New Weapon Suggestions (poll included)

Post » Thu Apr 08, 2010 3:14 am

Note: all names of weapon are underlined
Beam Cannon- Energy Weapon- Held on shoulder- DAM=227- WG=10- shoots 9 beams of purple lasers- uses 3 MF Cells a shot- 30 MF Cells a "clip"

BL-X2-BC- Unique Beam Cannon- WG=8- DAM=286- Fires 10 purple lasers and only uses 2 MF Cells a shot- 30 Cells a "clip"

Automatic Plasma Cannon- Energy Weapon- Held by 2 hands below the waist- DAM= 18- DPS= 213- WG= 15- Shoots 10 bolts of plasma per second if trigger is held down- Uses EC Packs- "clip" capacity= 100 EC Packs

Flashbang- Explosive- Held and thrown by 1 hand- DAM=0- WG= 0.5- Blinds targets in radius for 5 or so seconds

Radiation Wave Launcher- Energy Weapon- Held like a rifle- DAM= 12- Launches Radiation Waves to a HUMAN'S brain, killing (and making their head explode) in 4 or so seconds- WG=3- Uses 25 MF Cells a shot (I know, alot of MFs)- can shoot 2 shots before reloading- Only works on humans- Unique Weapon= Yes-

Radiation Syinge Glove- Unarmed- held on both hands- DAM=60- WG=1.5- Ghoulifies humans when punched- Mutated Animals and Abominations are not effected- Ghouls are not effected- Unique Weapon= Yes

Tesla Rifle- Energy Weapon- held like a rifle- WG=5.5- DAM=60- DPS- 227- Able to shoot 3 beams per second (although the weapon is semi-automatic)- Uses 1 MF Cells a shot- "clip" capacity=12- has same effect as Tesla Cannon (aftershock)

Tesla Pistol- Energy Weapon- held with 1 hand- same effect as Tesla Cannon (aftershock)- DAM= 45- DPS= 155- Uses 1 E Cell a shot- "clip" capacity= 15- WG= 2.5- Able to shoot 2 beams per second (although weapon is semi-automatic)

Broad Longsword- Melee Weapon- Held by 1 hand- DAM= 48- DPS= 146- WG= 3

The Knight's Sword- Melee Weapon- Unique Weapon= Yes- held by 1 hand- DAM= 69- DPS= 206- WG=4- The weapon has great appearance, the CND is 100% when you find it, there are no stains or flaws, the sword looks like its brand new, because it was preserved in a chamber, and guarded......

Gauss Pistol- Energy Weapon- held with 1 hand- DAM= 100- DPS= 360- WG=5- Same effect as Gauss Rifle- Uses 10 E Cells a shot- "clip" cap. is 10 E Cells

M3 Grease Gun- Gun- held with 2 hands- Unique 9mm SMG- DAM= 22- DPS is high- WG= 5- uses 9mm rounds- clip cap.= 45 rounds- bigger in size than the regular 9mm SMG- Semi Automatic= NO- Automatic= YES

SPAS-12- Gun- held with 2 hands like a rifle- DAM- 20x9- Uses 12 guage shotgun shells- 8 shells a "clip"- Semi automatic- yes- WG= 8.5
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Tiffany Holmes
 
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Post » Wed Apr 07, 2010 11:20 pm

I like the Spas, Teslas, Broadsword, and defo FLASHBANG!!!!!!

but I would like some more automatic rifles.

how about an M60, a Tommy gun, an FAL, a BAR, an M1A1, a Crossbow, a compound bow, a mortar, Colt revolving rifle (basically a revolver, but its a rifle), a trench gun, M40, and a TOW.

of course odds are i wont get any of these but what the hell, might as well put them out here.
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Ryan Lutz
 
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Post » Wed Apr 07, 2010 10:01 pm

i think a sort of energy melee weapon would be cool. like a light saber sort of.
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herrade
 
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Post » Wed Apr 07, 2010 10:45 pm

I voted none of the above. I think a weapon dependent on your Survival skill would be the most advantageous. It would make Survival a useful skill, and a very fun one. Probably the best candidate for a Survival-related weapon would be a Bow. Of course, your character would have to gather the necessary materials to create both the bow and the arrows, and it would have to be maintained just like any other weapon.

