We've all probably heard of the DID play-style, which is a play-style that makes you start a new character if your current character dies. No re-loads, no do-overs, you just have to start a new character.
Well, my idea doesn't come close to approaching that extreme, but it still gives you a slight punishment for your character dying. What's the idea you ask? It's simple, there is NO player-controlled saving. This means, you cannot pause the game and save your progress (unless of course you have to stop playing).
What will this effect, you may ask? Well, here are some examples:
1) If you get half-way through a high-level dungeon, but eventually get killed, you would be forced to load one of the games "auto-saves". Usually, this will result in you losing a considerable amount of progress, thus forcing you to reconsider delving back into that particular dungeon.
2) If you're a thief character and you get caught stealing or pickpocketing, you cannot just reload a custom save and try again. You either would have to reload an auto-save (which could be from a long time ago), or you would have to deal with the consequences of being caught and continue playing.
Of course, there are many more things this play-style would effect, but these are some of the more obvious ones. To play this way, all you have to do is A) not cheat the system by "Waiting" too often in order to create your own auto-saves, and B) Change your settings so that your game does NOT auto-save at the player-menu.
Like? Dislike?
Give me your feedback!