New Walking Animations..

Post » Fri May 27, 2011 2:24 am

that video is really quite rubbish <_<

Nah, it's just a bit dark.

Nice job, and the animation seems to be much smoother. Is that the standard MW animation with the sword drawn though? I'm not sure, but something about it looks a little dainty, I guess. That's the only way I can think to describe it. And the lack of crotch movement is a good thing, especially since it's so noticeable in the Dragonbone Cuirass. :goodjob:
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Mario Alcantar
 
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Post » Fri May 27, 2011 4:44 am

Wait, I know I recognize the song in the video before the battle music. Hm... was it from... Pax Imperia I think?
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carla
 
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Post » Thu May 26, 2011 10:00 pm

there is a twitch when my character pulls his weapon out as well, but once i've got that animation done (which shouldn't take long) it should blend smooth


:goodjob:

i don't know where the music is from, i put a load of songs into my game when i got bored with the original game music, mainly from the daggerfall music mod packs and a couple OSTs
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D LOpez
 
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Post » Fri May 27, 2011 11:53 am

Glad to see you are working on this! It certainly looks better than the original walking animation already, and as Monica21 mentioned it looks a bit "dainty" at this point. :lol:
Would work great for Crassius Curio though. :P
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Talitha Kukk
 
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Post » Fri May 27, 2011 10:02 am

haha yeah, might make a plugin for crassius curio animations (handtohand animations would be fun)
it isn't quite finished yet, i think it is how the arms are positioned, any suggestions for remedying this? i was going for more of an alert pose, kinda like the guards are in thief and assassin's creed are with there weapons drawn while walking, but it needs some tweaking, and i need to go have a look at their animations
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abi
 
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Post » Fri May 27, 2011 1:20 am

Keep it up Dirnae!
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elliot mudd
 
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Post » Fri May 27, 2011 7:03 am

irt that video:

DO WANT
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Auguste Bartholdi
 
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Post » Thu May 26, 2011 10:08 pm

Any more criticism from anyone? i really want to make the best animations i can, and i regard my own views as biased :P , so please, if you have any complaint with them, and a suggestion of what i should do to fix it, please just say it.
i know criticizing is harder than praising someone, so i really appreciate any complaints, although try to tell me what you do want so i can change it to that, or else you just leave me at a dead end ^_^

what i want to do is try to blend both the end and start of each animation into each other to give a nice effect and generally make the animations look smoother and nicer, instead of jerky, so if you have any idea's about how i should do that, please share them as well

btw i still need to blend the ends of the animations into the next, so bear with me with that
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Sabrina Schwarz
 
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Post » Fri May 27, 2011 9:10 am

I'd give it a critique, but I really couldn't make out anything in that video, personally. Maybe my eyes are just bad....

EDIT: The only thing I can really see clearly is the shoulders. Make sure the torso isn't too stiff.
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Petr Jordy Zugar
 
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Post » Fri May 27, 2011 10:09 am

yeh, video quality on youtube svcks, you can't really see the details or motion properly, any other sites better than youtube?
though i will probably work on this a bit more before i upload another

edit: i was thinking that actually, though i will probably work from the backup i mentioned earlier, which will mean i can address other problems
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teeny
 
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Post » Fri May 27, 2011 8:55 am

You could offer a beta ;)
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Kelly Tomlinson
 
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Post » Thu May 26, 2011 10:55 pm

Hmm, maybe upload a video on rapidshare?

For your idles, you can just take some Screenshots.
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Marlo Stanfield
 
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Post » Fri May 27, 2011 8:40 am

my idles will be the same as the beginning of each walk so i'm not sure it would be required

and as for a beta, that will be a while :lol:
i want to make sure i've got rid of any problems i've spotted in the animations, and make a few animations to compliment the ones in the video

i'm gonna go watch tv now, but keep those posts rolling in! ^_^

cya tomorrow guys
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[Bounty][Ben]
 
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Post » Fri May 27, 2011 12:27 am

Don't think it's entire right to blame everything on youtube's and its redundant quality.