Although its pretty doubtful that anything like this would be in future DLC, it will forever remain my dream for future Fallout games to come :D
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Mizz.Jayy
 
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Post » Wed Apr 07, 2010 4:41 pm

Well it's not new but, I want the Perforator back.
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naana
 
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Post » Wed Apr 07, 2010 7:58 pm

dude screw mortar man lets go with a javelin missile launcher ^_^ ^_^ ^_^ :mohawk:
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Jessie Rae Brouillette
 
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Post » Wed Apr 07, 2010 11:43 pm

dude screw mortar man lets go with a javelin missile launcher ^_^ ^_^ ^_^ :mohawk:
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LijLuva
 
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Post » Thu Apr 08, 2010 3:27 am

SPAS-12, Dragunov and Desert Eagle. And a Crossbow! I've got mods for the first three, but he last one continues to be absent :swear:
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Laura Simmonds
 
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Post » Wed Apr 07, 2010 10:18 pm

I think that they should make some old guns more futuristic for example
. Laser revolvers
. Laser sniper(shoots one beam at a time before reloading)
. plasma rocket launcher
And for melee
. twin blades(one each hand quite fast)
. mine glove(whatever you hit it will place a mine on the surface)

Thats about all i can think of right now
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sw1ss
 
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Post » Thu Apr 08, 2010 12:24 am

Bow and arrows.
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Nims
 
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Post » Thu Apr 08, 2010 12:54 am

a whip and holy water
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jadie kell
 
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Post » Wed Apr 07, 2010 11:23 pm

A .45-70 sniper rifle....modeled on a Sharps or Winchester High-Wall single-shot...with a old-school barrel mounted scope. Classify it as a lever action...which technically it is...so the Cowboy perk applies to it. That would supply people wanting to use only Cowboy-style weapons a full suite of options.

A BAR...or better yet a PKM...in .308 would be a cool, if expensive to feed, addition to the game's paltry selection of automatic weapons.

A 12ga. side by side that's actually effective, unlike the one in Point Lookout. If it had the same stats as the Hunting Shotgun I'd be OK with it.
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Britta Gronkowski
 
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Post » Thu Apr 08, 2010 3:34 am

I voted none of the above. I think a weapon dependent on your Survival skill would be the most advantageous. It would make Survival a useful skill, and a very fun one. Probably the best candidate for a Survival-related weapon would be a Bow. Of course, your character would have to gather the necessary materials to create both the bow and the arrows, and it would have to be maintained just like any other weapon.

Although its pretty doubtful that anything like this would be in future DLC, it will forever remain my dream for future Fallout games to come :D


been my dream for a while. dont think survival should be for it though, then I would like never get it :P

dude screw mortar man lets go with a javelin missile launcher ^_^ ^_^ ^_^ :mohawk:


if Javelins existed in that time period......


A .45-70 sniper rifle....modeled on a Sharps or Winchester High-Wall single-shot...with a old-school barrel mounted scope. Classify it as a lever action...which technically it is...so the Cowboy perk applies to it. That would supply people wanting to use only Cowboy-style weapons a full suite of options.


ah yes that would be cool.
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Code Affinity
 
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Post » Wed Apr 07, 2010 8:14 pm

  • martsons gun - golden magnum
  • two barrels- a double barrel shotgun fires only one barrel at a time
  • hunters knife - bowie knife
  • the TOMMY gun - one of a kind submachine gun (moddable with drum magazine)
  • PS3 revenge - a ps3 controller that wants to destory all the xbox exclusives

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Richard Dixon
 
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Post » Thu Apr 08, 2010 1:55 am

I voted for the SPAZ, but in fact i DID make a [topic='http://www.gamesas.com/index.php?/topic/1145135-what-animals-are-considered-pests/page__p__16736283__fromsearch__1&#entry16736283']poll.[/topic]
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Penny Wills
 
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Post » Thu Apr 08, 2010 3:23 am

How the hell could you miss out the dart gun! and there are already guass rifles in the game and my better than your ideas weapon is a spear gun or something like Fallout 3's dlc 'the pitt' the autoaxe but with three blades or beartrap fist called faceoff
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Steven Nicholson
 
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Post » Thu Apr 08, 2010 8:27 am



how about an M60, a Tommy gun, an FAL, a BAR, an M1A1, a Crossbow, a compound bow, a mortar, Colt revolving rifle (basically a revolver, but its a rifle), a trench gun, M40, and a TOW.

NOBODY LIKES COD ANYMORE!!! lol
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^_^
 
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Post » Wed Apr 07, 2010 11:53 pm

a more powerful melee weapon than a supersledge. it's fun and all but i need something that can take on multiple deathclaws without having to use stimpaks like a heroin addict.
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SamanthaLove
 
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Post » Thu Apr 08, 2010 2:13 am

The GuNz addon to my thread
SR=Strength Requirement

Thompson M1- Gun- held with 2 hands- Unique= yes DAM=18 (DPS is high)- WG= 6..5- Uses .45 ACP rounds- clip capacity= 20 rounds- Automatic= yes- Mods= Silencer and Drum Mag (50 rounds)- found in Museum of Old War Antiques- SR= 4

Colt Python- Gun- held with 1 hand- Unique .357 Revolver- DAM= 36- WG= 2- Uses .357 Rounds- clip capacity= 6- Semi Automatic= yes- Mods= None- SR= 3

S&W 629 Magnum- Gun- held with 1 hand- Unique .44 Magnum- DAM=48- WG= 3- Uses .44 Rounds- clip capacity= 6 Semi Automatic= yes- Mods= None- SR= 4

