- Cut down maximum carrying weight
- Give almost everything in the game some weight (Stimpaks, Rad-Away, chems, caps, etc)
- Cut down how much of a particular item is found in the game (Stimpaks, Skill books, etc) - alternative could be finding a way to make Skill Books only increase your stats by .5 instead of 1
- Reduce the effects/percent bonuses of some perks (Action Boy gives 15 A.P. instead of 25, Strong Back gives +25 to carrying weight instead of +50, Grim Reaper's Sprint only gives you +10 A.P. back per V.A.T.S. kill, etc), bobbleheads give 5 instead of 10 points, disabled some perks (Explorer, Here And Now), and lowered S.P.E.C.I.A.L. bonuses (10 to Strength gives 50 to carrying weight instead of 100)
- Lowered the effectiveness of the Stealth Boy
- Changed weapon damage (essentially increased it all)
- Make radiation sickness more realistic (negative side effects start earlier, for example)
- Set a ceiling for skill points (maximum of 80 or so, for example)
Things that I don't think I can mess with via the G.E.C.K.:
- Give ammo weight (I now believe this to be only attainable with a combination of two mods outside of the G.E.C.K. - one to give ammo weight and one to make the Pip-Boy recognize the change)
- Having to eat food and drink water as to 'survive' (again, I believe this is something outside of the G.E.C.K.'s control)
List of issues:
- Increased the pistol damage (from 6 to 10 or something similar), but the game still showed that the pistol was doing 6 damage.
- Weird ass blur (similar to that of a chem wearing off) would occasionally show up on the sides of the screen when at the "One Year Later" part.
- Do I need either Fallout Mod Manager or FO3Edit? I didn't think so, but they've been mentioned so often that I'm thinking I should probably use them in conjunction with the G.E.C.K.
- Tried messing with radiation effects, but under the "Count" column now has a zero, a small 'x' as an exponent, followed by an uppercase 'D.' I now think that you really can't mess with the radiation levels in the game.
- I lowered the Skill Bobblehead increase from 10 to 5, but the game still gave me 10 points to Medicine (the first bobblehead you can get).
I thought that the G.E.C.K. was as simple as changing a few definitions (what perks do what when changed) and making up whatever numbers you want (weights, weapon damage, skill/perk bonuses, etc), but it appears to be much more than that. Just looking for something to help me with these issues. Any clarification or pointing in the right direction would be highly appreciated, thank you.