Here is the plugin: w ww.file dro ppe r.com /wowi es epiclu te
Here is a couple screenshots of the plugin and it's infected hut: im g ur.com /a/Qm WTV
The top screenshot is proof that the plugin is dirty using the console to show the origin of the dirty hut. The bottom screenshot shows the hut added by the plugin on the left, and the hut that is dirty on the right, under the crosshair. Both the hut and the hut's door are dirty. In the future, I can avoid dirty refs like this by doing blah blah blah. It's not like I don't know how to avoid dirty refs, just that I want to be able to remove them if I've progressed too far in the creation of a plugin to simply revert to an earlier version and didn't notice and blah blah blah.
Could someone please post step by step how to clean these dirty refs from the mod, and a plugin file of the finished result after cleaning? I plan on looking at the sterilized file, looking at the methods used to clean the file, and attempting to replicate the results on my own using another dirty copy of the mod.
Give a man a clean plugin and he mods for a day. Teach a man how to clean plugins and he mods for life. - Paraphrased quote from blah blah blah.
(Lastly, but definitely not least, if I posted this in the wrong place, let me know. Also, I like epic loot.)
One more thing: I had to butcher my links in order to get this to post properly. Copy the links to notepad then delete ALL the spaces out then follow the links.