» Tue Jan 18, 2011 3:58 am
What kind of depth have the RPG mechanics been given (if any)? For example, are there: Different damage types (and resistances and/or thresholds accordingly), skill requirements for weapons, armor, items, guilds and certain actions, how's the in-game economy handled (easy to become a billionare or not - stores and merchants having limited amount of money - more so than in Fallout 3 - and item preferences), will the marksmanskill (if named that) affect accuracy instead of damage, how do other combatskills function (and non-combat skills also), what's the fate of attributes (and if gone, what replaces them and how) etc?
Is the game structured towards overly playerfriendly direction (questcompass, overuse of levelscaling in mainquest areas (and dragons) and handholding, for example), or does the player have to actually think when deciding what to do, how to act and where to go?