I assume you are trying to install Axel's sixy walk?
Firstly, ignore those instructions. They are for using the animations without the Anim kit, and IIRC, only work for the player.
Second, last I looked, Liztail's Kit included Axel's sixy walk as an example. Use the prepared mod in that. Much easier, and the kit will make them apply to every PC, including the player.
Third, the reason it doesn't just say 'put this in data files' is that not all mods are that simple. Animation replacers aren't which is why there are so few and why Liztail's kit is essential.
Hope that helps a bit.
Yes that's what I'm trying to do.
I have never done anything with anims before. I'm not a 'modder' so to speak and by many people's standards am a beginner. That doesn't mean I'm clueless, I make a few little mods for myself and if I don't like something I can usually change it without much worries, so please don't be afraid to try to explain this to me.
If it can be done, I'd like to change every woman's walk. (Or every person if there's a separate one for men). Beast races aren't an issue because I couldnt' stand the way they moved. I installed Alienslof's better beasts with the civilised beasts option to give them feet (but with the tail addon). Then I used the construction set to turn off beast race for Argonians and Khajiit. In my game, no one walks like they have fleas or crabs downstairs.
If it can't be done (without manually changing everyone) please tell me how to do it both for myself and for my companions, using the kit you told me to use. Also, do I get that from PES?
Finally, I need to know how to make the changes stick on a character I'm already playing. I haven't even started the main quest yet, but I've still invested over 100 game hours with time set so 4hrs real time is 1 hour in game. That means I've spent about 50 hours or more on this character (remembering that you often have to go back to old saves, or it crashes when you haven't saved for a while). I have been finding that often when you change things, the game doesn't reflect that because it has 'memorised' what people were doing or wearing when you first met them. I've had to load up the savegame in EE and enter the changes there to make it stick. I still can't for the life of me work out how it is that when I actually changed the .NIF on a bodypart, the game STILL didn't reflect that! It must have it's own virtual cache somewhere. How can it not make the change when the .NIF it has to draw from is different???