Nice Beta guys!

Post » Wed Sep 01, 2010 12:26 pm

First of all, oranges are clearly better than apples.
Second of all, Brink messed up their first time, while every Call of Duty suffers from the same problems! At least SD does updates. I'm not like most other members of this forum that complain. If I keep getting into laggy games? I go play offline. AI not great? I do the objectives myself. Or I play with my friends. I find a way to enjoy myself and not find fault with the game when I know updates are coming. If I did complain, then it's not like I would go to CoD considering how unbalanced and laggy that still is to date.

If you don't want to play it for whatever reason, then don't. Don't come onto the forums and complain about your problems to people who don't care.


The forums aren't just here for you people who love this game to no end people have the right to complain if you don't like what they have to say don't read/reply to it and no I don't play COD I highly dislike it so don't come at me with that childish nonsense. On topic there are a lot of problems with this game I should not have to struggle to get into a game with human players or with my friends for that matter those are my 2 biggest issues although I am gonna give this game a chance and see where the new DLC takes it.
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Karl harris
 
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Post » Wed Sep 01, 2010 9:17 am

The forums aren't just here for you people who love this game to no end people have the right to complain if you don't like what they have to say don't read/reply to it and no I don't play COD I highly dislike it so don't come at me with that childish nonsense. On topic there are a lot of problems with this game I should not have to struggle to get into a game with human players or with my friends for that matter those are my 2 biggest issues although I am gonna give this game a chance and see where the new DLC takes it.


You guys have the right to complain, but why doesn't anybody try ignoring it and having fun. If it is laggy, don't play online. It's not a bad thing to do. There are problems in every single game, and there are a lot games with more than lag problems. Just quit complaining already, SD gets it.
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Pumpkin
 
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Post » Wed Sep 01, 2010 12:29 pm

@trezz

The developer said there were a lot more things he wanted to put in the game. If we let every developer put every single thing they wanted into a game every single game would have the development timeline of duke nukem forever. What he meant when he said that was there were plenty of things that he would have liked to do with the game, but actually implementing these would add months onto the release date. Interestingly enough, I play on the xbox as well, and have no problem with the texture loading. If I pay attention the textures take a splitsecond to load, but its not that much of a dealbreaker for me. I would describe the graphics as being a step up from what you'd see in Borderlands in terms of realism and quality (btw this game had TERRIBLE texture loading times), yet I still played the hell out of that game. Like borderlands, I think this game is fun and innovative enough to be just as entertaining.
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Antony Holdsworth
 
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Post » Wed Sep 01, 2010 3:16 pm

@trezz

The developer said there were a lot more things he wanted to put in the game. If we let every developer put every single thing they wanted into a game every single game would have the development timeline of duke nukem forever. What he meant when he said that was there were plenty of things that he would have liked to do with the game, but actually implementing these would add months onto the release date. Interestingly enough, I play on the xbox as well, and have no problem with the texture loading. If I pay attention the textures take a splitsecond to load, but its not that much of a dealbreaker for me. I would describe the graphics as being a step up from what you'd see in Borderlands in terms of realism and quality (btw this game had TERRIBLE texture loading times), yet I still played the hell out of that game. Like borderlands, I think this game is fun and innovative enough to be just as entertaining.


I myself enjoy this game o.o
Sure there are things to fix, but I overlook them for now.

I'm just enjoying my game... Hopefully the issues that bother other people will be fixed :\
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Etta Hargrave
 
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Post » Wed Sep 01, 2010 7:10 pm

let me first say that I enjoy Brink, however this game is for all accounts a BETA. How many times has this game been delayed for it to become more polished yet they released a game full of unplayable bugs? Either they lied to pacify the hardcoe following it started drumming up, or just blatantly lied to get more people amped..which is it?Either way it's a lie. The foundation for a great game is there though but honestly we paid 60+ dollars for what? SMART movement? That's the only thing that's even remotely innovative but it really isn't implemented into the gameplay well. Maybe it's map design, but at the end of the day when an enemy is shooting the first thing any of us think of is what? Shoot back, not escape with SMART.

