and can you give me specifics of what you dislike, so far all i've done is reduced the swinging of the arms
This will not work, believe me.
The discussed above female animations I have created for a specific NPC and definitely not for general use. I was asked to make them public separately from the mod. Then they were used as an example by LizTail for his outstanding MW Animation Kit.
I have received several requests for their improvement (feet were not animated, but I did them for high heels; hands were animated not that good, I tried to fix that; not realistic, but that was my goal ? this particular NPC should have exaggerated animations; etc.). This was a nightmare, very frustrating work?without expected result that could satisfy both sides.
Animation is an art similar to creating textures: you can like it (animation) or not, but it is very difficult to explain and animator to understand what exactly should be changed.
Moreover, I was sent once a perspective bvh for male walking circle, I did the job, technically everything was correct (transition poses, loop smoothing, note track, etc.), but in game result was horrible ? original animations look definitely better.
Another issue: with MW skeleton (it's structure is hardcoded and cannot be changed) and low-polygon models that are already skinned (down compatibility problem) it is very difficult to achieve "realistic" smooth animation without severe mesh distortions, clipping with clothes/armor?Therefore I am making (testing) my animations even for specific clothes/armor meshes.
I would recommend to read my remarks about NPC/PC animation posted on this Forum, there you can find answers to many of the posted questions.
And the last but not the least: I am a hobbies, modding MW for fun when I have inspiration and time for that.
My best regards,
Good luck,
Axel