Willful Resistance does not appear to be functioning at all
Huh... it's not working for me either. I don't think there's any way this can be nGCD-related. OBSE 0019, maybe? Keep an eye on my general mods thread, I'll post there when I figure this out.
Edit: Odd, I just saw it on a different (new) character. I
didn't see that character's birthsign effects... but nGCD's calculations were taking them into account. This looks like a display error. Do you have MenuQue installed? And for your character, what's the console result of:
player.GetAV ResistMagicI have an update regarding SM compatibility:
Thanks for that!
Is there a way to tell which mod loads its configuration first on game load?
Oh, I wish.
Edit @Locksley, below -- the player can see the order they load, sure. The scripts themselves can't without extensive mutual coordination, that's the problem.
What is the Min and Max Health/Magicka a character can have with default configuration?
Minimum Health in the starting cell with no immediate character generation is a female Altmer:
19.
Minimum Health after character generation (i.e. once you have a class) is a female Altmer Mage:
31.
Maximum starting Health is an Orc with
36. Add the Warrior birthsign, it goes up to
43. Add the Warrior class and he's got
132.
Absolute maximum Health without an uncapper is
700. This is achieved with all skills at 100. (There appear to be occasional rounding errors... some characters only wind up with 695.)
All of these numbers are Vanilla. Of course, they'll vary if you have race/birthsign mods installed. (I don't think anything lowers the minimum, though.)
Meanwhile: I've uploaded http://www.tesnexus.com/downloads/file.php?id=14065.- Thanks to MiSP and Ayleid People, the archive is now omod-ready.
- Better fix to the 2.01 issue, plus another game-init-related issue.
- 2.01's fix kinda-sorta broke both of the alternate settings for iTrainingMode. They work again.