Any kind of perks that people think would be good for Morningstars or Flails?
Your morningstar/flail strikes have a X% chance to stun your opponent for X seconds.
:hubbahubba:
Besides the physics problem, the idea of blocking with a flail seems a bit odd to me. But they′re nice weapons
You don't. Most people use a flail in one hand and a shield in the other. They had a good example of this in the movie Ivanhoe. Watch this at 3:30.
http://www.youtube.com/watch?v=Nw60rlm1VJ0
Nice... and true, but every weapon in the game must have a blocking animation, even the flail, and I don′t seem to imagine how they would do that :shrug: it would look odd
Where are you getting this notion that every weapon must have a blocking feature?
It's the players choice to choose to use a weapon that has blocking or not. That's the whole purpose behind the newly designed combat system. You choose what goes in your hands. Shield and Sword or Sword and Sword or Two Handed Sword or nothing (Magic). You can't tell me your going to block with a bow and arrow. Or a dagger. Hell you probably wouldn't even want to block with a magic staff, though it's probably possible. This is why they included sprint and magic shields, stuff like that. This is not a good reason at all why a Flail shouldn't or couldn't be in the game. Nor is the so called animation troubles reason. Again do you think the Dragons and their Animations were as easy feature to include, No. But Bethesda was able to do that just like they would be able to do Flails.
I plan on dual wielding with one of my characters and if they did them right dual wielding flails/morningstars would be unrelentless and daunting to face. Always on your guard because one solid hit could break a bone or knock you unconscious. I'm sure a Shield and Flail would be more balanced and safer but dual wielding Flails is where it's at!
Pictures: http://vnmedia.ign.com/nwvault.ign.com/fms/images/nwn2hakpaksoriginal/524/1295893488_fullres.jpg - http://vnmedia.ign.com/nwvault.ign.com/fms/images/nwn2hakpaksoriginal/524/1295778836_fullres.jpg - http://vnmedia.ign.com/nwvault.ign.com/fms/images/nwn2hakpaksoriginal/524/1295893558_fullres.jpg - http://vnmedia.ign.com/nwvault.ign.com/fms/images/nwn2hakpaksoriginal/524/1295893330_fullres.jpg - http://vnmedia.ign.com/nwvault.ign.com/fms/images/nwn2hakpaksoriginal/524/1295893417_fullres.jpg -
This is one of my qoutes from another thread so Ye Shalt Be Learned, As I've said before I am a Medieval Reenactor 12th- 16th centuries so I have more knowlage about these things than the layman.
"Why do people want flails?
the single handed flail with the morningstar on the end is a Victorian invention and in most cases they made the flails out of Antique maces just to keep the house looking as gothic and old as possible, "fashion" if you will.
The only flails used in battle were more like polearm nunchuks and were used by the peasents to thresh the wheat, when levied into armies the peasents took the flails because they realised that it'll hurt if you got hit by one.
The only Battle Flail that I know of is of Gasconian backround and is a 6 foot tall metal clad copy of the farming model. It was used by a local knight in battle against the French and he got taken hostage by a sergeant, the end."
Cool history lesson but that doesn't mean Flails are not a good weapon for a video game and people shouldn't want them in. Fictitious video games can do whatever they want really. Sure it does need to have a form of realism to keep you immersed but I don't see this as any reason not to have flails is all I'm saying.