If there's a Brink 2, they need to think of a better way to implement SMART and completely flush it out. But that alone isn't worth the price of admission.

Maybe Brink will be alright with some nice DLC offerings, but if we have to pay for any of them it will be highway robbery. So thankfully the first one is free...
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Emily Graham
 
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Post » Wed Sep 01, 2010 5:27 pm

So what's after Beta?

Since nobody else is answering you straight...

Alpha testing = early stages - usually graphics are placeholders, and gameplay is distinctly incomplete.

Beta testing - later stages - usually a build of the game that's near-release standard. At this stage, the game usually still has a lot of bugs, but when it works, it's working at the level you expect the full version to be.

Release version is what comes after Beta.
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Chloe Botham
 
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Post » Wed Sep 01, 2010 11:40 am

First of all, oranges are clearly better than apples.
Second of all, Brink messed up their first time, while every Call of Duty suffers from the same problems! At least SD does updates. I'm not like most other members of this forum that complain. If I keep getting into laggy games? I go play offline. AI not great? I do the objectives myself. Or I play with my friends. I find a way to enjoy myself and not find fault with the game when I know updates are coming. If I did complain, then it's not like I would go to CoD considering how unbalanced and laggy that still is to date.

If you don't want to play it for whatever reason, then don't. Don't come onto the forums and complain about your problems to people who don't care.


Your missing the entire point. People shouldnt have to compromise and sacrifice what they want to do because the game will not allow them to do it. They should play offline or with friends when that is something THEY want to do not the GAME making them do it because of faulty gaming mechanics.

Granted I will give you COD games are trash but they patch things as well and the people that play them find them quite fun so they cater to there audience. I'm not saying SD isnt going to release updates and patches to address issues because they are known for listening to there community and this is why I am on here and the SD forums listing and voicing my Opinion.

So SD deserves to get a little flack because it isn't alot to ask to be able to play online multiplayer 8v8 with all real players when the multiplayer is the main mechanic driving the game.

If you don't like it then for whatever reason then don't come on the forums and read other peoples opinions about issues and problems they are having in the game because some people actually do care and are having the same exact issues. We have the right to voice our opinions and are voicing them for the Devs to hear not you
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Music Show
 
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Post » Wed Sep 01, 2010 11:42 am

For someone who calls themselves a "game collector" I think you'd realize that many games (especially first-person shooters) have a ton of replay value without "ranks". There are a number of combinations for classes you can create, which justifies creating more than one character and going through the ranks again. If you only want the game for unlockables, then this isn't the game for you. Brink isn't an RPG, it's a competitive shooter.


The only online FPS (IMO) that has a ton of replayablity are the Battlefield games. What keeps Brink alive (atm) is the customization and team based gameplay. As of lately it's becoming repetitive due to the lack of maps and awards for outstanding gaming and/or teamwork. After making top rank there's very little to look foward to, other than a few good matches when I can find them. I don't like making a bunch of characters, one is good enough for me to get any of the missions done. Maybe I'm just one of the few that built his character to fit any objective.
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Lewis Morel
 
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Post » Wed Sep 01, 2010 7:08 pm

I think the OP of this thread, like others, was following this game closely. However, the original videos we saw of this game in its "actual beta" stage looked better than the finished product. Check this link and tell me it doesn't look like an entirely different game.

http://www.youtube.com/watch?v=qyXOt4ujJac

I, for one, was sorely disappointed. Regardless as to what platform that came from, THAT game looked groundbreaking!

I wonder what happened along the way?


