Newbie question regarding Forcegreet AI package

Post » Mon Apr 21, 2014 6:44 am

Hi all.

I'm trying to modify followers (currently using Lydia to test with) to initialize dialogue with the player. The goal is to try and expand the NPCs with more reaction/interaction towards the Player. And my first hurdle that I've yet to overcome is NPC initialized dialogue.

I've made a quest (_testQ01) which has a dialogue view (_testQ01_StartView) which triggers the quest and sets it to stage 10.

I then would like "Lydia" to initiate dialogue with the player and run another dialogue view (_testQ01_RunningView) which has some dialogue and will set the quest to stage 20.

(this is just as a proof of concept - if I can get it to work, I'll have a big part of the building block I'm after to try and do the concept I'm thinking off)

I was digging around and trying to use ForceGreet package but for some reason, I cannot get it to work.

I made a ForceGreet package, set owning quest to _testQ01 and set condition on the package to stage 10, and the dialogue to use the RunningView (which then would run, and as mentioned set stage to 20).

However because "Lydia" is naturally following me around; I do not know what to set in the NPC Wait Location and Trigger Location.

It seems no matter what I try (quest alias to the Player, Self or similar) - I just cannot seem to get this ForceGreet package to run on "Lydia".

So - to make a short story longer;

Does anybody know anything about this and/or can point me in the right direction? Then I'd be most grateful for some help.

Or if somebody knows of a simpler way I can force the NPC/Follower to instantiate dialogue with the Player, I'd also be very open to another direction than AI Packages.

(To begin with I was thinking a script might do it - but drew a blank; then I was thinking about scenes but it seems more complex if Forcegreet packages work)

Thanks in advance.

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Svenja Hedrich
 
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