New S.P.E.C.I.A.L Video out - Perception

Post » Tue Dec 01, 2015 2:40 pm

I like these videos. They are good for a few chuckles!
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Tina Tupou
 
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Post » Wed Dec 02, 2015 5:13 am

I tried looking -hard- at this vid, was thinking perception might pay off.

Was hoping to find something but my eyes are too bad and screen is to dang small heh.

I do think the kid might be reading a grognak (maybe or i am nuts, that maybe raider gun sure looked like a sawed off double barrel shotgun), but i was really hoping to spot the perception bobble head (dont think its there unless its behind the well)

Anyone notice anything?? (besides that huge freaking death-Mole-Super-Behemoth- Lurk)

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Oceavision
 
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Post » Tue Dec 01, 2015 11:43 pm

Interesting. I watched that part of the video three times. The sawed off shotgun has a percentage (37), which I'm assuming is your chance to hit that area, and a bar. Why show the bar and a percentage if they both mean chance to hit? Seems redundant to me. Then the voiceover guy said "scan for a weakness". I'm not really sure what to make of it. I feel like either Beth is trolling the people who really want weapon degradation in Fallout 4, or they confirmed with this vid that weapon degradation is in fact I'm the game.
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Heather Dawson
 
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Post » Tue Dec 01, 2015 7:00 pm

Well in the E3 combat montage, you can clearly see that the bars indicate condition of the limbs, not the chance to hit, particularly when VATS is used on that raider. This combined with the Perception video showing you can target the weapon (most likely after you take a certain perk) makes me think that weapon condition may be present in some form.

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hannah sillery
 
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Post » Tue Dec 01, 2015 7:58 pm

This is what I'm thinking as well. The bar is the "health" of the gun. Why would they include this in VATS if it has no bearing because guns are indestructible?
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natalie mccormick
 
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Post » Tue Dec 01, 2015 11:11 pm

It could just be the enemy's ability to hold their weapon. The weapon's condition may not deplete when hit, but they'll still be disarmed if you hit it enough.

I hope not. I want weapon condition to remain a thing.

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Spaceman
 
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Post » Wed Dec 02, 2015 12:01 am

charming but absolutely tell us nothing new

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Lou
 
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Post » Tue Dec 01, 2015 2:37 pm

They are not supposed to be spoiler leaks, they are made to promote the game.

The Strength video is pushing a million views after a week, (despite being mirrored all over the place) this is some marketing campaign...

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Kristina Campbell
 
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Post » Tue Dec 01, 2015 2:38 pm

Hopefully by the time we get to Charisma people will have figured out that these videos were never meant to give us a ton of gameplay information in the first place.

Although the brief brief perk hints are pretty handy, though. Before the Strength video it was unconfirmed if we could craft armor (and we didn't know it was ST related), and this video showed us what P3 is and a bit of what it does. For us crazy forumites this is basically just confirmation, but you know.

edit: hey wait a minute

I think in this video (but not necessarily in game) the bar is showing the % to hit alongside the text - as Vault Boy targets the chest the % chance and the bar both go up.

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Benjamin Holz
 
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Post » Wed Dec 02, 2015 6:26 am

While true I don't think that we (as in avid forum goers who will pull every scrap of info apart) are the intended audience here. These are promotional pieces for a more generic audience; people who haven't necessarily been living and breathing Fallout 4 since announcement. They're nice videos, and I enjoy watching them, but I'm not expecting any revolutionary information to come from them that we haven't already seen. Quite honestly I'm happy with that. I can't wait to get my teeth into the game on release and find new things as I go.

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Josephine Gowing
 
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Post » Tue Dec 01, 2015 10:36 pm

I watched in again after reading this and I agree. I think the bar and the percent are telling us only chance to hit, not condition. I am going to watch some gameplay footage from E3 and see if it matches this.

edit after watching E3 footage:

In the footage at E3 the bar and percent do not match, so it seems the bar does indicate health. Maybe this changed since then. Gimme my game! End my misery please!

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zoe
 
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Post » Tue Dec 01, 2015 4:09 pm

Just saying, the 37% we see in the video has nothing to do with the shotgun, it's actually the chance to hit the enemy's right leg.

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Danny Warner
 
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Post » Tue Dec 01, 2015 9:08 pm

They also don't show any weapon targeting in the E3 footage. I would assume that's more accurate than a series of non-canon animated shorts, personally.

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jeremey wisor
 
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Post » Wed Dec 02, 2015 3:15 am


then why do me se the selection glow over the shotgun?
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Nikki Lawrence
 
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Post » Wed Dec 02, 2015 6:30 am

Either the chance of hitting the shotgun will be the same as the chance of hitting the right arm (17%), or the actual figure is not shown in the video due to space limitations. Either way, the 37% is still there once the weapon has been shot out of his hand, which means it was not to do with the shotgun.

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Bonnie Clyde
 
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Post » Wed Dec 02, 2015 12:37 am

Just watch out for the one that's chambered.

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Johanna Van Drunick
 
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Post » Wed Dec 02, 2015 4:05 am

In that line up of enimies near the beginning, was the giant creature at the end a deathclaw or something new? Probably a death claw but it just looks off to me, like some giant gecko...
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SHAWNNA-KAY
 
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Post » Tue Dec 01, 2015 4:23 pm

It was probably making fun of Gojira which was an unused giant gecko in FNV. It was of course just left in the files and modders put it back in.

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Setal Vara
 
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Post » Tue Dec 01, 2015 3:32 pm

Seems to me any crafting would be tied to Intelligence, not Strength. Strength being a requirement for crafting anything makes no sense.

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sw1ss
 
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Post » Tue Dec 01, 2015 4:59 pm

It's likely for game balance. If all crafting is tied to one or two intelligence perks, particularly high ranked ones, then the stat becomes too much of a prerequisite. Crafting is probably sprinkled into various stats.

Besides, the best minds can think of how to design good armor, but without the strength to put all the pieces together, that's just doodles on a piece of paper.

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Caroline flitcroft
 
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Post » Tue Dec 01, 2015 10:44 pm

Indeed, most likely for balance sake. If someone were to focus on crafting, they would need to have decent strength anyway, to carry all of the items needed for crafting. A character such as that, would need a combination of brains and brawn.

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Honey Suckle
 
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Post » Tue Dec 01, 2015 5:07 pm

Very true. Looking at what we know so far, we can also add in the possibility of crafting explosives/incendiaries (under P5). This gives us a full weapon/armor crafting system split between 5 perks that are governed by 3 stats, which actually looks to be a very balanced system. If we then take into account the multiple perks under Charisma that will no doubt affect settlement building, the full range of crafting options in Fallout 4 are starting to look very nice!

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lauraa
 
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Post » Tue Dec 01, 2015 3:10 pm

that is not my point instead of providing their customers and fans informartion they just overhyping the game even more and instead let a bunch of youtubbers spread out the most absurd speculations and rumours

as a result expectations are going to be so high alot of us are going to be very dissapointed when the game finally comes out

only thing bethesda actually cares for now is todd howard 4 th game of the year award

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KRistina Karlsson
 
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Post » Tue Dec 01, 2015 4:41 pm

Seems some will be disappointed no matter what they do.
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jessica Villacis
 
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Post » Tue Dec 01, 2015 5:42 pm

if you dont want to get overhyped then I suggest to shut off any info about fo4 untill november. And especially dont look through these forums it wont help. Just go dark intill F day.
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Anna Krzyzanowska
 
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