Wow, I never saw that vid. Damn, they sure did some back tracking if that was the original version.
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josie treuberg
 
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Post » Wed Sep 01, 2010 10:31 am

The smart system is an innovative inclusion for a shooter. You even admit that it is a great idea. I'm not sure what system you're playing on (I'm guessing Xbox) but after a few minutes of playing it becomes intuitive and I think it works pretty well.
As for the "ONE GAME MODE" thing: did you not look at Quake Wars at all? Or Wolf:ET? They all play exactly like this. There is one game mode. It is an objective focused, team based game. What modes would you like (please do _NOT_ say team death match!).
And the " DLC they were too lazy/greedy to include ": you may be able to say lazy but the first DLC is free so the Greedy part of the argument falls away.

Sorry but I fully expected Brink to be like this. But then I'm on a PC and I liked Quake Wars and immediately recognised this game as something similar.

Hope they smooth the Xbox stuff out sometime soon.


I would still say they are greedy because they would have made us pay for it if the game didn't fail...
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Curveballs On Phoenix
 
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Post » Wed Sep 01, 2010 8:44 pm

I would still say they are greedy because they would have made us pay for it if the game didn't fail...


How can you know for sure, though? Besides, how often is extra DLC (namely map packs) free?
Daddy's gotta put bread on the table
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Matt Fletcher
 
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Post » Wed Sep 01, 2010 9:43 am

If you just play a game to level up, you aren't actually having fun. (think it's called skinner's box theory, look it up)


It's not just leveling up that I want, but leveling with unlockables to add to the experience. The only people I ever hear about not wanting to add rank are the ones who have a problem ranking...without it, bordum will soon follow. Trust me, I'm no where near alone on this issue.

This game is in dire need of some new maps (or increased ranks to compensate for the repetitiveness), The only game I liked that didn't focus so much on rank was "25 to life". You were able to gain rank in the form of stars ( i think 5 was max) but your rank also decreases when you have bad matches. So in essence, one top notch player can loss all 5 stars in a couple of bad matches. This adds to the game play, running and gunning and doing the same thing over and over again with little to no reward can be a bit dull. Many of the most successful games always rewarded you for your skills and time spent playing. If Brink wants to compete in this genre, they need to take care of their customers or someone else will. The gaming industry is saturated now, but only a few understand the formula to longevity.
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Anthony Santillan
 
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Post » Wed Sep 01, 2010 12:19 pm

As someone who played the Quake Wars beta on PC, I think it's laughable that Quake Wars ran better as a beta than Brink does as a retail game.

Maybe Activision was just a better publisher than Bethesda? That's the only explanation I can come up with for this game running like its still in alpha stage.
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Hilm Music
 
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Post » Wed Sep 01, 2010 9:48 pm

I respect you guys for trying to create something unique and interesting amongst the quagmire of FPS clones out there, but you failed. You didn't innovate, you imitated.


If you followed this game for the last 1.5 years prior to release, you would shouldn't be surprised by anything. You sound disappointed or something. Every FPS game out there has concepts and ideas that are copied from other games. Did you not follow any info on this game until it game out? I knew 1 year ago that there would be character customization, a class system and missions and objectives that are all team based. Did you expect something completely different from this concept?
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dell
 
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Post » Wed Sep 01, 2010 11:02 pm

If you just play a game to level up, you aren't actually having fun. (think it's called skinner's box theory, look it up)

Who's to say people can't derive fun, enjoyment, fulfilment or satisfaction out of just playing a game to level up?

Sure, I only played my first characters on each account to level up unlock all the outfits, but if I wasn't having a blast doing it I wouldn't have continued to play the game all the way through.
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Alycia Leann grace
 
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Post » Wed Sep 01, 2010 9:17 am

im gonna say this here rather than start a new thread.
a lot of people are complaining about the lack of game modes.
there is not just one game mode. there are a multitude of them. BUT, they are all rolled into one. the difference is in how you choose to play.
you want TDM? then just shoot people.
you want CTF? theres carry objectives, same thing.
you want KotH? theres hack and repair objectives.

all the old varients are touched on in Brink, just not divided up and labeled as such.
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Kim Bradley
 
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Post » Wed Sep 01, 2010 3:24 pm

im gonna say this here rather than start a new thread.
a lot of people are complaining about the lack of game modes.
there is not just one game mode. there are a multitude of them. BUT, they are all rolled into one. the difference is in how you choose to play.
you want TDM? then just shoot people.
you want CTF? theres carry objectives, same thing.
you want KotH? theres hack and repair objectives.

all the old varients are touched on in Brink, just not divided up and labeled as such.




