am I the only person not a fan of the whole VR gimmick?
I have actually, gave me a migraine and I found the controls awkward..
I'm a huge fan of VR... But we don't have proper VR yet. We've got some awkward half-measures that are having a great deal of trouble gaining tractions. Fullscale adoption of VR opens up a lot of opportunities, but they aren't really being explored.
The thing is... Skyrim DOES have Oculus support. But it;s about as bad as you'd expect.
Having VR support isn't enough. A game needs to be BUILT around VR, and right now, it's really suited for a TES style game.
You're not the only one. I would hate for it to be mandatory, especially for someone like me that is always getting interrupted during game play.
Personally, I'd wait to see if VR takes off or not to start thinking about a whole new TES game based around an $700 dollar system that requires a powerful PC to even operate. In my opinion, VR is going to be like motion controls in 2008, really fun and unique, until people lose interest; but who knows? Certainly not me. If VR does take off in a major way, I'd be a supporter as well. I don't like the Idea of a full-fledged TES game as a VR exclusive.
Yeah... I've wanted VR since the 90's, but i very much think this is going to be the case. This years projected revenue for VR platforms has already dropped more than 60% in 2 months, it's out of the price range for most gamers (the Vive is $1200 Canadian? I could build a GOOD 4k capable PC for that. Or buy a Phantom Titan to paint admire for a decade to come) especially when you consider the fact it's a peripheral, and the developers still aren't sure what to do with the technology beyond on-rails shooters and silly gimmick games like Job Simulator.
As much as i want it to stay, and progress, and become the amazing technology we've fantasied about for decades... I fully expect it to go the way of the Google-Glass...
VR has the same problem as 3D, and will suffer the same kind of on-again-off-again attempts to make it work.
The problem is that the human brain and senses want to work together. In the case of 3D, your brain is tricked into perceiving that the scene before you has depth, and tries to refocus the eyes to examine different ranges of that "depth." Since there's no real depth there, the result is that many people get eyestrain and headaches.
With VR it gets even worse. You have the flat-but-deceptive-3D depth problem with the eyes, but it's also compounded by the illusion of movement which the eyes see, but which the inner ear denies. So we have two senses giving contradictory signals. (Some people are even affected by this problem when playing a first-person game on a large screen.)
I'm not really a fan. I think the current VR sets are going to end up like motion controls for the exact same reasons. Like Lachdonin said, just giving vr support doesn't do much, games have to be built around it just like they had to be built around motion controls to really feel right. Big developers like to make their games available to as wide an audience as possible and locking your game behind an expensive peripheral isn't a good way to do that. I've played with the Rift and it's cool as hell (gives me a migraine if I play too long, though) but I've yet to see anything on any of the headsets that make me think this is the future of gaming or anything like that. I would love for real, full VR to be a thing, and this is certainly a step in the right direction, but it isn't all the way there yet, and I think it's going to end up drifting out of the public eye just as easily as motion controls did. Maybe even sooner because of the price involved.
The technology we have now is at the level of a really cool gimmick like the 3D on the 3DS, but not something that's going to become an integral part of gaming. So while I hope VR tech continues to develop and improve, until it makes another technological leap (or two) from where it is now I'd rather keep my favorite game series from spending development time and money on it.
It would complicate controls, too. It would only work with console-type controllers, where you don't have to see the controls. With a keyboard/mouse, it's almost impossible to accurately one-hand touch-type keys that are far away from the left hand's "home" position.
Nope. I'm no fan either. I have vertigo issues - can't even sit in a theater and watch a movie - because there's nothing to "anchor me" to reality. Tried a friend's VR setup.... I thought I was going to fall over and pass out before i got it off my head.
Spare me.
Different curses for different people.
There's a big problem with the "more realistic" and "more epic" direction that game-playing is going. It's a problem I see running through our society, and nobody seems to be able to recognize it.
Watch a kid with a "screen" for a while, and you'll see it. They get completely captivated by the process. It even happens with TV; sit somebody down in front of it, and they just stare at it, for hours.
When I was a child, I played with simple toys. Blocks, tinker-toys, toy soldiers, little cars and trucks. I made up my own stories, and I created the setting in which they happened. I used a thing called Imagination. We had a TV, and it got two channels, in black and white, and we were only allowed to watch it for an hour a day.
Screens are addictive. They command your attention, and they draw you back for more. After a while, no matter where you are or who you're with, you're interacting with the screen. People taking "selfies" of themselves in front of something, which means that they've actually turned their back on the thing they're making a picture of!
So, now, we're going to put a helmet on our heads that covers up our eyes and ears, and we're going to be even more isolated from the world around us. And we're going to encourage our families, and our children, to do the same.
Good luck with that.
I've been on the "front line" of tech for quite a few years. This year marks the 40th anniversary of my first personal computer. I own a lot of screens.
I'm not suggesting that there's anything "wrong" with the technology. I'm just talking about the social change I see happening, and pointing out the double-edged nature of it all. I was amused by your use of the word "curse" in reference to a common problem people have with eye/brain dichotomy, and I'm suggesting that the ones who don't experience that problem may in fact have a "curse" of their own.
No, your not the only one. I too am not a fan of the VR fad. VR holds as much interest for me as 3D TV, that is little to none. I have this feeling that VR will be a passing fad as it was in the 90's.