FN HERSTAL P90- Gun- held with 1 hand- DAM=13 (DPS is high)- WG= 5- Uses 5.7 mm rounds- clip capacity= 50 rounds- Automatic= yes- Mods= Silencer and Advanced Mechanisms (fire rate increased)- SR= 4

Barrett M82A1- Gun- held with 2 hands- Unique Anti- Material Rifle (Although the gun is semiautomatic)- DAM= 135- WG=25 Uses .50 MG rounds- clip capacity= 10- Mods= None- SR= 9

Colt M16A2- Gun- held with 2 hands- DAM= 20- DPS=126- WG=9- Uses 5.56 mm rounds- clip capacity= 30- 3 Round Burst= yes- Mods= Silencer, Automatic Upgrade, Red Dot Sight, and 4x Scope SR=5

FN SCAR- Gun- held with 2 hands- DAM= 30- DPS=139- WG= 7.5- Uses 7.62 mm rounds- clip capacity= 20- Automatic= yes- Mods= Silencer, Extended Mag, "Light" Mod (makes gun lighter, but damage lower, and changes name of gun to "SCAR-L"), "Heavy" Mod (makes gun heavier, but increases damage, and changes name of gun to "SCAR-H"), Red Dot Sight, 4x Scope- SR=5

M14 Rifle- Gun- held with 2 hands- DAM= 60, DPS= 123- WG= 7- Uses 7.62 mm rounds- clip capacity= 20- Semiautomatic= yes- Mods= Silencer, Extended Mag, Automatic Mod (lowers iron sight accuracy)- SR=5

M1 Garand- Gun- held with 2 hands- Unique= yes- DAM= 78, DPS= 159- WG= 8- Uses 7.62 mm rounds- clip capacity= 8- Semiautomatic= yes- Mods= Silencer, Scope- found in the Museum of Old War Antiques- SR= 6

M1 Carbine- Gun- held with 2 hands- Unique= yes- DAM= 65, DPS= 132- WG= 5- Uses 7.62 mm rounds- clip capacity= 15- Semiautomatic= no- Automatic= yes- Mods= Extended Mag, Silencer, Automatic Mod, 4x Scope- SR= 5

M4 Carbine- Gun- held with 2 hands- Unique Assualt Carbine- DAM= 18 (DPS is high)- WG= 9- Uses 5.56 mm rounds- clip capacity= 30- Semiautomatic= yes- Mods= Extended Mag, Silencer, Advanced Mechanisms (fire rate increased), Red Dot Sight, 4x Scope, Grip- SR= 5

Benelli M4 Super 90(Shotgun)- Gun- held with 2 hands- DAM=85- WG=7- Uses 12 guage shells- clip capacity= 4- Semiautomatic= yes- Mods= Long Tube (increases clip capacity:+2), Silencer, Red Dot Sight, Choke (decreases spread)- SR= 6

Protecta- Gun- held with 2 hands (1 hand on fixed grip)- DAM= 110- WG= 8- Uses 12 guage shells- clip capacity= 12- Semiautomatic= yes- Mods= HC Cylinder (increases weapon CND by 50%), Red Dot Sight, Silencer- SR= 7

Browning Automatic Rifle (BAR)- Gun- Unique= yes held with 2 hands- DAM=35- WG= 10- Uses .30-06 US Service Rounds- clip capacity= 20- Automatic= yes- Mods= Grip- SR= 6- Found in Museum of Old War Antiques

M249 SAW= Gun- Unique Light Machine Gun- held with 2 hands- DAM= 26- WG= 15- Uses 5.56 mm rounds- clip capacity= 100- Automatic= yes- Mods= Extended Mag, Grip, Red Dot Sight, 4x Scope- SR= 8
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Yvonne Gruening
 
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Post » Wed Apr 07, 2010 10:16 pm

M1 Carbine- Gun- held with 2 hands- Unique= yes- DAM= 65, DPS= 132- WG= 5- Uses 7.62 mm rounds- clip capacity= 15- Semiautomatic= no- Automatic= yes- Mods= Extended Mag, Silencer, Automatic Mod, 4x Scope- SR= 5



Too powerful....the Carbine uses a round (.30 Carbine) that is roughly as powerful as a .357 pistol, not .308 rifle rounds. They don't have provision for a scope, either. For game purposes, 10mm is probably the best caliber to make it, bumping up the damage to around 25 to account for the longer barrel. I'd make the base weapon semi-auto, with a mod to add the full-auto trigger group to convert it into the M2.
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Louise Dennis
 
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Post » Wed Apr 07, 2010 7:50 pm

Well it's not new but, I want the Perforator back.

the perferator was good but the ratslayer is just as good if not better for one shot kills thats for sure.
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Dustin Brown
 
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Post » Wed Apr 07, 2010 6:25 pm

A high power energy sniper rifle and an official Tommy Gun (With drum mag. Weapon mod or standard the Tommy Gun WILL have a drum. The stick is just ugly) is all I want really.

Also the terrible misuse of http://www.youtube.com/watch?v=AF21sihEgOU pains me.
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Brooks Hardison
 
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