. Then tell me, where's the objective to capture back at your own spawn point, thereby setting up strategic attack and defence points?

There is only one game mode


I just don't get you guys that have to throw in the predictable "cod fan boy" comments at anyone who chooses to voice their opinion/frustration at having spent money on something that simply does not work as advertised. I did not evidently follow this game as closely some of you have done, so I don't see why I should be told "what did you expect" and "deal with it" kind of rhetoric.

I 've had it with this thing. Can't find a single game not dominated by bots.
Ironically, I used to play Quake 3 Fortress with the Splash Damage founders Locki and Fluffy Gimp and pester them all the time about incorporating bots in that game due to the state of most peoples internet line in those days. Fast forward 10 years or so and I just want to play this game with real people instead of an entire team of badly coded bots.

Oh the irony of "progression".....
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Melung Chan
 
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Post » Wed Sep 01, 2010 5:59 pm

^ The overall style of CTF gameplay is recreated through the data transferral objectives, except only one team has to "capture the flag" - the other just has to prevent it being delivered.

There may be one game mode, "Objective", but it encapsulates a variety of different and class-specific objectives into each of the 8 maps. Personally I don't think any 1 of the maps plays out exactly like any other. You can see various mini-modes, comparable to other games, in each one.

And if you're playing Versus, then it's the same thing but on one continuos countdown and it's about your team setting the best time, just to add even more variety to the ways you can play the game. Gotta be honest, I'm still stoked with the game as it is. Definitely not getting bored and it still doesn't feel repetitive in the negative sense.
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Ross Zombie
 
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Post » Wed Sep 01, 2010 6:34 pm

Don't avoid the auto-censor and don't attack other posters - just argue your point, not the person.
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Dona BlackHeart
 
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Post » Wed Sep 01, 2010 10:25 am

Now that's it has been a week or so since release, I can finally calm down and judge this game.

Brink looked like it was going to be amazing. Everything about it looked amazing. You ignored the reviews and buy it and still love it because it's different and fun. You ignore the fact you can't get online with your buddies easily. You ignore the lag. You just want to like this game. I found everything positive about this game that I could and ignored everything else. Brink is different, you can sense the fun, you want to love this game.

But, it's a not finished/up to par...

Ignore the lack of depth in choosing maps (it's really not bad at all), at it's core Brink was about teamwork, objective gameplay, S.M.A.R.T. and customization.

Teamwork: Playing with friends (more than you and a buddy) is difficult at best to do online. To hop into a game, mid game, and hope there is 2 other open slots on your team, send invites, and then hope your buddies connect (after they launch the invite to an invite launch menu???) in time to join up. Playing alone is no better. I've played with maybe 10 people with mics. Trying to coordinate with those people is near impossible. Two people don't win in Brink. Basically you are left trying to play an objective gametype by yourself. You are slaying byself, capturing objectives by yourself, the people on your team might as well be bots (or they are bots). So the teamwork is a lot less than you would expect. In fact, you can play it like CoD and be ok. You might not win (like in CoD), but you can be the best, be a medic, and get a ton of experience. Most of the objectives are heavily slanted towards one side. It's not about who is better, one team just has to be mildly decent to never lose in certain maps. The best strategy is just to out slay people. You could ignore all other side objectives (like Command Posts in Competitive modes (which does nothing in that game mode)) and just all group together and plow your way through the main objectives. I want it to be more than that, I really enjoy the game, but it's hard to ignore what's really going on when playing/watching people play.

