wow, alot of posts since last time i was on
@axel: i'll create new animations if i run across problems, but i will definitely steal the foothold animation to make sure he walks at the right speed, i'm working with the walkforward anim i split away from base_anim using the animation kit, then making a replacer to be used with the animation kit for testing. i had to make a preview of the original .kf and import that, then setup the note track myself, which probably explains why i haven't had too much trouble yet
it seems the animation system is VERY limited in morrowind, smooth animations will be very tough work and will take quite a while, but i might as well give it a go
and what's with all these crazy people calling me savior? :nono:
and bahamut, what can't you get working, exporting the .kf? If you have trouble with blender, you could always try gmax-> http://www.turbosquid.com/gmax :deal: (sorry, i've been looking for an excuse to use that emoticon for a while), it's a free version of max, not sure how good for animations it is though, it can do mesh editing nicely though, and there's a niftools importer/exporter for it