New Vegas, the city of empty promise.

Post » Tue Jul 28, 2009 4:04 am

So I've been thinking, when you first get New Vegas, if you take the time to look over to Vegas over yander, it looks like a city of fortune, fun, promise. But for a city with 3 factions vying for control, I find in game content for Vegas (as a city) to be surprisingly lacking. For what little there is, there is most certiantly love in them, but that's just the problem, 'what little there is'. Now, before I end this post, this is NOT a Fallout 3 versus Fallout:New Vegas thread, you want to start that crap, go take it elsewhere. This about my personal feeling that Vegas looks more fun from afar than it does when you get down there.
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Janeth Valenzuela Castelo
 
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Post » Mon Jul 27, 2009 7:59 pm

There is truth to that. The box says "New Vegas", but Vegas plays quite little role in the game. OF course "Fallout: Hoover Dam" doesn't sound as sixy :D
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Michelle Smith
 
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Post » Tue Jul 28, 2009 2:13 am

I wish the engine could handle floods of people.
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Sarah Knight
 
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Post » Mon Jul 27, 2009 5:03 pm

I wish the engine could handle floods of people.

Personally, It isnt people, it's the actual lack of content I find problematic. So many boarded up buildings, it isnt THAT hard to make old stores to explore and so on.
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Ross Thomas
 
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Post » Mon Jul 27, 2009 9:07 pm

yeah.. if I understood everything correctly the only people who live on the Strip are basically the three families (which may add up to a 100 people) and the Weintraubs.. that's what you're fighting for.. :|
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Lakyn Ellery
 
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Post » Tue Jul 28, 2009 1:25 am

Personally, It isnt people, it's the actual lack of content I find problematic. So many boarded up buildings, it isnt THAT hard to make old stores to explore and so on.
I would agree ~but why would it need it? Hasn't every D&D player suffered through a friends scenario where every room in the dungeon has a zombie and a kobold in it?

What about plausible restraint, and the simple notion that those buildings are boarded up because there would be boarded up buildings?

Edit: Would it have been looked upon more favorably if the boarded door was destructible and the inside layout had nothing of value or use? (I don't believe so)
What's wrong with assuming that it was empty when they boarded it up?
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Lloyd Muldowney
 
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Post » Tue Jul 28, 2009 1:16 am

I would agree ~but why would it need it? Hasn't every D&D player suffered through a friends scenario where every room in the dungeon has a zombie and a kobold in it?

What about plausible restraint, and the simple notion that those buildings are boarded up because there would be boarded up buildings?

Well, I wouldn't want it filled with baddies. I just want more things to explore that you can go around and piece together the background of what happened, like H&H Tools for example, or Vault 34. I just like things that keep me immersed, and 'story stages' definitely do that for me.
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Michelle davies
 
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Post » Tue Jul 28, 2009 12:17 am

Well, I wouldn't want it filled with baddies. I just want more things to explore that you can go around and piece together the background of what happened, like H&H Tools for example, or Vault 34. I just like things that keep me immersed, and 'story stages' definitely do that for me.
That I would like. That I found in Fallout. That is not always appreciated though. Its possible :shrug: that by not having it open, it skips the disappointment for some at not finding mini-nuke ammo hidden there (while not ticking off those that would scoff at it).

I always liked that most of the containers in Fallout were empty; It was actually believable, and made those that were not empty, much more satisfying.
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Zach Hunter
 
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Post » Mon Jul 27, 2009 5:48 pm

The Strip is far from empty.....but it does lack in quest to utilize every aspect of it.
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Heather Stewart
 
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Post » Tue Jul 28, 2009 2:08 am

When we saw the video at E3 I knew it was going to be small..I'm disappointed in it. It could've been one of the coolest locales in video game history!!! But it turned out to be bland and kinda boring.



They could remedy the situation somewhat by opening up the Lucky 38 via DLC...
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Robert Jackson
 
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Post » Tue Jul 28, 2009 3:56 am

After 200 years the odds are that by now with most buildings that have not been maintained that the roof is in the basemant, anything burnable has been used as fuel for heat, and anything lootable is long gone.

but then tbh I ignore the "200 year" part of it but thats just me.
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Amy Siebenhaar
 
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Post » Tue Jul 28, 2009 2:49 am

The DLC needs to add alot to the main game to make more than 2 playthroughs enjoyable
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Adrian Morales
 
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Post » Mon Jul 27, 2009 6:08 pm

Meh, i've gotten more than half-a-dozen playtroughs off New Vegas already. Then again, i did from Doom 3 too :hehe:
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D IV
 
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Post » Mon Jul 27, 2009 10:11 pm

Remember the very first Fallout: New Vegas trailer? The Courier buried, Victor rolling around at the gravesite. Then the camera zoomed out, showing the NCR Veteran Ranger and New Vegas from a distance. That was pure beauty, a real shining city in the middle of the Fallout wasteland. In that regard, the actual city was indeed a bit of a disappointment. The Strip wasn't large enough, it shoud've been as big as the current Strip and the whole of Freeside put together. There's also too little content and things to do in the outer city, aside from Freeside. The Thorn was a nice touch, but they could've done way more to bring outer Vegas to life.
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Jodie Bardgett
 