Objective Gameplay: Again, most are one sided. It makes for fun when you manage to play bad people and win what should be an impossible objective, but outside that they are imbalanced. The side objectives (MG Nests, Command Posts, build walls, open shortcuts) might as well not be there most of the time. I don't see anyone using an MG Nest (they just aren't that good), Command Posts are basically turned off in Competitive mode (no buffs/allows you to switch classes), shortcuts are fine, but play a much smaller role in flanking than you would expect them to. It's basically just battling for the main objective. I'm ok with that. I think the main objectives are great, you just don't usually have a team to back you up and it makes them very very difficult to win. So ok, that's the point. You need a team to win. Even if you have a team, even if both sides are full on teams, actively speaking with each other, the objectives are favored to one side almost always. It's never a neutral object where you battle for supremacy, it's I'm going to be really really really hard to beat, hope you get lucky trying to break me from my camp site objectives. Still, they aren't even that terrible. I can live with it.

S.M.A.R.T. : It works enough. It can be frustrating, by it's actually as good as I was expecting it to be.

Customization: You are done unlocking the majority of everything in a very short amount of time (clothing excluded, which plays zero effect into gameplay). The guns, well there's a few good ones. Everyone uses those guns. They are the best. There really is no other need to use any other gun period. Using other guns puts you at an extreme disadvantage. The attachments play out almost zero impact on how you play the game, or the weapon itself. The clothing is cool, but you hit 20 and you are done (which is a quick level cap). Build a 2nd character? Sure, but because you can pick abilities for every class, they aren't balanced. You can max out one class you would like, but there really is no need. You can get all the best abilities for all the classes on one character. If you want a second character, you can build one, but it is so much faster and better to just respec your one character than to go through and build another. It's not like you can switch mid game.

Factor in things like lag, which makes this game unplayable at times and it's a hard experience to continue to love or play. The lag is as bad as the Gears 2 release. It's as difficult to find games, games are as laggy. The best bet we have (once my party fully gets into a game, which can take quite some time) is to hope the host is on our team and majority boot him from the game giving my party host. That's bad. I want to play games with my friends. It's a hassle to even begin to try to do so in this game. I really like the game/gameplay, there's a ton of potential, I'm holding onto it in hopes of improvements through patches/DLC/miracles, but right now it's just not there yet.

Hate/Love the game, we all own it and are hoping it gets better. I don't want to say bad things about the game, I want it to be good, but I just have no desire to put the game in my tray anymore until basic things are sorted out, starting with lag, then lobbies, then you can worry about expanding content, balancing, etc. I would be happy with just no lag and lobbies.
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biiibi
 
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Post » Wed Sep 01, 2010 11:43 am

im gonna say this here rather than start a new thread.
a lot of people are complaining about the lack of game modes.
there is not just one game mode. there are a multitude of them. BUT, they are all rolled into one. the difference is in how you choose to play.
you want TDM? then just shoot people.
you want CTF? theres carry objectives, same thing.
you want KotH? theres hack and repair objectives.

all the old varients are touched on in Brink, just not divided up and labeled as such.


They are touched on, but you don't get a choice.

It's not bad that it's one style game mode. The point is you don't have the option to play anything else. You can "vote", but it's still mostly a lottery online. Take Refuel as an example. On one team (can't tell you which one, it's that irrelevant) you plant the explosive, take the hydro, fill it, hack the thing, take the package to the plane, fix the pump, and win. The other side does one thing the entire time. Defend. Just kill as many people as possible. Maybe return a thing, maybe remove a hack box (depending on how far the other team progresses).

I'm playing CTF, TDM, KoTH all at the same time. I can't choose to play CTF unless I first play TDM, then KoTH. You basically can't play any of those modes unless you play through another one. Which is the point of the game. They want you doing everything all the time. You get hints of all these classic FPS game styles, but it's all bundled into one package. They cancel each other out and you are left with one thing: The current objective.

