given the disruption of the economy created by a "all out" war where everyone was shooting at eachothers citys(and not the actual warplans that both sides in the cold war had. . . IE targeting the other sides nukes,*) whatever was going to thoes pilot lites was not going to last very long. Especialy given the kind of infrastructure you have nowdays to suply gas in the first place (which is also why I go with the "200 months" not 200 years, the bodys of cars sitting out that long would not be rust but dust after 200+ years considering the body of a car is mostly sheetmetal)


* Ironicaly when we showed both Russia and China our "piecuter" charts showing probabl casualies from a "Nuke Vs Nuke strike that specificaly excuded targeting cities, they originaly thought that the US Fatilty estimates were high, in fact they originaly thought we were deliberatly overstating things untill THEIR specialist realised that we were being conservative and assumed that among other factors that all "Neutalised" warheads would be efectivly contained, Just haveing 3 missles hit durring launch would have had the effect of drasticly increasing fatalities from vaporised bomb components that would not reacted but would have captured neutrons and thus radicaly increased the Radiation. For one thing, if another warhead was between 12 and 70% fireballs radius from a 3 MT detonation, the initial low energy neutron pulse from the warhead would have converted between 10-90% of U-238 to U239 then to Np 239 then Pu 239, however long before that point said warhead would be plasma, most assumptions I have seen seem to feel that inside that radius the fireball would "cook off" the nuke, outside that radius the initial neutron pulse was dispersed enough to not triger the chain reaction or to triger a "Fizzle" reaction that would have allowed the warhead to "slow burn". however the Ideal was that each nuke hit would either neutralise the warhead in ground or hit an empty silo. you get the impresion reading some of the old cold war matierial that they were, lets be blunt, mildly nuts on both sides. :facepalm:
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Tue Jul 28, 2009 11:55 am

I was never excited about the setting for the new Fallout game...New Vegas. I was excited about a new Fallout game. Yeah. :yes:
User avatar
Sian Ennis
 
Posts: 3362
Joined: Wed Nov 08, 2006 11:46 am

Post » Tue Jul 28, 2009 12:30 am

Generally, all the built up areas are as bland as each other. Freeside has about 5 buildings you can enter and the rest are boarded up and crumbling, surely one of the homeless people could move in and maybe have a name?

The strip is a good size in my opinion, not too big you get lost, and not too small it looks silly. But it still could have included a general store or something? The nearest gun store is the laser place, you will proberly kill them, so that leaves either Mick and Ralph's or the Gun Runners. Both relatively far away.
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Tue Jul 28, 2009 8:03 am

I live in a city where ? the buildings are still boarded up. For months there was a city block (what used to be a park outside of our City Hall) where people "lived" in sleeping bags; I'm talking around 500 people and no toilets in the down town Central Business District. This was months and months after the the city was stabilized; Back then there were entire neighborhoods of abandoned houses to choose from. :shrug:

**Also... There ARE people living in the Vegas storm tunnels even today ~that's likely why its even shown in the game at all.

Can't compare a modern world where you have to pay taxes and etc when you live in most any building you find to the post war world where you can squat in the biggest damn building you see as long as you can hold your claim to it. In a lore sense, I'll go and call the storm drain livers and boarded up buildings the same as the negligence of the D.C. Wasteland, IE laziness and unmotivated to try.
User avatar
yermom
 
Posts: 3323
Joined: Mon Oct 15, 2007 12:56 pm

Post » Mon Jul 27, 2009 8:34 pm

Uh-oh :bolt:
User avatar
Emma-Jane Merrin
 
Posts: 3477
Joined: Fri Aug 08, 2008 1:52 am

Post » Tue Jul 28, 2009 3:04 am

I was disappointed at the lack of interplay between the 3 families on the strip. The best you get are the 3 quests from Mr. House and/or Yes-Man to "solve" the casino's problems. At the Tops you "deal" with Benny and a minor side quest to recruit talent. At the other two places you have some sway over the end results of the quests, but its still one quest and maybe a minor side quest (depending how you play it) at each place. I was hoping for more quests pitting family against family like old school 30's type gangsters.
User avatar
Ann Church
 
Posts: 3450
Joined: Sat Jul 29, 2006 7:41 pm

Post » Tue Jul 28, 2009 6:04 am

I was disappointed at the lack of interplay between the 3 families on the strip. The best you get are the 3 quests from Mr. House and/or Yes-Man to "solve" the casino's problems. At the Tops you "deal" with Benny and a minor side quest to recruit talent. At the other two places you have some sway over the end results of the quests, but its still one quest and maybe a minor side quest (depending how you play it) at each place. I was hoping for more quests pitting family against family like old school 30's type gangsters.

Indeed, would have been happy to see New Reno level of quests. Plus have a few that revolve around incidents between them. (like the wright family quest in New Reno.)
User avatar
JeSsy ArEllano
 
Posts: 3369
Joined: Fri Oct 20, 2006 10:51 am

Post » Tue Jul 28, 2009 9:09 am

So I've been thinking, when you first get New Vegas, if you take the time to look over to Vegas over yander, it looks like a city of fortune, fun, promise. ... I find ...Vegas (as a city) to be surprisingly lacking. For what little there is, there is most certiantly love in them, but that's just the problem, 'what little there is'.


