If you don't want beggars in your game you can simply go to the cells where they are located and remove their reference point so that they never spawn...
When you say "go to the cells", would that be the cells in the master files? Again, thanks for any help.
My end vision consists of three things:
1. Change the dynamics of the game into more of a realistic survival game, but the FWE mod already seems to do, so that part is mostly covered. I'll be posting another thread regarding carrying capacity and what I would like to change with that.
2. Change the game world to more of a realistic world. This means getting rid of all "Fallouty" futuristic items (energy weapons, robots, eyebots, stealth boys...etc.). Seems easy enough.
3. The hardest and most involving part; to ultimately have the game reflect the comic/TV series "The Walking Dead". Not the same characters or exact storyline, but the players' story is just taking place near DC. It will be the same zombie plague, and have the same overall feeling of isolation and desperation for survival that the series has.
To do that I'll be swapping out pretty much every enemy with feral ghouls, and cutting out MANY actors in the game (and their trivial quests), including any that are in outside world locations (merchants, beggars, and most raiders... etc.). None of that will be hard, but afterwards is where the tricky stuff comes in. I will be changing dialogue (text) scripts and alter NPC locations to make the game have less characters but with more backgrounds and involvement. If it ever gets to that point, I will be more than happy.
Anyways, just thought I'd share my ideas and intentions. Thanks for reading if you made it this far, and any replies left in response.