It's not objective based like a CTF variant where both teams get an equal shot at capturing/returning an object, unless you switch teams and replay the map. I think it would be cool if there was a way to both be trying to escape the ark via the plane, so both teams fought for the same objective. Who can get into the base first, steal the fuel, run it back, and then refuel the plane first. Instead I'm either doing a billion things at once or I'm mostly just standing near the objective and shooting them as they run in.
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Chloé
 
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Post » Wed Sep 01, 2010 3:44 pm

I agree with the concerns for the lack of lobby, it would be much better to view people in a lobby with what level, rank, body types and class their character is, this way we could make an informed choice as to what level game we could enter for the rank of your own character and save us the, " you are ranked to high for this match" message that pops up when trying to join friends online.

I have had a few lag issues, every now and then i may be connected to a hosts game who has a bad connection, but i disconnect from that match and try get on another. Since i changed from the wireless router to the ethernet for my PS3 i have noticed a lot less lag issues, especially if i am the game host i have none.

One other thing i would like is to be able to switch character during a game. I dont know if this is possible, not a techo, but i have been in a few matches where nearly everyone is a medium body type, no heavies or lights, and the way things are set up now i cant see if i want to be a light, medium or heavy before entering a match.
So yes fix up a few things and this game will be right on target.


As for the game play itself, i still stand by my comments in other threads that BRINK is awesome to say the least. Once I got use to the SMART movement system properly, i'm having loads more fun. Sliding in sideways shooting the enemy or jumping from a high ledge throwing a grenade into a crowd of resistance and firing off a clip from the Kross SMG is just manic, i dont care what anyone says.


Just last night i was in a match with 5 a side and hoonestly it was the best fun i'd had in ages playing a game. Give it time and play it heaps to get the most from the game.
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Yvonne
 
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Post » Thu Sep 02, 2010 12:00 am

Hey Rastus, I kept trying to join your games yesterday but I would freeze up after a few minutes. I tried a few times and it happened each time... but NOT for anybody else on my list, or when I made my own online games. You probably saw "Super-Pangolin has joined the Fireteam" & then "Super-Pangolin is offline" a few times, amirite?

:sadvaultboy: I think my console just doesn't like you... I'll try again next time you're online

Anyway, fairly sure Splash Damage decided you couldn't change body size/character in-game to... force a feeling of dedicated to your playstyle, is the best way I can word it I guess. It was definitely a thought, but abandoned as a design choice.
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Shelby Huffman
 
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Post » Wed Sep 01, 2010 1:06 pm

Brink would have been great if the movement was smoother, the weapons did more damage, and the game didn't lag. The objectives, classes, maps, M.A.R.T. (no 'S'), and customization all seemed pretty good. Unfortunately clunky movement, low bullet damage, and lag is a miserable combination in any game.
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rebecca moody
 
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Post » Wed Sep 01, 2010 5:56 pm

Hey Rastus, I kept trying to join your games yesterday but I would freeze up after a few minutes. I tried a few times and it happened each time... but NOT for anybody else on my list, or when I made my own online games. You probably saw "Super-Pangolin has joined the Fireteam" & then "Super-Pangolin is offline" a few times, amirite?

:sadvaultboy: I think my console just doesn't like you... I'll try again next time you're online

Anyway, fairly sure Splash Damage decided you couldn't change body size/character in-game to... force a feeling of dedicated to your playstyle, is the best way I can word it I guess. It was definitely a thought, but abandoned as a design choice.



Hey yeah i noticed some probs. I'm wondering if maybe still having probs with the PSN??
I have a new 160GB PS3 and its hooked up through ethernet cable to the high speed internet and i dont get any lag. Actually i've only played a couple matches when i had lag so dont know whats up there .

Fair enough RE the change in body type. Something within a lobby system to see what body type other players are using before entering a match would be useful though.
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Emma Pennington
 
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