I want to use the Oshiel's Animation Replacer 2 Mod but I don't want certain ones. How do I remove them? and STEP BY STEP PLEASE. DONT JUST SAY USE NIFSKOPE cause I don't know how to use it correctly without some sort of instructions.
Basicly I just want to get rid of the Idle animation, walking animation, and jumping animation (looks retarded when you use it on unbeasted mogs)
I think the people around here skip pasts posts like this. It might be their way of telling us that we're embarrassing ourselves. If you make your question a whole heap more complex, it might pique their interest LOL.
I had to work this one out for myself a few days ago. It was surprisingly simple (no wonder people ignored me).
All you is delete the animations. Seriously.
The files from Oshiel's kit are all named after the game's vanilla animations, which are locked away in the .bsa somewhere, unless you unpacked it (unlikely unless you did it on purpose for modding). Therefore, all the do is directly overwrite the game's file (or overplay, since Liztail's kit stops them fully overwriting... or perhaps it can write them back when you change your mind, it doesn't matter). Therefore, if you delete an animation, the game will default back to its original animation. Problem solved. You don't need to do anything complex or edit the .xml as the info isn't stored anywhere like that.
If you want to keep the animations just for a female, next to the 'male' folder, at the same level folder in the pathway, make a 'female' folder. Just like with clothes and armour, the female over rides the male. That's why all these animations are listed as 'male' because that way (unless overwritten, such as I put Axel's sixy walk in the female folder so now my men and women walk different) then the male defaults for both. You can't do this in reverse. The only way to ONLY use an animation for a male, is to obtain a copy of the female animation original and put it in the female folder. But that's not what you wanted to know (but could be useful later)
As for how to tell which animations you want to delete, you really should use the preview feature. It's not that hard. Just move the folder of animations (or a copy of) somewhere very close to the C drive (ie: don't stick it inside a bunch of folders creating a long path name). Even jsut drop it straight on C:. Make sure you have Nifskope installed. You don't have to open it or anything. Don't be afraid of it. Then open animkit folder and find the preview option. This brings up a little DOS box thingi. Type in C:\[name of folder or full pathway to folder if you didn't follow my advice about putting it on C drive] Of course don't use the brackets. Also, even if there are spaces in your file names, like Data Files, you DO NOT put "_" around it. The DOS box is OK with spaces, unlike Windows half the time. You DO NOT put the name of the file itself. You don't have to do this for each animation. You just do it once for the entire folder. If you type in folder pathway correctly, the DOSbox will start doing something and you'll see a bunch of dots and then a message. Let it shut. Then go to the folder of animations and open it. Inside it (with all the animations) is a new folder. Called, you guessed it "Preview". Open that up. There are .nif equivalents of the .kf files. Watch them and see which you want to use. They are indentical to their .NIF counterparts. Then, just delete the ones you don't like DON"T MAKE MY MISTAKE (which was to delete the actual .nifs instead of exiting the preview folder and deleting the .kfs). It's an easy mistake to make because you're so caught up watching all the animations. Also, when you're done, it's probably wise to reapply the mods with LizTail's kit again. I clicked 'apply mods' and 'fix animation errors' again. I don't know if it's necessary but it can't hurt. Also, clean your savegame with Wrye.T
You should be done