New Vegas as a tuitorial for the future?

Post » Mon Nov 30, 2009 2:26 pm

Does anyone else feel like this guy? Makes some good points
http://jsverle.com/content/words/video-games-are-in-fact-tutorials.php
As some of my lurking readers have probably figured out, I have been on a content generating hiatus. This is due to my dedication to the wonderfully engaging and informative tutorial known as Fallout: New Vegas.

I am guessing that some of my readers are questioning my current grasp of reality. I know what you’re thinking, “This guy has probably locked himself in his parents basemant for a month surviving on Cheetos? and/or delicious Hot Pockets? .” To you I say: If the world goes to complete [censored], don’t come to my home and beg me for my copy of the Wasteland Survival Guide. You have had full opportunity to figure out how to thrive in a nuclear apocalypse. Just because you would rather paint the town brown with your “friends” doesn’t make me responsible for defending you against giant irradiated insects or evil slave traders. You made your bed. Lie in it.

Hopefully the world doesn’t crash and burn but given the economic, social, and political state of this planet, I am inclined to side with my paranoia and continue to prepare for the worst. And besides, tutorials are far more interesting than television programming.

Below is a list of possible exercises that video based tutorials can add to a persons valuable skill-set

?Well scripted games may enhance problem solving skills by:
?Creating complex scenarios in which the user can become immersed
?Make the user consider the repercussions of his or her actions
?Improve barter skills
?Solving the occasional riddle or situational obstruction
?Improve Reaction time or Thinking On Your Feet by:
?Creating action scenarios, usually through racing against the clock, strife, conflict or various combinations of these activities
?Learning basic self preservation techniques through the use of:
?Combat strategies
?Situational diffusing techniques though proper oration
?Survival skills. Use your surroundings to your advantage
?Cost/Benefit anolysis. Initial setup, service fees and utilities are not taken into account due to assumed media based lifestyle.
?The more you play, the less expensive the hobby becomes
■Average price per Interactive Video Tutorial (IVT): $50
■Average hours of experience per game: 100 (Hopefully not consecutively)
■Average dollars per Game Play Hour (GPH): $.50 (Right here, I hope you are asking yourself; “What else can I do that only costs 50 cents an hour?” Good luck coming up with something as engaging as an IVT! )
?Cost Comparative List
■The bar: $10+ as well as a sinking feeling of regret
■Movie Theater: See bar
■Sporting Events BIG $$$
■Strip Club: See bar and add more $$$
■Gambling: See Strip Club
■Reading: Profoundly Cheaper than anything discussed previously
■Internetting: Somewhere in between reading and video games
I hate to end this post on a serious note but I feel strangely compelled to do so. I realize that there are groups of humans out there who vehemently oppose violence in video games. I can only assume these people have yet to figure out how to effectively use the mysterious organ encased in their skulls. Prior to video games, violence was quite prevalent. Some people are just violent and insane by nature. I know that might be a difficult concept to grasp but it is the truth. I realize it puts the blame in the hands of individuals who are too afraid to accept this fact. With the countless hours I’ve wasted playing sports games, I would like to know why I never became a professional snowboarder or football player.


I kinda get it, like how most of the Call of Duty Modern Warfare players all think they are now special ops, or Left 4 Dead preparing for zombies, but it does make me think if this makes a good simulation of what it oculd be like if society does degenerate. There's small towns that were hit hard by the recession which look like ghost towns now, and people do scrap to get by.

What do people think?
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Meghan Terry
 
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Post » Tue Dec 01, 2009 2:07 am

I already started amassing bottle caps.
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jess hughes
 
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Post » Mon Nov 30, 2009 11:51 am

yep, i have a caravan deck ready in the bug out bag.
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~Amy~
 
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Post » Mon Nov 30, 2009 2:53 pm

I would say Fallout 3 had more potential due to the primarily urban setting, but still.

Also, WTH is with the rest of that website?
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Svenja Hedrich
 
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Post » Mon Nov 30, 2009 8:05 pm

I already started amassing bottle caps.


Same.
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Robert Jr
 
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Post » Mon Nov 30, 2009 8:42 pm

you know, i stopped myself a few times when i've been out and about from picking up bottlecaps lying around...
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yessenia hermosillo
 
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Post » Mon Nov 30, 2009 6:18 pm

I mean, like the views about how much money it costs playing a video game vs going out and doing stuff, and also about the content in relation to real life. Makes sense.

I collect bottle caps too, a whole lot of them.
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Imy Davies
 
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Post » Mon Nov 30, 2009 10:45 pm

I don't think so. :shrug:

If anything the movie "The Road", might be the better tutorial.

There was this film that I remember from 2007 or so, that showed a little girl after a nuclear attack. She was hiding in her parents Fallout shelter, but none of them were there. At one point in the film she was desperately thirsty (desperate enough to drink AC/sewer? run-off), and they showed her standing in front of a shelf of small metal drums marked H2O, but she did not know that it meant water.