Same goes for "old" Vegas in real life....

There, I said it. Somebody had to.
User avatar
TWITTER.COM
 
Posts: 3355
Joined: Tue Nov 27, 2007 3:15 pm

Post » Tue Jul 28, 2009 7:56 am

The Strip is disappointing. For me, it was mostly because I expected this large contiguous area but instead got a handful of parts-of-Vegas complete with load screens. It seems to me that there is a lot going on with quests from the casinos, and that's cool. My gripe is not with lack of Strip content, it's with the load screens.

The load screens really, really kill the whole Strip experience for me.
User avatar
Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

Post » Tue Jul 28, 2009 5:55 am

get the mod that makes it all one piece? :P

http://www.newvegasnexus.com/downloads/file.php?id=37566
User avatar
Andrew Lang
 
Posts: 3489
Joined: Thu Oct 11, 2007 8:50 pm

Post » Mon Jul 27, 2009 10:25 pm

Hopefully the new Bethesda engine is better at handling larger groups of NPCs, as this would in turn facilitate much more elaborate cities.
User avatar
Logan Greenwood
 
Posts: 3416
Joined: Mon Jul 30, 2007 5:41 pm

Post » Tue Jul 28, 2009 5:43 am

its small, all the action seems to be happening behind those barricades (what the heck is screaming? and how much glass does freeside have to smash?)

it also becomes rather useless once you clean out the strip's casinos.

theres also no shops, and i cant find a dang reloading bench inside new vegas.

so, when the game says new vegas, it means the area around it. new vegas itself is way too small, theres what, 4 sectors?
User avatar
Jordan Fletcher
 
Posts: 3355
Joined: Tue Oct 16, 2007 5:27 am

Post » Tue Jul 28, 2009 6:29 am

it would have been nice to see the strip actually made to look like Vegas, instead of a few giant walls and 3 casinos to gamble in. But the devs needed to scale everything down. If they made the strip fully, it'd take up a quarter of the map!
User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Tue Jul 28, 2009 4:20 am

It was fine, the only problem is "failure to do concept art justice."
[img]http://images1.wikia.nocookie.net/__cb20110120211441/fallout/images/thumb/a/a3/Ranger_at_New_Vegas_entrance.jpg/663px-Ranger_at_New_Vegas_entrance.jpg[/img]
User avatar
Jamie Lee
 
Posts: 3415
Joined: Sun Jun 17, 2007 9:15 am

Post » Tue Jul 28, 2009 11:17 am

get the mod that makes it all one piece? :P

http://www.newvegasnexus.com/downloads/file.php?id=37566


That looks impressive. Too bad I'm on a 360. Might be time for me to start shopping for a new PC.
User avatar
Chris Duncan
 
Posts: 3471
Joined: Sun Jun 24, 2007 2:31 am

Post » Tue Jul 28, 2009 2:17 pm

It was fine, the only problem is "failure to do concept art justice."
[img]http://images1.wikia.nocookie.net/__cb20110120211441/fallout/images/thumb/a/a3/Ranger_at_New_Vegas_entrance.jpg/663px-Ranger_at_New_Vegas_entrance.jpg[/img]

I agree, me and a friend were complaining to each other about how if you notice in the E3 demo, the strips walls were akin to the kind McCarran Airport has. Yet they changed it to that ugly billboard fasion. I much prefer the concept art Vegas to the ingame Vegas. Plus It's sad that Vegas isn't as bright ingame as the one in the teaser and the concept art too. :sadvaultboy:
User avatar
R.I.P
 
Posts: 3370
Joined: Sat Dec 01, 2007 8:11 pm

Post » Tue Jul 28, 2009 8:40 am

Nothing is ever as good as it's concept art :P
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Tue Jul 28, 2009 2:44 pm

Personally, It isnt people, it's the actual lack of content I find problematic. So many boarded up buildings, it isnt THAT hard to make old stores to explore and so on.

Strongly agree.

IF IT HAD BEEN FALLOUT 3, THERE WOULD TOTALLY...
User avatar
Amanda Leis
 
Posts: 3518
Joined: Sun Dec 24, 2006 1:57 am

Post » Tue Jul 28, 2009 11:07 am

I agree with the thread premise, the strip feels full of possibilities but there's no interaction between the factions and it's little more than a series of mini-quests leading to the games conclusion.

I took a long time to get there the first time because I was expecting I lot more and was savouring the anticipation, it was a bit much to expect a mini-GTA once inside the strip but still, it was a bit of a disappointment.
User avatar
Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Tue Jul 28, 2009 1:29 am

as huge as Las Vegas it is, i couldn't believe how small New Vegas is..
User avatar
Alexis Acevedo
 
Posts: 3330
Joined: Sat Oct 27, 2007 8:58 pm

PreviousNext

Return to Fallout: New Vegas