If I may, I would suggest you try doing the next video in some bright place. Dark, foggy, tunnels doesn't seem like the perfect area for someone to judge a character movement, but that's just me. B)
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OJY
 
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Post » Fri May 27, 2011 8:16 am

I looked at the video, but it is a bit difficult to see the full effects of your new animations due to the darkness. :( Maybe a lot of Night Eye would help brighten things up? :unsure:

Still, I eagerly await a release! New animations have been a long time coming, but, as the saying goes: "Better late than never!" :twirl:
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Louise Dennis
 
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Post » Fri May 27, 2011 12:42 pm

i know criticizing is harder than praising someone, so i really appreciate any complaints

In almost any other place I'd expect the opposite. Testament to the community I guess. To start I'll say it's already much improved over Vanilla animation. But I have a couple things to point out:

1. The knee positions seem really jarring to me, mainly because they seem to extend over the toes. In real life that's a stress position; it can hurt. http://upload.snelhest.org/images/090415knee_1.png http://upload.snelhest.org/images/090415knee_2.png some shots to illustrate. Remember that at a slow pace, the heel will hit the ground first, then the toes*. The knee will approx. be vertical to heel as the toes hit.
2. The torso, like mentioned above. Perhaps a slight dip as the active leg is extended, then back to baseline as the active foot is under the spine. This would account for the slight "head-bob" we experience.
3. This last one is more personal opinion than judgment, but perhaps a bit more elbow movement and less forearm. This might reduce that "dainty" look mentioned above.

* The faster we move, the further along the foot we land, so if this particular animation were toned down just slightly it would be a fine running animation for the leg stride, IMO.

I like the "breathing" effect when idle, it's much more natural. Along with the reduced crotch-swinging... Great job, and I'm looking forward to using it some day.
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Silvia Gil
 
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Post » Fri May 27, 2011 9:03 am

The new animation(s) look good, except the walk looks a little jolty like a robot, try to make it more natural. Although, I could be wrong, I can't really see much in that video.
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Darrell Fawcett
 
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Post » Thu May 26, 2011 11:49 pm

The new animation(s) look good, except the walk looks a little jolty like a robot, try to make it more natural. Although, I could be wrong, I can't really see much in that video.


yeh, a lighter video would definitely help to get better feedback. thanks for making the effort to do this at all though.
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abi
 
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Post » Fri May 27, 2011 1:28 am

It looks good to me, except when walking it tends to squat when stepping down.

I know that isn't to helpful, sorry

Could you possibly cast Night Eye or at least test the animation during the day?
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willow
 
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Post » Fri May 27, 2011 12:55 pm

Well, it is difficult to make end conclusions from this video (few transitions, etc.), but I like it. Please, continue working. By definition you cannot please everybody, all tests with a single sequence.

:)
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Claudia Cook
 
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Post » Fri May 27, 2011 2:29 am

I'd really love to see what you've done but you've posted a video of a black screen. Why is it that some people can't figure out to use the T key to bring up the rest menu and make their screenshots/videos in the day time?
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Scotties Hottie
 
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Post » Fri May 27, 2011 10:53 am

hehe, that's why i was annoyed with youtube, the vid seems to have gotten darker from the original, i actually had night eye on if you look at the icons, though i guess i should have rested (i was being lazy)

complan, nice points, i actually need to work from an earlier backup to get that done, as i was the victim of 3ds max's patented file corruption :) , but should be able to how to fix it easily, and as for the robot look, that is probably a combination of the weird leg movements and repetitiveness of the animations, the short blade stance i have a lot to work on, as i'm not too happy with it, and the normal walk is annoying me in how constrictive it is to have to make an animation for every NPC, from Fargoth to the skeletons and dremoras.

well i'll get to work, i'll post another video, at daytime this time, on rapidshare when i make more progress, and if i can get this stuff done, i'll hopefully be able to make a much better animation set than i could without your comments and help ^_^
i'll be counting on you guys for criticism in the future :goodjob:
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Shannon Marie Jones
 
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Post » Fri May 27, 2011 9:52 am

*snip*
i'll be counting on you guys for criticism in the future :goodjob:


I don't know about criticism but I think there is a great silent majority crossing it's fingers and hoping you will work it out - I can't really comment on the vid as try as i might I couldn't see it :(

Wasn't expecting too much to be honest as it sounded like you hadn't yet worked out the size of the elephant you're chewing on :)

However am confident you will learn a lot from giving this a go and maybe pull off something noone thought was possible - in any case am just delighted you are giving it a shot - all the very best!!!
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Beat freak
 
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Post » Thu May 26, 2011 9:59 pm

haha, i knew what i was getting in to when i started, of course, and i don't expect the animations to be finished to a good standard for months, i did have the suspicion some people thought that though :stare:
i mean i would be skeptical, but i thought if i don't do it, who else will, (except bahamut if he gets blender working, and c mireneye now too :lol: )

to be honest, i'm just trying to encourage complaints, as it means i can work out the kinks in my work and get better at what i'm doing, i don't want to make something rubbish, i want to make something everyone can enjoy in at least some aspects

thanks for the support as well, i'll try not to let you all down :D
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kelly thomson
 
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Post » Fri May 27, 2011 6:11 am

i don't want to make something rubbish, i want to make something everyone can enjoy in at least some aspects


Thats the spirit!
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Noraima Vega
 
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