Games and TV make awful instructors, and result in unwarranted confidence. I recall years ago, reading a news story about some park rangers(or camp nature guides?) on a hike with college students that had signed up for a three day (off road) cross country trek... the guides were shocked because the college age students didn't show up with any food because they planned to stop at a KFC or someplace. ~seriously.
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Jaylene Brower
 
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Post » Mon Nov 30, 2009 6:58 pm

Stalker will at least teach you to keep your head down, Stick it up and someone will put a bullet in it. Fallout ... will install too many bad habits to be a good tutorial for apocalypse. Leveling up for one. ;)
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Emmie Cate
 
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Post » Mon Nov 30, 2009 4:51 pm

The only thing that F:NV teaches us about post nuke survival that I found realistic was how to refine water from cactus pulp or questionable source. Bad things it teaches: food is easy to come by, shelter is unnecessary, radiation is a visible and mild annoyance, wounds heal in moments, and it's good to burden yourself with mountains of junk which has no apparent use so you can trade it.

Also: your chances of surviving in an urban wasteland are far far lower than if you're in an area where you can find animals and plant a field...and stay away from the densely packed starving hordes of your city-dwelling neighbors. Cities are not self sustaining. Once the external resources shut off, they are a death trap.
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Love iz not
 
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Post » Mon Nov 30, 2009 5:57 pm

very informative with ammo reloading!
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CSar L
 
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Post » Mon Nov 30, 2009 3:30 pm

I collect bottlecaps too, sobe bottlecaps are going to be the new currency.
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Naomi Ward
 
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Post » Tue Dec 01, 2009 3:45 am

I'm making sure to get my spurs a jingle jangle jangle
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Averielle Garcia
 
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Post » Mon Nov 30, 2009 2:33 pm

I collect bottlecaps too, sobe bottlecaps are going to be the new currency.

That's going to be Bitcoin :whistling:
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Sheeva
 
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Post » Tue Dec 01, 2009 3:30 am

I say no. There's no reloading until you succeed, bud. I wouldn't trust a starving artist for any real insight. ;)

It is however great entertainment for it's value.
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krystal sowten
 
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Post » Tue Dec 01, 2009 2:30 am

Meh, I guess it's useful in case FEV is developed in real life and a nuclear warhead hits the site where it was developed so it spread through the air and infects the world.
But if not then I'd say it doesn't contain much valuable information for a post apocalypse caused by a nuclear war.

(offtopic; yay for 5 stars)
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мistrєss
 
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Post » Tue Dec 01, 2009 5:46 am

if you want to see a very close indicator of how people may be watch http://www.imdb.com/title/tt0884328/ There is a statement in it that describes human nature. specially in this day an age.

Paying to close attention to movies and games will get you killed. unfortunately most lack the biggest skill that is needed to survive, which is common sense.

paranoia would be your best friend, next to whatever weapon you have.
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Rachel Eloise Getoutofmyface
 
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Post » Tue Dec 01, 2009 6:30 am

I guess if there wasn't a pipboy, then it would be more realistic. They should make a pipboy app for the ipad.
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Izzy Coleman
 
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Post » Tue Dec 01, 2009 6:19 am

I guess if there wasn't a pipboy, then it would be more realistic. They should make a pipboy app for the ipad.


This plan is made of pure win. ...aside from the copyright infringement, which won't matter after the bombs fall.

:)
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louise hamilton
 
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Post » Mon Nov 30, 2009 10:24 pm

If you lived in the Fallout universe chances are you'd be a random npc who doesn't do nearly as much as the main character.
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Nicole M
 
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Post » Tue Dec 01, 2009 1:00 am

I guess if there wasn't a pipboy, then it would be more realistic. They should make a pipboy app for the ipad.

This plan is made of pure win. ...aside from the copyright infringement, which won't matter after the bombs fall.

:)


Now that would be pretty cool, I can see that working. :thumbsup:
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Nikki Hype
 
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Post » Tue Dec 01, 2009 7:21 am

radscorpions are imminent.
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Kat Lehmann
 
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Post » Tue Dec 01, 2009 2:19 am

I already started amassing bottle caps.


Same.. If only we could get caps from beer bottles in Fallout. I hope in a future DLC fixes that. I have hundreds of caps now.
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Kara Payne
 
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Post » Mon Nov 30, 2009 7:51 pm

there was a reason that only nuka cola caps were the currency, something about the hub and caravans...maybe there was some nuka-cola warehouse there.
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Mario Alcantar
 
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Post » Tue Dec 01, 2009 6:08 am

I thought it was any bottle cap... not just Nuka~Cola.

I think that the caps were backed by the Water Merchants in the Hub. (1 cap = 1 litre?)
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Krystina Proietti
 
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