What did SWG revolutionize exactly?
I guess in a way it was revolutionary that you could take one of the most exciting IPs in the last 30 years and make the most godawful boring game possible out of it.
But yes, the only way it could work is a totally new model, but frankly I have little hope that the current Interplay is capable of breaking the mold in any meaningful way.
SWG was actually pretty good if you ask most of the early players.
They created one of the first economies that wasn't subject to "flooding". SWG was one of the few economies where raw materials actually sold for less than finished goods. They also (until near the end of its lifespan) actually kept players feeling like they were mortal and other NPCs and players were actually dangerous regardless of how strong your player was (up until you hit Jedi status but Jedi class was originally extremely hard to achieve and even harder to keep even though you were insanely powerful).
You DONT have to have a good game to do something revolutionary. You can do one thing exceptionally but everything else poorly and it doesn't make that one thing any less revolutionary.
But yes, the only way it could work is a totally new model, but frankly I have little hope that the current Interplay is capable of breaking the mold in any meaningful way.
That's true, they have too much riding on this project for them to take any risks with it. Sadly, the lack of risk taken is exactly why they will probably fail. In all likelihood, Fallout MMO will be WoW in the wasteland.
That doesn't mean I can't wait for EVE (risk vs reward and excellent player-based economy) + real combat (I hate the more or less fire-and-forget nature of EVE). I see Fallout as the perfect opportunity to create a game where the playing field is as level as EVE. Everyone in the fallout universe is roughly equal. They can be better armed, tougher, or better armored but Fallout is the perfect opportunity to have a gang of level 5s with sniper rifles gang up to take down a wandering level 20 with an SMG or defend a small city from a larger force by setting a minefield along the roads.