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Post » Mon Jul 27, 2009 5:35 pm

anything burnable has been used as fuel for heat,


What are you heating in Nevada, Texas or Cali anyway? As far as looting though, people from colder climate would have migrated so more than likely there would be little to spare in F.O. Totally unrealistic either way you cut the fart!
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Lalla Vu
 
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Post » Tue Jul 28, 2009 12:41 am

What are you heating in Nevada, Texas or Cali anyway? As far as looting though, people from colder climate would have migrated so more than likely there would be little to spare in F.O. Totally unrealistic either way you cut the fart!
let me guess... North-West?
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Jason White
 
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Post » Mon Jul 27, 2009 10:07 pm

The game makes it clear that most people lose everything at Vegas so it is fitting that the City looks like a place of dreams and forune from a distance but up close its not (debateable).

Also there is not much going on between the three Factions because and I am suprised Colonel Martyr you did not notice it. Mr.House does such a great job keeping them in line.

Also the Strip itself is not a City. The strip, Westside, Northside and even McCarran are all what is left of Vegas.
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Nicole M
 
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Post » Tue Jul 28, 2009 6:11 am

The game makes it clear that most people lose everything at Vegas so it is fitting that the City looks like a place of dreams and forune from a distance but up close its not (debateable).

Also there is not much going on between the three Factions because and I am suprised Colonel Martyr you did not notice it. Mr.House does such a great job keeping them in line.

Also the Strip itself is not a City. The strip, Westside, Northside and even McCarran are all what is left of Vegas.

Well as I previously stated. It isn't action I mean. I'm a lolligager. I enjoy digging around, finding little trinkets and keeping them (I collect various items I deem 'unique'. I just wonder why Vegas is rather devoid of explorable places. I don't buy that 'might be torn apart' rule people argue. Hell, half the buildings we explore ARE collapsed.
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Lil Miss
 
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Post » Tue Jul 28, 2009 3:33 am

The casino quests where very enjoyable for me, the ones where you run around in the Casino solving a mystery made Beyond the Beef and How little we know both my favorite quests in game and Talent Pool at the end, just watching the acts was an outstanding reward, brilliant place the strip, a shame you cant do more of that :(.
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Khamaji Taylor
 
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Post » Mon Jul 27, 2009 5:51 pm

The game makes it clear that most people lose everything at Vegas so it is fitting that the City looks like a place of dreams and forune from a distance but up close its not (debateable).

Also there is not much going on between the three Factions because and I am suprised Colonel Martyr you did not notice it. Mr.House does such a great job keeping them in line.

Also the Strip itself is not a City. The strip, Westside, Northside and even McCarran are all what is left of Vegas.


So what your saying is, is that the devs did these things "on purpose"??


Riiiiiight.
what will you think of next?
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luke trodden
 
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Post » Tue Jul 28, 2009 5:45 am

There could've been a lot more done with New Vegas in general and the Strip in particular. Honestly the only area of the city I really felt was filled out properly was Freeside.
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Tasha Clifford
 
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Post » Tue Jul 28, 2009 9:31 am

So what your saying is, is that the devs did these things "on purpose"??


Riiiiiight.
what will you think of next?


Nope not saying that at all. I find the Strip to be a great place. I was just coming up with a random thought.
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marina
 
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Post » Tue Jul 28, 2009 12:30 am

anything burnable has been used as fuel for heat,


What are you heating in Nevada, Texas or Cali anyway? As far as looting though, people from colder climate would have migrated so more than likely there would be little to spare in F.O. Totally unrealistic either way you cut the fart!

Well apart from a "Nuclear winter" effect you still have the normal climate in Vegas where the teperature ranges from 104F in august to 35F in winter. you also need fuel for cooking and other uses.
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Trent Theriot
 
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Post » Mon Jul 27, 2009 11:00 pm

I would agree ~but why would it need it? Hasn't every D&D player suffered through a friends scenario where every room in the dungeon has a zombie and a kobold in it?

What about plausible restraint, and the simple notion that those buildings are boarded up because there would be boarded up buildings?

Edit: Would it have been looked upon more favorably if the boarded door was destructible and the inside layout had nothing of value or use? (I don't believe so)
What's wrong with assuming that it was empty when they boarded it up?


You see all those people in Freeside and Westside living in the sewers and outside when there are perfectly able boarded-up buildings right next to them, really takes me out of the game.
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Oceavision
 
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Post » Tue Jul 28, 2009 12:21 am

Well apart from a "Nuclear winter" effect you still have the normal climate in Vegas where the teperature ranges from 104F in august to 35F in winter. you also need fuel for cooking and other uses.


The Fallout universe never had a nuclear winter. Which is what makes that "Patrolling in the Mojave" statement all the more irritating.
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Dan Endacott
 
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